Difference between revisions of "Maple Shade Practical Beats Log"
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Revision as of 16:54, 21 July 2018
Current Total:22
Practical Beats & Willpower
- Once per scene, a hunter who is on the Hunt can Risk Willpower.
- A hunter may also spend a Practical Beat to attempt to recover Willpower.
- Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
- The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.
6/22 Game
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)
+3 Dramatic Failures (Carol, Lucas, Harry)
+1 Exceptional Success (Matthew)
+1 Monster power display (Flame Strike on Noelle)
+1 Saved Noelle's Life
+1 Drove Natalie's Ghost off
12 Practical beats ending
6/29 Game
12 Practical beats starting
-10 Practical beats for 2 Practical Experience to purchase Warding Tactic
2 Practical beats ending
7/6 Game
2 Practical beats starting
+4 for Warding ritual
6 Practical beats ending
7/13 Game
6 Practical beats starting
+3 for Risking Willpower (Rose successfully, Lucas unsuccessfully)
+4 Hunters present (Rose, Lucas, Matthew, and Carol)
+1 Exceptional successes (Rose)
+2 Dramatic failures (Rose, Lucas)
+1 Monster power display (Psychic attack on Sergio)
+1 Driving off the monsters
18 Practical beats ending
18 Practical beats starting
+4 for Risking Willpower (Matthew, Lucas, Rose and Carol sucessfully)
22 Practical beats ending