Difference between revisions of "Template:Castle Ward Businesses"
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+ | * '''Aurora's Waterdeep Way Shop:''' ''Shop (Curios & Exotica)''. xxx | ||
* '''Crommor's Warehouse:''' ''Warehouse''. A warehouse owned by [[House Crommor]], with crates of brazengoods. | * '''Crommor's Warehouse:''' ''Warehouse''. A warehouse owned by [[House Crommor]], with crates of brazengoods. | ||
* '''The Curious Past:''' ''Shop (Historical Curios & Books) • (3c)''. A long-standing shop focused on historical relics and books of history. | * '''The Curious Past:''' ''Shop (Historical Curios & Books) • (3c)''. A long-standing shop focused on historical relics and books of history. | ||
* '''Danimar Fine Wines:''' ''Shop (Wine) • (3c - 4c)''. The Danimar family was once the oldest holders of licenses by [[House Melshimber]] to sell its wines in the city of Waterdeep. With the plunge of Melshimber fortunes in the Wailing Years, however, several of the other vintner houses attempted to poach the Danimar family's loyalty. The canny merchants maneuvered well, and end up holding licenses to sell the vintages of several of the Houses. Today, they are an incredible wine-shop, with a small tasting counter and bottle room for Amcathra, Rosznar, and Sandhor wines. With the Melshimber re-entry into the wine trade of late, the Danimars have offered the House excellent terms for selling their goods once more, but the Melshimbers have snubbed them. | * '''Danimar Fine Wines:''' ''Shop (Wine) • (3c - 4c)''. The Danimar family was once the oldest holders of licenses by [[House Melshimber]] to sell its wines in the city of Waterdeep. With the plunge of Melshimber fortunes in the Wailing Years, however, several of the other vintner houses attempted to poach the Danimar family's loyalty. The canny merchants maneuvered well, and end up holding licenses to sell the vintages of several of the Houses. Today, they are an incredible wine-shop, with a small tasting counter and bottle room for Amcathra, Rosznar, and Sandhor wines. With the Melshimber re-entry into the wine trade of late, the Danimars have offered the House excellent terms for selling their goods once more, but the Melshimbers have snubbed them. | ||
+ | * '''Eilean's Maztican Delights:''' ''Shop (Maztican Food) • (3c)''. xxx | ||
* '''Halambar Lute & Harps:''' ''Shop (Stringed Musical Instruments) • (4c)'' The premiere place to find any stringed instrument of the Realms (expect to pay dearly for quality). It is also host to a magical harp that sings by itself and is rumored to have connections to the Harpers in some capacity. | * '''Halambar Lute & Harps:''' ''Shop (Stringed Musical Instruments) • (4c)'' The premiere place to find any stringed instrument of the Realms (expect to pay dearly for quality). It is also host to a magical harp that sings by itself and is rumored to have connections to the Harpers in some capacity. | ||
* '''Halls of Hilmer:''' ''Shop (Armor) • (4c)''. The work of Master Hilmer was, in his day, unmatched. Today, the craft-descendants (that is, those who apprenticed to him in his craft, rather than blood relations) continue to run the shop, notable for its front of polished plate armor. Several masters use the space, all of them inheritors to the unique smithing craft of old Master Hilmer, and continuing to pass it down today. All armor sold here is premade, but crafted in such a way to allow for a single day's customization, even with the heaviest of armors. | * '''Halls of Hilmer:''' ''Shop (Armor) • (4c)''. The work of Master Hilmer was, in his day, unmatched. Today, the craft-descendants (that is, those who apprenticed to him in his craft, rather than blood relations) continue to run the shop, notable for its front of polished plate armor. Several masters use the space, all of them inheritors to the unique smithing craft of old Master Hilmer, and continuing to pass it down today. All armor sold here is premade, but crafted in such a way to allow for a single day's customization, even with the heaviest of armors. | ||
** '''Hilmer Warehouse:''' ''Warehouse (Halls of Hilmer)''. The warehouse for the Halls of HIlmer, where the raw materials for the work in the smithy is delivered and stored until needed. It is said that a trio of magical, animated swords act as guards for the establishment, which is a rich target for burglars thanks to the profusion of rare metals and precious alloys kept here. | ** '''Hilmer Warehouse:''' ''Warehouse (Halls of Hilmer)''. The warehouse for the Halls of HIlmer, where the raw materials for the work in the smithy is delivered and stored until needed. It is said that a trio of magical, animated swords act as guards for the establishment, which is a rich target for burglars thanks to the profusion of rare metals and precious alloys kept here. | ||
+ | * '''Melshimber Offices:''' ''Sage Consultation • (4c)''. xxx | ||
* '''Mother Tamra's House of Graces:''' ''School (Grace, Etiquette, Comportment) • (5c)'' A "finishing school" that caters to young ladies of ambitious families, being taught how to wash and groom themselves, how to develop a fashion sense and how to keep a wardrobe looking fresh (including washing and sewing for repairs), etiquette and carriage (how to walk, sit, hold one's hands, etc), how to write polite messages, how to politely and with dignity encourage or discourage social entreaties, dancing and the right things to say in difficult situations. | * '''Mother Tamra's House of Graces:''' ''School (Grace, Etiquette, Comportment) • (5c)'' A "finishing school" that caters to young ladies of ambitious families, being taught how to wash and groom themselves, how to develop a fashion sense and how to keep a wardrobe looking fresh (including washing and sewing for repairs), etiquette and carriage (how to walk, sit, hold one's hands, etc), how to write polite messages, how to politely and with dignity encourage or discourage social entreaties, dancing and the right things to say in difficult situations. | ||
* '''The Market:''' The largest open area of the city that plays host to hundreds of stalls and camped vendors able to sell nearly anything in the Realms, and many thieves to relieve one of same. | * '''The Market:''' The largest open area of the city that plays host to hundreds of stalls and camped vendors able to sell nearly anything in the Realms, and many thieves to relieve one of same. | ||
* '''Nureene's Marvelous Masks:''' ''Shop (Masks) • (3c)''. A mask shop still owned by Nureene's great-grandson, where masks of all sorts can be both purchased off of shelves, and specially commissioned. | * '''Nureene's Marvelous Masks:''' ''Shop (Masks) • (3c)''. A mask shop still owned by Nureene's great-grandson, where masks of all sorts can be both purchased off of shelves, and specially commissioned. | ||
+ | * '''Old Temple Lot Warehouse:''' ''Warehouse • (1c)''. xxx | ||
* '''Rebeleigh's Elegant Headware:''' ''Shop (Hats) • (2c)'' A habidasher that has seen better days, most of what is in here is second-hand goods, and the original pieces are somewhat shabby, sad to say. | * '''Rebeleigh's Elegant Headware:''' ''Shop (Hats) • (2c)'' A habidasher that has seen better days, most of what is in here is second-hand goods, and the original pieces are somewhat shabby, sad to say. | ||
* '''Velstrode the Venturer's:''' ''Shop (Adventuring Goods) • (3c)'' Though a bit spendier than most caravans and mercenary companies are usually willing to entertain, Velstrode's is a good place to get high quality goods for adventuring companies and individual sellswords looking to make an impression. | * '''Velstrode the Venturer's:''' ''Shop (Adventuring Goods) • (3c)'' Though a bit spendier than most caravans and mercenary companies are usually willing to entertain, Velstrode's is a good place to get high quality goods for adventuring companies and individual sellswords looking to make an impression. | ||
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Revision as of 08:04, 15 November 2019
- Aurora's Waterdeep Way Shop: Shop (Curios & Exotica). xxx
- Crommor's Warehouse: Warehouse. A warehouse owned by House Crommor, with crates of brazengoods.
- The Curious Past: Shop (Historical Curios & Books) • (3c). A long-standing shop focused on historical relics and books of history.
- Danimar Fine Wines: Shop (Wine) • (3c - 4c). The Danimar family was once the oldest holders of licenses by House Melshimber to sell its wines in the city of Waterdeep. With the plunge of Melshimber fortunes in the Wailing Years, however, several of the other vintner houses attempted to poach the Danimar family's loyalty. The canny merchants maneuvered well, and end up holding licenses to sell the vintages of several of the Houses. Today, they are an incredible wine-shop, with a small tasting counter and bottle room for Amcathra, Rosznar, and Sandhor wines. With the Melshimber re-entry into the wine trade of late, the Danimars have offered the House excellent terms for selling their goods once more, but the Melshimbers have snubbed them.
- Eilean's Maztican Delights: Shop (Maztican Food) • (3c). xxx
- Halambar Lute & Harps: Shop (Stringed Musical Instruments) • (4c) The premiere place to find any stringed instrument of the Realms (expect to pay dearly for quality). It is also host to a magical harp that sings by itself and is rumored to have connections to the Harpers in some capacity.
- Halls of Hilmer: Shop (Armor) • (4c). The work of Master Hilmer was, in his day, unmatched. Today, the craft-descendants (that is, those who apprenticed to him in his craft, rather than blood relations) continue to run the shop, notable for its front of polished plate armor. Several masters use the space, all of them inheritors to the unique smithing craft of old Master Hilmer, and continuing to pass it down today. All armor sold here is premade, but crafted in such a way to allow for a single day's customization, even with the heaviest of armors.
- Hilmer Warehouse: Warehouse (Halls of Hilmer). The warehouse for the Halls of HIlmer, where the raw materials for the work in the smithy is delivered and stored until needed. It is said that a trio of magical, animated swords act as guards for the establishment, which is a rich target for burglars thanks to the profusion of rare metals and precious alloys kept here.
- Melshimber Offices: Sage Consultation • (4c). xxx
- Mother Tamra's House of Graces: School (Grace, Etiquette, Comportment) • (5c) A "finishing school" that caters to young ladies of ambitious families, being taught how to wash and groom themselves, how to develop a fashion sense and how to keep a wardrobe looking fresh (including washing and sewing for repairs), etiquette and carriage (how to walk, sit, hold one's hands, etc), how to write polite messages, how to politely and with dignity encourage or discourage social entreaties, dancing and the right things to say in difficult situations.
- The Market: The largest open area of the city that plays host to hundreds of stalls and camped vendors able to sell nearly anything in the Realms, and many thieves to relieve one of same.
- Nureene's Marvelous Masks: Shop (Masks) • (3c). A mask shop still owned by Nureene's great-grandson, where masks of all sorts can be both purchased off of shelves, and specially commissioned.
- Old Temple Lot Warehouse: Warehouse • (1c). xxx
- Rebeleigh's Elegant Headware: Shop (Hats) • (2c) A habidasher that has seen better days, most of what is in here is second-hand goods, and the original pieces are somewhat shabby, sad to say.
- Velstrode the Venturer's: Shop (Adventuring Goods) • (3c) Though a bit spendier than most caravans and mercenary companies are usually willing to entertain, Velstrode's is a good place to get high quality goods for adventuring companies and individual sellswords looking to make an impression.