Difference between revisions of "SW Tools Electronics"
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− | + | {{StarWarsBookReference}} | |
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|'''Effects''' | |'''Effects''' | ||
|'''Cost & Rarity''' | |'''Cost & Rarity''' | ||
− | |''' | + | |'''Enc''' |
|'''Sourcebook''' | |'''Sourcebook''' | ||
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+ | |-style="background:lightgrey" | ||
+ | |colspan=10 | '''Illumination & Power''' | ||
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− | | | + | |Draxton DF-15 Medium-Yield Fusion Generator |
− | |Small | + | |Small fusion generator meant to power worksites and small buildings. Small cube roughly half a meter square with a number of universal power couplings on each face. As a maneuver, may use generator to recharge an energy weapon or device that has run out of power or ammunition. |
− | + | |550cr/4 | |
− | + | |4 | |
− | + | |FO48 | |
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|1 | |1 | ||
|AoRCore187, EoECore183, FaDCore183 | |AoRCore187, EoECore183, FaDCore183 | ||
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|Fusion Lantern | |Fusion Lantern | ||
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|2 | |2 | ||
|AoRCore187, EoECore183, FaDCore183 | |AoRCore187, EoECore183, FaDCore183 | ||
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|- | |- | ||
|Glow Rod | |Glow Rod | ||
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|AoRCore187, EoECore183, FaDCore183 | |AoRCore187, EoECore183, FaDCore183 | ||
+ | |-style="background:lightgrey" | ||
+ | |colspan=10 | '''Toolkits''' | ||
+ | |- | ||
+ | |Demolitions Tool Kit | ||
+ | |Small tool kit (roughly thirteen centimeters when closed) with specialized tools designed for working with explosives. Contains pliers, cutters, a cap crimper, multiple cutting blades, electrical crimper, and blasting cap crimper. Though not as extensive as a full EOD kit, still allows Mechanics checks to interact with explosives. When using it, may spend [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]] to remove [[Image:Despair-result.png|12px]]. | ||
+ | |400cr/3 | ||
+ | |4 | ||
+ | |FO48 | ||
|- | |- | ||
− | | | + | |EVA Powersuit |
− | | | + | |Sealed powered suit with a simple droid brain to help control the limbs and complicated maneuvering thrusters of the suit, as well as monitor life support. Equipped with a variety of tools, welders, and cutting lasers. Ignore penalties for moving in zero-g; built-in arc welders, small cutting laser, and repair tools. |
− | | | + | |1500cr/7 |
+ | |12 | ||
+ | |SoF101 | ||
+ | |- | ||
+ | |Explosive Ordnance Disposal (EOD) Kit | ||
+ | |A kit with specialized equipment for disarming and disposing of explosive compounds, devices, and military-grade ordnance. Contains a specialized demolitions multitool, a small hand scanner, a bore-scope with a holographic display, and various hand tools and cutting implements. Add [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]] to any checks to detect and disarm or otherwise neutralize explosive compounds and devices. | ||
+ | |400cr/5 | ||
|4 | |4 | ||
− | | | + | |FO48 |
− | |||
|- | |- | ||
− | | | + | |Jedi Multi-Tool/Lightsaber Maintenance Kit |
− | | | + | |Compact device with several delicate tools, designed to work on lightsabers. Counts as a tool kit for being able to perform any delicate Mechanics checks; gain [[Image:Advantage-result.png|12px]] to building, modifying, or repairing lightsabers. |
− | | | + | |700cr/9R |
|2 | |2 | ||
− | | | + | |KtP50 |
− | + | |- | |
+ | |Journeyman Tools Inc. Custom Tool Kit | ||
+ | |Custom-constructed tool set used to work on one specific type of item (vehicle type, item, droid, computer); user for whom it was built gains [[Image:Boost-die.png|1px]] to all checks to work on that item. Others gain [[Image:Setback-die.png|1px]]. | ||
+ | |700cr/5 | ||
+ | |5 | ||
+ | |SoT45 | ||
+ | |- | ||
+ | |Loronar Corporation Excavator Precision Tool Kit | ||
+ | |Full archaeology kit, with several hand tools and essential accessories for excavation and exploration, in a sturdy, lockable weatherproof carrying case. | ||
+ | |500cr/7 | ||
+ | |5 | ||
+ | |EtU48 | ||
+ | |- | ||
+ | |Merr-Sonn VX-A Intelligent Toolbox | ||
+ | |Storage backpack with suite of tools and portable supplies, plus actuated arms that can hand the user tools and/or facilitate mechanics efforts. Counts as a tool kit, plus reducing the time required for repairs, crafting and other Mechanics tasks by 50%. | ||
+ | |2500cr/8 | ||
+ | |3 | ||
+ | |FO48, SM52 | ||
+ | |- | ||
+ | |Pioneer Squad Tool Kit | ||
+ | |Collection of gear for land-clearing and building-construction packed into six impact-resistant carrying cases. Includes shovels, axes, prybars, picks, vibrosaws, powered fastener drivers, collapsible ladders, repulsor hoists, glow rods, high-powered work lights, laser distancers and levels, climbing and rappelling gear, machetes, a portable power generator, and various safety gear. Adds [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to checks made to clear land, build structures, set up obstacles, set up or disable explosives, or engage in other construction or engineering tasks in the field. | ||
+ | |4000cr/5 | ||
+ | |25 | ||
+ | |FO48 | ||
|- | |- | ||
− | | | + | |Surveyor's Tools |
− | | | + | |Kit with a variety of sensors, hand tools, measuring and recording devices for plotting out and mapping planetary surfaces. Adds [[Image:Boost-die.png|12px]] to Perceptions checks when plotting specific locations on a planet's surface, measuring distances, or creating detailed maps. |
− | | | + | |500cr/5 |
− | | | + | |5 |
− | | | + | |SS48 |
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|- | |- | ||
− | | | + | |Tool Belt |
− | | | + | |Counts as having tool kit, plus may draw tool as incidental once per encounter |
− | | | + | |500cr/5 |
− | | | + | |3 |
− | | | + | |FO44 |
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|- | |- | ||
|Tool Kit | |Tool Kit | ||
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|4 | |4 | ||
|AoRCore187, EoECore183, FaDCore183 | |AoRCore187, EoECore183, FaDCore183 | ||
− | + | |- | |
+ | |Weapon Maintenance Kit | ||
+ | |Kit designed for a specific weapon type (blaster, slugthrower, vibro weapons, etc) that provides dedicated datapad database and specialized tools for working on weapons of those types. Gain [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to Mechanics checks to work on those kinds of weapons. | ||
+ | |450cr/3 | ||
+ | |2 | ||
+ | |SS48 | ||
|-style="background:lightgrey" | |-style="background:lightgrey" | ||
− | |colspan=10 | ''' | + | |colspan=10 | '''Other Tools''' |
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− | | | + | |CorChemCo "Quickflash" Burning Gel |
− | | | + | |Stable, extremely caustic acid suspended in a clear gel that is burnt away by a simple electrode charge; dispenser unit contains gel and electrode wire, with pistol-grip applicator. When charged, gel burns away and activates acid, which deals 10 damage (Burn 5, Pierce 5) to entities, and basically eats through most materials. Placing correctly may require a Mechanics check. |
− | | | + | |150cr/5 |
+ | |1 | ||
+ | |EtU48 | ||
+ | |- | ||
+ | |Corellia Mining Corp J-7b Beamdrill | ||
+ | |Powerfull beam-drill typically used to strip away rock. Grants [[Image:Boost-die.png|12px]] to tasks that involve cutting or carving away hard materials, such as mining or scrapping materials. Can be used as a weapon:<br>'''Beamdrill:''' Melee • Dam 9 • Crit 2 • Engaged • Enc 6 • HP 0 • Breach 1, Cumbersome 4, Inaccurate 2, Sunder | ||
+ | |3000cr/5 | ||
+ | |6 | ||
+ | |SoF97 | ||
+ | |- | ||
+ | |Czerka CZ-88 Heavy Loader Arm | ||
+ | |Heavy loader arm with a monotask droid brain (Brawn 5, Athletics 1). Comes mounted in a cart with a repulsorlift. May be installed in a Silhouette 3+ ship as an attachment (1 Hard Point), which may be used to lift objects onto or out of the vessel without disembarking. | ||
+ | |1500cr/3 | ||
+ | |30 | ||
+ | |SM52 | ||
+ | |- | ||
+ | |Emergency Repair Patch | ||
+ | |Patch or autohypo containing advanced silicone and wiring repair for electronic devices. May be used to gain [[Image:Boost-die.png|12px]] when repairing a device, or may use one as a Maneuver that restores 3 Wounds to a droid. A droid may only benefit from 5 such applications before needing repairs in more typical fashion. | ||
+ | |25cr/1 | ||
|0 | |0 | ||
− | | | + | |AoRCore187, EoECore183 |
− | + | |- | |
+ | |Engineer's Hammer | ||
+ | |All-purpose construction and demolitions sledge with a hammer head on one end and prybar on the other. Adds [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to checks to build or demolish structures. Can be used as a weapon:<br>'''Engineer's Hammer:''' Melee • Dam +3 • Crit 5 • Engaged Range • Cumbersome 3, Disorient 1, Knockdown | ||
+ | |350cr/2 | ||
+ | |2 | ||
+ | |FO48 | ||
|- | |- | ||
− | | | + | |Foamcast |
− | | | + | |Quick-setting aerosol foam used in construction and building maintenance; hardens to plascrete hardness. May be poured into molds to form shelters and obstacles. Add [[Image:Boost-die.png|12px]] to checks to repair structures and vehicle hulls. Can be jury-rigged into an explosive with a Mechanics ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]; [[Image:Failure-result.png|12px]] explodes can and covers user in foamcast) check:<br>'''Foamcast Explosive:''' Mechanics • Dam 4 • Crit 5 • Short Range • Blast 4, Ensnare 4, Inferior, Prepare 2 |
|25cr/2 | |25cr/2 | ||
− | | | + | |1 |
− | | | + | |FO44 |
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|- | |- | ||
− | | | + | |Fusion Cutter |
− | | | + | |Small handheld cutting torch that generate powerful plasma beams for cutting through durasteel, duraplast, or other materials. Can be used as a weapon:<br>'''Fusion Cutter:''' Melee • Dam 5 • Crit 3 • Engaged • Breach 1, Burn 3, Sunder, Vicious 3 |
− | | | + | |175cr/2 |
− | | | + | |2 |
|AoRCore187 | |AoRCore187 | ||
+ | |- | ||
+ | |GWLC Mk. VIII Vibrosaw | ||
+ | |An industrial vibrosaw. Gain [[Image:Advantage-result.png|12px]] for tasks that involve cutting wood, including clearing land or building with wood.<br>'''Vibrosaw:''' Melee • Dam +4 • Crit 2 • Engaged • Enc 6 • HP 3 • Cumbersome 5, Pierce 2, Sunder, Vicious 2, Dangerous ([[Image:Despair-result.png|12px]] strikes user for base damage) | ||
+ | |1500cr/5 | ||
+ | |6 | ||
+ | |EtU43 | ||
+ | |- | ||
+ | |Hand Grinder | ||
+ | |A heavy-duty industrial hand-grinder for wearing down hardened materials. Grants [[Image:Advantage-result.png|12px]] to crafting checks involving large pieces of hardened metal. Can be used as a weapon:<br>'''Hand Griner:''' Melee • Dam +2 • Crit 4 • Engaged • Enc 6 • HP 5 • Cumbersome 3, Prepare 1, Vicious 4. | ||
+ | |500cr/3 | ||
+ | |6 | ||
+ | |SM47 | ||
+ | |- | ||
+ | |Karflo Corp G9-GP Pulse Drill | ||
+ | |Low-powered precision hand-held beamdrill. Gain [[Image:Advantage-result.png|12px]] on Mechanics checks to repair electronics, vehicles or droids.<br>'''Pulse Drill:''' Melee • Dam 5 • Crit 4 • Engaged • Enc 5 • HP 2 • Breach 1, Cumbersome 3, Inaccurate 2 | ||
+ | |1100cr/4 | ||
+ | |5 | ||
+ | |EtU43 | ||
+ | |- | ||
+ | |Mechanical Dianoga | ||
+ | |A 1.5 meter flexible actuated tube, with a sealing cuff at one end with handgrips and controls, and the other has a gripping arm. Removes [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to remove system strain from starships and vehicles. | ||
+ | |225cr/4 | ||
+ | |4 | ||
+ | |SM52 | ||
+ | |- | ||
+ | |Model 40 Field Repulsor Hoist | ||
+ | |Repulsor clamp to lift vehicles in field for repair or logistics, using control unit and attached clamps; can lift up to Silhouette 4 vehicle up to two meters off ground, Athletics (Diff = Silhouette) to push, pull, or rotate lifted vehicle. | ||
+ | |550cr/6 (set of 6) | ||
+ | |3 | ||
+ | |FO44 | ||
|- | |- | ||
− | | | + | |Multi-Goo Gun |
− | | | + | |Tool to quickly apply superheated compounds while doing repairs, gaining [[Image:Advantage-result.png|12px]] when repairing droids and vehicles. Refill packs are 20cr/1 and take one acton to replace. Can be used as a weapon:<br>'''Multi-Goo Gun:''' Ranged (light) • Dam 2 • Crit - • Short Range • HP 1 • Disorient 1, Ensnare 4, Knockdown, Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]<br>'''Pressurized Gas Cartridge:''' ''Attachment (100cr/2, 1HP)'' Increase base damage to 5 • Mods: Burn +1 (x2), Disorient +1 (x2) |
− | | | + | |250cr/1 |
|2 | |2 | ||
− | | | + | |SM45 |
+ | |||
+ | |- | ||
+ | |OR-Series Tech Recycling Station | ||
+ | |Processing station that goes through junk to strip out usable goods and components. Gain [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to Perception and Mechanics checks to scavenge parts or raw materials, completing such tasks in 50% of time. May recover half of the Material Price of any failed crafting check. | ||
+ | |1500cr/5 | ||
+ | |10 | ||
+ | |SM52 | ||
+ | |- | ||
+ | |Powered Entrenching Tool | ||
+ | |Small folding shovel with a powerful pistoning mechanism. Serrated side blades good for cutting brush and obstacles as well. Gain [[Image:Success-result.png|12px]] to build structures. | ||
+ | |625cr/4 | ||
+ | |5 | ||
+ | |FO48 | ||
+ | |- | ||
+ | |Regalis Engineering "Breaker" Heavy Hydrospanner | ||
+ | |Heavy-duty engineer's hydrospanner. Adds [[Image:Advantage-result.png|12px]] to Mechanics checks. Can be used as a weapon:<br>'''Heavy Hydrospanner:''' Melee • Dam +2 • Crit 4 • Engaged Range • Cumbersome 3, Disorient 1, Inaccurate 1 | ||
+ | |250cr/2 | ||
+ | |3 | ||
+ | |FO48 | ||
+ | |- | ||
+ | |Repulsor Clamp | ||
+ | |A pneumatic clamp attached to a repulsor pad that can lift objects of up to 10 Encumbrance in the air easily. Having a clamp available for repairing hull trauma and Critical Hits to vehicles subtracts [[Image:Setback-die.png|12px]] from those checks. | ||
+ | |250cr/1 | ||
+ | |3 | ||
+ | |SM52 | ||
+ | |- | ||
+ | |Slicewire | ||
+ | |Small carbonite rod which twists open to reveal monofilament cable that can be used to cut through nearly any material, from flesh and bone to duranium and plasteel. Available in small spools containing 10 meters of wire, and can be used to construct traps and weapons, although it is dangerous to work with.<br>'''Slicewire:''' Brawl • Dam +2 • Crit 2 • Engaged • Pierce 2, Vicious 3, GM may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to inflict weapon damage on user. | ||
+ | |200cr/7 | ||
+ | |1 | ||
+ | |CaM48 | ||
+ | |- | ||
+ | |Verpine Bond Gauntlets | ||
+ | |Gauntlets made of a thin, flexible material that becomes rigid and supportive when current is passed through them, creating artificial stability. Grants [[Image:Boost-die.png|12px]] to checks made to handle volatile materials or perform delicate work. | ||
+ | |250cr/6 | ||
+ | |1 | ||
+ | |SoR111 | ||
+ | |- | ||
+ | |Verpine Headband | ||
+ | |Small headband that administers tiny electrical shocks to brain centers that involve wakefulness. Wearers do not become incapacitated by exceeding Strain threshold, though does take a wound for each point of Strain in excess, plus remaining Disoriented for as long as Strain exceeds threshold. | ||
+ | |500cr/6 | ||
+ | |1 | ||
+ | |SoR111 | ||
+ | |- | ||
+ | |Vibro-Pickaxe | ||
+ | |Heavy duty tool used for excavation and demolition. Requires two hands to use and adds [[Image:Boost-die.png|12px]] to checks involving breaking rocks, ground clearing, etc. Can be used as a weapon:<br>'''Vibro-Pickaxe:''' Melee • Dam +2 • Crit 2 • Engaged Range • Cumbersome 4, Pierce 3, Sunder, Vicious 1 | ||
+ | |650cr/4 | ||
+ | |5 | ||
+ | |FO48 | ||
+ | |- | ||
+ | |Welding Rod | ||
+ | |An industrial welding rig. Gain [[Image:Success-result.png|12px]] to repair droids and vehicles. Can be used as a weapon:<br>'''Welding Rod:''' Melee • Dam 3 • Crit 2 • Engaged • Enc 4 • HP 0 • Breach 1, Inaccurate 2 | ||
+ | |1750cr/5 | ||
+ | |4 | ||
+ | |SM47 | ||
+ | |- | ||
+ | |WJ-880 Blinding Helmet | ||
+ | |Helmet with a blinding shield over eyes; adds [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to combat checks (and other checks that rely on sight). Used during Republic era by Jedi to help shape skill with Force perception. | ||
+ | |10cr/8R | ||
+ | |3 | ||
+ | |KtP50 | ||
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Latest revision as of 12:14, 1 December 2020
Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)
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