Difference between revisions of "Endymos Tesper"
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|Skills=Deceit, History, Insight, Persuasion, Religion | |Skills=Deceit, History, Insight, Persuasion, Religion | ||
|Tools=Musical Instrument (Violin) | |Tools=Musical Instrument (Violin) | ||
− | |Languages=Common, | + | |Languages=Common, Elvish, Celestial |
|Armor=Light armor, medium armor, shields | |Armor=Light armor, medium armor, shields | ||
|Weapons=All simple weapons | |Weapons=All simple weapons | ||
|Traits=xxx • Kept in Style • xxx | |Traits=xxx • Kept in Style • xxx | ||
− | |Attacks=• '' | + | |Attacks=• ''Mace:'' +2, 1d6 |
− | |Armor Class= | + | |Armor Class=16 |
|Initiative=+0 | |Initiative=+0 | ||
|Speed=30 ft | |Speed=30 ft | ||
Line 68: | Line 68: | ||
* '''Diplomat:''' Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is ''charmed'' by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies. | * '''Diplomat:''' Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is ''charmed'' by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies. | ||
==Resources== | ==Resources== | ||
− | * '''Coins:''' x cp • x sp • x ep | + | * '''Coins:''' x cp • x sp • x ep • 21 gp • x pp • Other coins: x |
* '''Gems:''' x | * '''Gems:''' x | ||
===Magic Items=== | ===Magic Items=== | ||
− | * | + | * '''''Potion of Healing'':''' Heal 2d4+2 hit points |
==Equipment== | ==Equipment== | ||
===Carried Equipment=== | ===Carried Equipment=== | ||
− | * ''' | + | * '''Worn:''' Scale mail, shield, light crossbow crossbow case, backpack, fine clothes and robes, holy symbol (around neck), signet ring |
− | * ''' | + | ** ''Crossbow case:'' 20 bolts |
− | * | + | * '''Belt:''' Mace, belt pouch |
− | * '''Backpack:''' | + | ** ''Belt pouch:'' vial of holy water, ''potion of healing'' |
+ | * '''Backpack:''' Fine clothes, lantern (hanging off back), rolled canvas (with ink, pen, and 10 sheets of parchment), rations (4 days), robes, viol (in case) | ||
===Stored Equipment=== | ===Stored Equipment=== | ||
− | * | + | * None |
===Lifestyle=== | ===Lifestyle=== | ||
* '''xxx:''' ''(x gp/day)''. x | * '''xxx:''' ''(x gp/day)''. x |
Revision as of 23:34, 11 July 2018
Endymos Tesper
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Race: Human, Class: Cleric (Silverstar) • 2nd level Background: Waterdhavian Noble, Alignment: Neutral Patron Deity: Selûne Factions: None |
Ability Scores
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Strength 11 (+0), Dexterity 11 (+0), Constitution 13 (+1); Intelligence 10 (+0), Wisdom 17 (+3), Charisma 16 (+3) |
Proficiencies
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Bonus: +2 Saving Throws: Wisdom & Charisma Skills: Deceit, History, Insight, Persuasion, Religion Tools: Musical Instrument (Violin) Languages: Common, Elvish, Celestial Armor: Light armor, medium armor, shields Weapons: All simple weapons |
Traits
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xxx • Kept in Style • xxx |
Feats
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Diplomat |
Combat
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Attacks: • Mace: +2, 1d6 Armor Class: 16, Initiative: +0, Speed: 30 ft Hit Points: 18, Hit Dice: 2d8 |
Social
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Personality Traits: I always identify the most attractive person in the room, to see how I compare and to see if they interest me. • I fastidiously brush out and repair my clothing at the end of the day. Ideals: Worship. Let the great receive their worship, and let the lesser give it. • Beauty. A world that can have beauty should, and we should all work to make it finer. Bonds: My Mother. My mother gave everything for me, and I adore her. • Selûne. She gave me the light. How could I fail to give her anything she asks of me? Flaws: Arrogant. I have firm views about my own superiority and am guaranteed to not engage well with those who disagree with me. • Debauched. I am easily tempted by the pleasures of the flesh. |
“Do not swear by the moon, for she changes constantly. then your love would also change.” ― William Shakespeare
“The moon is a loyal companion. It never leaves. It’s always there, watching, steadfast, knowing us in our light and dark moments, changing forever just as we do. Every day it’s a different version of itself. Sometimes weak and wan, sometimes strong and full of light. The moon understands what it means to be human. Uncertain. Alone. Cratered by imperfections.” ― Tahereh Mafi
“There was a man who loved the moon, but whenever he tried to embrace her, she broke into a thousand pieces and left him drenched, with empty arms.” ― Laini Taylor
Spells
Prepared Spells
Spells Prepared (Lvl + Wis): x/5 • Spells marked with an asterix (*) are Domain Spells.
- Cantrips (3): dancing lights*, guidance*
- First Level: healing word*, moonblade*
Spellcasting
- Spells per Day: Cantrips: 3 • 1st: 3
- Spell Power: Saving Throw DC: 13 • Spell Attack Mod: +5
- Magic Ability: Wisdom
Traits
Cleric Traits
- Channel Divinity: May use a Channel Divinity effect 1/ short rest.
- Ritual Casting: Can cast prepared clerical spells ritually if they have the ritual tag.
- Spellcasting Focus: May use a holy symbol as a spellcasting focus.
Silverstar Domain Traits
- Bonus Cantrips: Always have dancing lights and guidance prepared.
- Burning Moonlight: 2 per short/long rest. Replace the damage type of a cast spell with radiant damage. Must declare the use of this ability when the spell is cast.
Channel Divinity
- Turn Undead: Channel Divinity. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. While turned, it must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further.
- Tears of Selûne: Channel Divinity. May use in two ways:
- Starfall: When inflicting radiant damage, may also create a dancing lights effect, appearing within my space or the target's space if it is within the cantrip's range.
- Blessing of Tears: When using a spell to restore hit points to a creature other than myself, simultaneously grant the effects of a guidance spell on that target.
Human Traits
- Ability Score Increases: Two different traits gain +1. Wisdom, Charisma.
- Bonus Skill: Gain proficiency in one Skill. Deceit.
- Bonus Feat: Gain one Feat. Diplomat.
Waterdhavian Noble Traits
- Kept in Style: Lifestyle is supported by House Tesper while in Waterdeep or the North.
Feats
- Diplomat: Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is charmed by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies.
Resources
- Coins: x cp • x sp • x ep • 21 gp • x pp • Other coins: x
- Gems: x
Magic Items
- Potion of Healing: Heal 2d4+2 hit points
Equipment
Carried Equipment
- Worn: Scale mail, shield, light crossbow crossbow case, backpack, fine clothes and robes, holy symbol (around neck), signet ring
- Crossbow case: 20 bolts
- Belt: Mace, belt pouch
- Belt pouch: vial of holy water, potion of healing
- Backpack: Fine clothes, lantern (hanging off back), rolled canvas (with ink, pen, and 10 sheets of parchment), rations (4 days), robes, viol (in case)
Stored Equipment
- None
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x