Item
|
Effects
|
Cost & Rarity
|
Enc
|
Sourcebook
|
Illumination & Power
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Draxton DF-15 Medium-Yield Fusion Generator
|
Small fusion generator meant to power worksites and small buildings. Small cube roughly half a meter square with a number of universal power couplings on each face. As a maneuver, may use generator to recharge an energy weapon or device that has run out of power or ammunition.
|
550cr/4
|
4
|
FO48
|
Extra Reload
|
Battery pack that can be used to "reload" energy weapons or other powered devices which have generally been rendered out of power (often through results).
|
25cr/1
|
1
|
AoRCore187, EoECore183, FaDCore183
|
Fusion Lantern
|
Durable and reliable source of light, heat, and power frequently added in collapsable form to travel and emergency survival kits. Has different settings for output of light and heat, with cording that also allows them to power or recharge devices (including energy weapons).
|
150cr/2
|
2
|
AoRCore187, EoECore183, FaDCore183
|
Glow Rod
|
Simple directional handheld light source capable of illuminating out to Short range.
|
10cr/0
|
1
|
AoRCore187, EoECore183, FaDCore183
|
Movement Enablers
|
Anti-Gravity Chute
|
Repulsorlift backpack that arrests a fall as wearer nears the ground, taking no damage or strain from falls. Arrests fall speed so that falls can often take multiple rounds.
|
450cr/5
|
1
|
SoF101
|
Aratech R82 Jump Boots
|
Repulsorlift generator boots that allow the user to function as a vehicle: Silhouette 1 • Speed 2 • Handling -1 • System Strain Threshold 3. May only operate in an atmosphere, has a maximum altitude of 35 meters, and requires Piloting (Planetary) to operate.
|
2000cr/6
|
2
|
SoR111
|
Climbing Gear
|
Set of tools used for scaling steep or sheer surfaces, including a few coils of synthrope or cannisters of liquid cable, hook or adhesive attachment, plus pitons, picks, hammers, and other tools used to secure lines. Allows the use of Athletics checks to climb normally unscalable surfaces, or a to scale surfaces normally climbable without tools.
|
50cr/2
|
1
|
AoRCore187, EoECore183, FaDCore183
|
Foot Speeder
|
Repulsor-pad large enough to stand on, with an extendable vane used for steering and balance. Allows user to function as a Silhouette 1, Speed 1, Handling -1, System Strain Threshold 4 vehicle that can only operate in atmosphere using Piloting (Planetary), with a flight ceiling of 5 meters.
|
2000cr/4
|
4
|
EV50
|
Jet Pack
|
Backpack device that grants flight with fast maneuverability. While in use, pilot is considered a vehicle (Silhouette 1 • Speed 2 • Handling 0 • System Strain 3) piloted with Piloting (Planetary).
|
4500cr/7
|
2
|
EoECore183
|
Merr-Sonn "Rider" Ascension Pistol
|
Firearm that launches a cable and grapnel. Ranged (Light) check () to secure grapnel on an object at up to Medium range. As an action, may reel in cord. May secure another character for elevation, but must succeed at an Athletics () test to avoid losing grip on character or gun.
|
275cr/4
|
1
|
DA51
|
Repulsor Assist Unit
|
Grapnel and climbing harness augmented with repulsorlift tech to make whatever they bear effectively weightless. Reduce the difficulty of climbs using it by 2, to a minimum of 0. May also be attached to cargo to reduce encumbrance of cargo by 7 for purposes of moving.
|
620cr/3
|
1
|
EV50
|
Rocket Boots
|
Thruster-capable boots that allow the user to function as a vehicle: Silhouette 1 • Speed 1 • Handling -3 • System Strain Threshold 3. May only operate in an atmosphere, has a maximum altitude of 35 meters, and requires Piloting (Planetary) to operate. Takes 1 System Strain at the end of each round of activation, due to fuel depletion.
|
2500cr/8
|
2
|
ND54
|
Toolkits
|
Demolitions Tool Kit
|
Small tool kit (roughly thirteen centimeters when closed) with specialized tools designed for working with explosives. Contains pliers, cutters, a cap crimper, multiple cutting blades, electrical crimper, and blasting cap crimper. Though not as extensive as a full EOD kit, still allows Mechanics checks to interact with explosives. When using it, may spend to remove .
|
400cr/3
|
4
|
FO48
|
EVA Powersuit
|
Sealed powered suit with a simple droid brain to help control the limbs and complicated maneuvering thrusters of the suit, as well as monitor life support. Equipped with a variety of tools, welders, and cutting lasers. Ignore penalties for moving in zero-g; built-in arc welders, small cutting laser, and repair tools.
|
1500cr/7
|
12
|
SoF101
|
Explosive Ordnance Disposal (EOD) Kit
|
A kit with specialized equipment for disarming and disposing of explosive compounds, devices, and military-grade ordnance. Contains a specialized demolitions multitool, a small hand scanner, a bore-scope with a holographic display, and various hand tools and cutting implements. Add to any checks to detect and disarm or otherwise neutralize explosive compounds and devices.
|
400cr/5
|
4
|
FO48
|
Jedi Multi-Tool/Lightsaber Maintenance Kit
|
Compact device with several delicate tools, designed to work on lightsabers. Counts as a tool kit for being able to perform any delicate Mechanics checks; gain to building, modifying, or repairing lightsabers.
|
700cr/9R
|
2
|
KtP50
|
Journeyman Tools Inc. Custom Tool Kit
|
Custom-constructed tool set used to work on one specific type of item (vehicle type, item, droid, computer); user for whom it was built gains to all checks to work on that item. Others gain .
|
700cr/5
|
5
|
SoT45
|
Loronar Corporation Excavator Precision Tool Kit
|
Full archaeology kit, with several hand tools and essential accessories for excavation and exploration, in a sturdy, lockable weatherproof carrying case.
|
500cr/7
|
5
|
EtU48
|
Merr-Sonn VX-A Intelligent Toolbox
|
Storage backpack with suite of tools and portable supplies, plus actuated arms that can hand the user tools and/or facilitate mechanics efforts. Counts as a tool kit, plus reducing the time required for repairs, crafting and other Mechanics tasks by 50%.
|
2500cr/8
|
3
|
FO48, SM52
|
Pioneer Squad Tool Kit
|
Collection of gear for land-clearing and building-construction packed into six impact-resistant carrying cases. Includes shovels, axes, prybars, picks, vibrosaws, powered fastener drivers, collapsible ladders, repulsor hoists, glow rods, high-powered work lights, laser distancers and levels, climbing and rappelling gear, machetes, a portable power generator, and various safety gear. Adds to checks made to clear land, build structures, set up obstacles, set up or disable explosives, or engage in other construction or engineering tasks in the field.
|
4000cr/5
|
25
|
FO48
|
Surveyor's Tools
|
Kit with a variety of sensors, hand tools, measuring and recording devices for plotting out and mapping planetary surfaces. Adds to Perceptions checks when plotting specific locations on a planet's surface, measuring distances, or creating detailed maps.
|
500cr/5
|
5
|
SS48
|
Tool Belt
|
Counts as having tool kit, plus may draw tool as incidental once per encounter
|
500cr/5
|
3
|
FO44
|
Tool Kit
|
Kit of advanced technological tools used to accomplish technical tasks. Generally allows a character to make a Skill check at all; if a kit is not required to make a check, having a kit of the appropriate type may grant to the test.
|
350cr/2
|
4
|
AoRCore187, EoECore183, FaDCore183
|
Weapon Maintenance Kit
|
Kit designed for a specific weapon type (blaster, slugthrower, vibro weapons, etc) that provides dedicated datapad database and specialized tools for working on weapons of those types. Gain to Mechanics checks to work on those kinds of weapons.
|
450cr/3
|
2
|
SS48
|
Other Tools
|
CorChemCo "Quickflash" Burning Gel
|
Stable, extremely caustic acid suspended in a clear gel that is burnt away by a simple electrode charge; dispenser unit contains gel and electrode wire, with pistol-grip applicator. When charged, gel burns away and activates acid, which deals 10 damage (Burn 5, Pierce 5) to entities, and basically eats through most materials. Placing correctly may require a Mechanics check.
|
150cr/5
|
1
|
EtU48
|
Corellia Mining Corp J-7b Beamdrill
|
Powerfull beam-drill typically used to strip away rock. Grants to tasks that involve cutting or carving away hard materials, such as mining or scrapping materials. Can be used as a weapon: Beamdrill: Melee • Dam 9 • Crit 2 • Engaged • Enc 6 • HP 0 • Breach 1, Cumbersome 4, Inaccurate 2, Sunder
|
3000cr/5
|
6
|
SoF97
|
Czerka CZ-88 Heavy Loader Arm
|
Heavy loader arm with a monotask droid brain (Brawn 5, Athletics 1). Comes mounted in a cart with a repulsorlift. May be installed in a Silhouette 3+ ship as an attachment (1 Hard Point), which may be used to lift objects onto or out of the vessel without disembarking.
|
1500cr/3
|
30
|
SM52
|
Emergency Repair Patch
|
Patch or autohypo containing advanced silicone and wiring repair for electronic devices. May be used to gain when repairing a device, or may use one as a Maneuver that restores 3 Wounds to a droid. A droid may only benefit from 5 such applications before needing repairs in more typical fashion.
|
25cr/1
|
0
|
AoRCore187, EoECore183
|
Engineer's Hammer
|
All-purpose construction and demolitions sledge with a hammer head on one end and prybar on the other. Adds to checks to build or demolish structures. Can be used as a weapon: Engineer's Hammer: Melee • Dam +3 • Crit 5 • Engaged Range • Cumbersome 3, Disorient 1, Knockdown
|
350cr/2
|
2
|
FO48
|
Foamcast
|
Quick-setting aerosol foam used in construction and building maintenance; hardens to plascrete hardness. May be poured into molds to form shelters and obstacles. Add to checks to repair structures and vehicle hulls. Can be jury-rigged into an explosive with a Mechanics (; explodes can and covers user in foamcast) check: Foamcast Explosive: Mechanics • Dam 4 • Crit 5 • Short Range • Blast 4, Ensnare 4, Inferior, Prepare 2
|
25cr/2
|
1
|
FO44
|
Fusion Cutter
|
Small handheld cutting torch that generate powerful plasma beams for cutting through durasteel, duraplast, or other materials. Can be used as a weapon: Fusion Cutter: Melee • Dam 5 • Crit 3 • Engaged • Breach 1, Burn 3, Sunder, Vicious 3
|
175cr/2
|
2
|
AoRCore187
|
GWLC Mk. VIII Vibrosaw
|
An industrial vibrosaw. Gain for tasks that involve cutting wood, including clearing land or building with wood. Vibrosaw: Melee • Dam +4 • Crit 2 • Engaged • Enc 6 • HP 3 • Cumbersome 5, Pierce 2, Sunder, Vicious 2, Dangerous ( strikes user for base damage)
|
1500cr/5
|
6
|
EtU43
|
Hand Grinder
|
A heavy-duty industrial hand-grinder for wearing down hardened materials. Grants to crafting checks involving large pieces of hardened metal. Can be used as a weapon: Hand Griner: Melee • Dam +2 • Crit 4 • Engaged • Enc 6 • HP 5 • Cumbersome 3, Prepare 1, Vicious 4.
|
500cr/3
|
6
|
SM47
|
Karflo Corp G9-GP Pulse Drill
|
Low-powered precision hand-held beamdrill. Gain on Mechanics checks to repair electronics, vehicles or droids. Pulse Drill: Melee • Dam 5 • Crit 4 • Engaged • Enc 5 • HP 2 • Breach 1, Cumbersome 3, Inaccurate 2
|
1100cr/4
|
5
|
EtU43
|
Mechanical Dianoga
|
A 1.5 meter flexible actuated tube, with a sealing cuff at one end with handgrips and controls, and the other has a gripping arm. Removes to remove system strain from starships and vehicles.
|
225cr/4
|
4
|
SM52
|
Model 40 Field Repulsor Hoist
|
Repulsor clamp to lift vehicles in field for repair or logistics, using control unit and attached clamps; can lift up to Silhouette 4 vehicle up to two meters off ground, Athletics (Diff = Silhouette) to push, pull, or rotate lifted vehicle.
|
550cr/6 (set of 6)
|
3
|
FO44
|
OR-Series Tech Recycling Station
|
Processing station that goes through junk to strip out usable goods and components. Gain to Perception and Mechanics checks to scavenge parts or raw materials, completing such tasks in 50% of time. May recover half of the Material Price of any failed crafting check.
|
1500cr/5
|
10
|
SM52
|
Powered Entrenching Tool
|
Small folding shovel with a powerful pistoning mechanism. Serrated side blades good for cutting brush and obstacles as well. Gain to build structures.
|
625cr/4
|
5
|
FO48
|
Regalis Engineering "Breaker" Heavy Hydrospanner
|
Heavy-duty engineer's hydrospanner. Adds to Mechanics checks. Can be used as a weapon: Heavy Hydrospanner: Melee • Dam +2 • Crit 4 • Engaged Range • Cumbersome 3, Disorient 1, Inaccurate 1
|
250cr/2
|
3
|
FO48
|
Repulsor Clamp
|
A pneumatic clamp attached to a repulsor pad that can lift objects of up to 10 Encumbrance in the air easily. Having a clamp available for repairing hull trauma and Critical Hits to vehicles subtracts from those checks.
|
250cr/1
|
3
|
SM52
|
Verpine Bond Gauntlets
|
Gauntlets made of a thin, flexible material that becomes rigid and supportive when current is passed through them, creating artificial stability. Grants to checks made to handle volatile materials or perform delicate work.
|
250cr/6
|
1
|
SoR111
|
Verpine Headband
|
Small headband that administers tiny electrical shocks to brain centers that involve wakefulness. Wearers do not become incapacitated by exceeding Strain threshold, though does take a wound for each point of Strain in excess, plus remaining Disoriented for as long as Strain exceeds threshold.
|
500cr/6
|
1
|
SoR111
|
Vibro-Pickaxe
|
Heavy duty tool used for excavation and demolition. Requires two hands to use and adds to checks involving breaking rocks, ground clearing, etc. Can be used as a weapon: Vibro-Pickaxe: Melee • Dam +2 • Crit 2 • Engaged Range • Cumbersome 4, Pierce 3, Sunder, Vicious 1
|
650cr/4
|
5
|
FO48
|
Welding Rod
|
An industrial welding rig. Gain to repair droids and vehicles. Can be used as a weapon: Welding Rod: Melee • Dam 3 • Crit 2 • Engaged • Enc 4 • HP 0 • Breach 1, Inaccurate 2
|
1750cr/5
|
4
|
SM47
|
WJ-880 Blinding Helmet
|
Helmet with a blinding shield over eyes; adds to combat checks (and other checks that rely on sight). Used during Republic era by Jedi to help shape skill with Force perception.
|
10cr/8R
|
3
|
KtP50
|