Item
|
Effects
|
Cost & Rarity
|
Enc
|
Sourcebook
|
Verpine Headband
|
Small headband that administers tiny electrical shocks to brain centers that involve wakefulness. Wearers do not become incapacitated by exceeding Strain threshold, though does take a wound for each point of Strain in excess, plus remaining Disoriented for as long as Strain exceeds threshold.
|
500cr/6
|
1
|
SoR111
|
Datapads & Databases
|
Cultural Etiquette Manual
|
Set of guides for interacting with various species and/or cultures, in print or as data on a datapad. Those who study the manual before interacting with the group it applies to may add to social checks for interacting with them within the next day.
|
35cr/3
|
0
|
DA51
|
Datapad
|
Small device combining communications device, holo messenger, handheld computer and personal database, usually with holographic interface devices and ability to connect to the HoloNet. All datapads can be encrypted, and usually have protocols that allow them to be wiped with codes sent from simple comlinks.
|
75cr/1
|
1
|
AoRCore187, EoECore183, FaDCore183
|
Insider's Guide
|
Printed or datapad publication describing a regional area, granting an automatic to find a specific location or service within the region covered.
|
25cr/2
|
0
|
DA51
|
Meren Data MDD-12 "Mercantiler" Datapad
|
Datapad programmed with region-specific business information, including up-to-date exchange rates and common market prices for various goods, as well as links to stock markets and commodities trading houses. When used in the region for which it is programmed (Core Worlds, Inner Rim, Mid Rim, or specific Outer Rim territories), gain to Negotiation checks to buy and sell goods.
|
250cr/3
|
1
|
FH47
|
MicroData P-2 Pocket Attache
|
Datapad with rich administrative functions and state of the art security encryption. It is a Difficulty for slicing purposes, and the first failed check causes the system to auto-delete everything on it permanently.
|
800cr/6
|
1
|
LoNH111
|
Military Field Manual
|
Print or digital publication with advice on a variety of military procedures. Once per scene, may consult as a test to gain to any task covered by the manual's advice.
|
25cr/4
|
1
|
AoRCore187
|
Species Database
|
Custom datapad with information on a given species, providing biological knowledge about them, adding to Knowledge (Xenology) tests regarding that species.
|
150cr/2
|
2
|
DA51
|
TranLang Holo V Audio/Visual Translator
|
Small handheld translating device programmed with millions of forms of communication that can translate spoken languages in real time, analyze and attempt to translate unknown spoken languages, read and decode text and other forms of visual communication. Gain to Knowledge (Lore or Xenology) or Intellect checks to understand a language.
|
750cr/3
|
1
|
EtU48
|
Workshop Manual
|
Manual that gives exhaustive detail on one single brand of vehicle. Downgrade the Difficulty of any checks to repair or maintain that vehicle when using the manual to perform those tasks.
|
100cr/vehicle rarity
|
1
|
SoT45
|
HoloTech & Media
|
BPEA-1A Cascader
|
Small textural holoprojector that augments appearance and voice of wearer, providing real-time presentation "sharpening" that is both natural and almost seamless. The wearer upgrades all Charm, Deception, and Leadership checks he makes once.
|
1800cr/8
|
0
|
LbE44
|
Communications Media Manipulator
|
Small electronics suite of tools to create, manipulate, and produce a wide variety of media, from posters to holos to music.
|
400cr/6
|
6
|
DA51
|
Integrated Public Address System
|
Backpack sized kit that incorporates a microphone, several speakers, a powerpack and a simple frame stand for use as a soapbox, as well as basic lighting to allow public address on the spot. Power good for up to one hour.
|
200cr/4
|
4
|
DA51
|
Illumination & Power
|
Extra Reload
|
Battery pack that can be used to "reload" energy weapons or other powered devices which have generally been rendered out of power (often through results).
|
25cr/1
|
1
|
AoRCore187, EoECore183, FaDCore183
|
Fusion Lantern
|
Durable and reliable source of light, heat, and power frequently added in collapsable form to travel and emergency survival kits. Has different settings for output of light and heat, with cording that also allows them to power or recharge devices (including energy weapons).
|
150cr/2
|
2
|
AoRCore187, EoECore183, FaDCore183
|
Glow Rod
|
Simple directional handheld light source capable of illuminating out to Short range.
|
10cr/0
|
1
|
AoRCore187, EoECore183, FaDCore183
|
Insignias
|
Ardos Disk
|
Aurodium disk with the star Ardos on one side, and the symbol of a Hutt kajidic on the other, given as a token of favor. Gain on Charm or Negotiation checks made with Hutts or their retainers. When used with those of a rival kajidic, however, upgrade the Difficulty of the Charm or Negotiation check instead (though they will still be treated to safety and respect, however).
|
10,000cr/5
|
1
|
LoNH111
|
Diplomatic Authorization
|
Authorization that designates the bearer as a duly recognized ambassadorial figure from a given government. Adds automatic to social checks involving members of a foreign government, including securing favors and getting access to individuals and services within that government.
|
10,000cr/8R
|
0
|
DA51
|
Expensive Jewelry
|
Fine jewelry intended to draw attention and generate esteem (or at least greed). Add automatic to Charm and Deception checks, but others gain a to recall the wearer.
|
2000cr/7
|
0
|
DA51
|
Signet Ring
|
Fine ring or other piece of jewelry engraved with a crest or seal that denotes the bearer as a member of a given title or social ranking. Possession adds to establish identity (even if stolen).
|
750cr/7
|
0
|
DA51
|
Symbol of Command
|
Small medal or other accessory that denotes the investment of authority into the holder. Wearers gain to all social checks made to interact with others brought up in their particular military culture, or part of their command.
|
100cr/3
|
1
|
LbE44
|
Luxury & Relaxation
|
Loaded Chance Cubes
|
Gain when using Deception to cheat at dice. Noticing requires a Perception () but this Difficulty drops by 1 for each subsequent roll.
|
100cr/5R
|
1
|
LoNH108
|
Marked Sabacc Deck
|
Gain when using Deception to cheat at sabacc. Noticing requires a Perception () for the 500cr deck, or Perception () for the 1000cr deck.
|
500cr - 1000cr/6R
|
1
|
LoNH108
|
Musical Instrument
|
Musical instruments come in several qualities. Common (50cr - 100cr/2) are basic tools for musical performance. Fine (500cr - 1500cr/4) grant a to performances, while Legendary (20,000cr+/9) grant a single Skill upgrade when used.
|
varies
|
1-5
|
FH47
|
Skifter
|
Shifting sabacc card that is rigged to assist the player with cheating at the game. Gain to Skulduggery checks to cheat at sabacc.
|
500cr/6R
|
0
|
FC49
|
Thunderhead Portable Entertainment System
|
Suite of entertainment industry tools; assortment of amplifiers, speakers, monitors, mixing boards, display screens, light emitters, holoprojectors, smoke machines, cables, power generators, data units and the like.
|
2500cr/4
|
10
|
FH47
|
Movement Enablers
|
Aratech R82 Jump Boots
|
Repulsorlift generator boots that allow the user to function as a vehicle: Silhouette 1 • Speed 2 • Handling -1 • System Strain Threshold 3. May only operate in an atmosphere, has a maximum altitude of 35 meters, and requires Piloting (Planetary) to operate.
|
2000cr/6
|
2
|
SoR111
|
Climbing Gear
|
Set of tools used for scaling steep or sheer surfaces, including a few coils of synthrope or cannisters of liquid cable, hook or adhesive attachment, plus pitons, picks, hammers, and other tools used to secure lines. Allows the use of Athletics checks to climb normally unscalable surfaces, or a to scale surfaces normally climbable without tools.
|
50cr/2
|
1
|
AoRCore187, EoECore183, FaDCore183
|
Jet Pack
|
Backpack device that grants flight with fast maneuverability. While in use, pilot is considered a vehicle (Silhouette 1 • Speed 2 • Handling 0 • System Strain 3) piloted with Piloting (Planetary).
|
4500cr/7
|
2
|
EoECore183
|
Merr-Sonn "Rider" Ascension Pistol
|
Firearm that launches a cable and grapnel. Ranged (Light) check () to secure grapnel on an object at up to Medium range. As an action, may reel in cord. May secure another character for elevation, but must succeed at an Athletics () test to avoid losing grip on character or gun.
|
275cr/4
|
1
|
DA51
|
Rocket Boots
|
Thruster-capable boots that allow the user to function as a vehicle: Silhouette 1 • Speed 1 • Handling -3 • System Strain Threshold 3. May only operate in an atmosphere, has a maximum altitude of 35 meters, and requires Piloting (Planetary) to operate. Takes 1 System Strain at the end of each round of activation, due to fuel depletion.
|
2500cr/8
|
2
|
ND54
|
Tools & Toolkits
|
CorChemCo "Quickflash" Burning Gel
|
Stable, extremely caustic acid suspended in a clear gel that is burnt away by a simple electrode charge; dispenser unit contains gel and electrode wire, with pistol-grip applicator. When charged, gel burns away and activates acid, which deals 10 damage (Burn 5, Pierce 5) to entities, and basically eats through most materials. Placing correctly may require a Mechanics check.
|
150cr/5
|
1
|
EtU48
|
Czerka CZ-88 Heavy Loader Arm
|
Heavy loader arm with a monotask droid brain (Brawn 5, Athletics 1). Comes mounted in a cart with a repulsorlift. May be installed in a Silhouette 3+ ship as an attachment (1 Hard Point), which may be used to lift objects onto or out of the vessel without disembarking.
|
1500cr/3
|
30
|
SM52
|
Emergency Repair Patch
|
Patch or autohypo containing advanced silicone and wiring repair for electronic devices. May be used to gain when repairing a device, or may use one as a Maneuver that restores 5 Wounds ti a droid. Each additional use within the same 24 hour period reduces the amount recovered by 1.
|
25cr/1
|
0
|
AoRCore187, EoECore183
|
Fusion Cutter
|
Small handheld cutting torch that generate powerful plasma beams for cutting through durasteel, duraplast, or other materials. Can be used as a weapon (Melee • Dam 5 • Crit 3 • Engaged • Breach 1, Burn 3, Sunder, Vicious 3).
|
175cr/2
|
2
|
AoRCore187
|
Journeyman Tools Inc. Custom Tool Kit
|
Custom-constructed tool set used to work on one specific type of item (vehicle type, item, droid, computer); user for whom it was built gains to all checks to work on that item. Others gain .
|
700cr/5
|
5
|
SoT45
|
Loronar Corporation Excavator Precision Tool Kit
|
Full archaeology kit, with several hand tools and essential accessories for excavation and exploration, in a sturdy, lockable weatherproof carrying case.
|
500cr/7
|
5
|
EtU48
|
Mechanical Dianoga
|
A 1.5 meter flexible actuated tube, with a sealing cuff at one end with handgrips and controls, and the other has a gripping arm. Removes to remove system strain from starships and vehicles.
|
225cr/4
|
4
|
SM52
|
Merr-Sonn VX-A Intelligent Toolbox
|
Storage backpack with suite of tools and portable supplies, plus actuated arms that can hand the user tools and/or facilitate mechanics efforts. Counts as a tool kit, plus reducing the time required for repairs, crafting and other Mechanics tasks by 50%.
|
2500cr/8
|
3
|
SM52
|
OR-Series Tech Recycling Station
|
Processing station that goes through junk to strip out usable goods and components. Gain to Perception and Mechanics checks to scavenge parts or raw materials, completing such tasks in 50% of time. May recover half of the Material Price of any failed crafting check.
|
1500cr/5
|
10
|
SM52
|
Repulsor Clamp
|
A pneumatic clamp attached to a repulsor pad that can lift objects of up to 10 Encumbrance in the air easily. Having a clamp available for repairing hull trauma and Critical Hits to vehicles subtracts from those checks.
|
250cr/1
|
3
|
SM52
|
Tool Kit
|
Kit of advanced technological tools used to accomplish technical tasks. Generally allows a character to make a Skill check at all; if a kit is not required to make a check, having a kit of the appropriate type may grant to the test.
|
350cr/2
|
4
|
AoRCore187, EoECore183, FaDCore183
|
Verpine Bond Gauntlets
|
Gauntlets made of a thin, flexible material that becomes rigid and supportive when current is passed through them, creating artificial stability. Grants to checks made to handle volatile materials or perform delicate work.
|
250cr/6
|
1
|
SoR111
|