Difference between revisions of "Salvage"

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|Archetype=Disciple
 
|Archetype=Disciple
 
|Career=Agent
 
|Career=Agent
|PL=3
+
|PL=2
 
|Brawn=2
 
|Brawn=2
 
|Agility=3
 
|Agility=3
|Intellect=2
+
|Intellect=5
|Cunning=1
+
|Cunning=2
|Willpower=5
+
|Willpower=2
 
|Presence=2
 
|Presence=2
|Arcana=2*
+
|Arcana=-
|Athletics=2*
+
|Athletics=-
|Computers=*
+
|Computers=3*
|Cool=2*
+
|Cool=1
|Coordination=
+
|Coordination=1
|Discipline=3*
+
|Discipline=1
|Driving=
+
|Driving=1
|Knowledge=
+
|Knowledge=4*
|Mechanics=
+
|Mechanics=4*
|Medicine=
+
|Medicine=2*
|Operating=
+
|Operating=1*
|Perception=1*
+
|Perception=2
|Piloting=
+
|Piloting=2*
 
|Resilience=–
 
|Resilience=–
|Skulduggery=
+
|Skulduggery=2*
|Stealth=3*
+
|Stealth=1
 
|Streetwise=–
 
|Streetwise=–
 
|Survival=–
 
|Survival=–
|Vigilance=2*
+
|Vigilance=1
|Brawl=4*
+
|Brawl=-
 
|Gunnery=–
 
|Gunnery=–
 
|Melee=–
 
|Melee=–
|Ranged=
+
|Ranged=3*
|Charm=1
+
|Charm=-
|Coercion=5
+
|Coercion=-
|Deception=–*
+
|Deception=–
 
|Leadership=–
 
|Leadership=–
 
|Negotiation=–
 
|Negotiation=–
  
|Talents=• '''Tier 1:''' Bar Brawler, Fearsome 1, Grit 1, Knack for It (Coercion) 1, Parry 1, Torment, Toughened 1<br>
+
|Talents=• '''Tier 1:''' Talk Shop, Prior Service(SHIELD, Piloting), Prior Service(Damage Control, Perception), COver Specialist<br>
• '''Tier 2:''' Block, Parry 2, Robust Skill Training (Arcana, Coercion, Discipline), Unarmed Parry, Variant Fighting Style (Willpower)<br>
+
• '''Tier 2:''' Quick Fix, Know it All, Inventor<br>
• '''Tier 3:''' Constant Vigilance, Outside the Box (Willpower), Parry 3, Parry (Improved)<br>
+
• '''Tier 3:''' Applied Research, Dodge<br>
• '''Tier 4:''' Circle of Shelter, Parry 4, Variant Fighting Style (Improved) (Willpower)<br>
+
• '''Tier 4:''' How Convenient, Applied Research 2<br>
• '''Tier 5:''' Dedication (Willpower), Master (Coercion)
+
• '''Tier 5:''' Dedication(Intellect) <br>
|Powers=• '''Fervent Belief:''' Once per Issue, you character may spend a Story Point to decrease the Difficulty of a Fear check once, to minimum of Simple (–). If the circumstances somehow relate to their beliefs, they may ignore the check entirely.<br>• '''Cosmic:''' Asgardian Resilience (Resistance 4)<br>• '''Mystic:''' Chorus of the Dead (Boosted Intellect 3), Pilgrimage into Shadow (Movement 3), Shadow Boxing (Attack 3)<br>• '''Special Training'''
+
|Powers=• '''Brilliant Insight: Once per Issue, your character may spend a Story Point when making a check using the skill selected from the Intellectual’s Starting Skills. Double the number of generated by the dice before cancelling results.''' <br>• '''Technology:''' Modified Chitari Rifle(Attack 3) <br> Jump Harness(Movement 3) <br>  Field Generator(Resistance 3) <br> Alient Tech Utillity Belt (Utility 4) • '''Special Training'''
|Soak=6
+
|Soak=-
|RangedDefense=1
+
|RangedDefense=-
 
|MeleeDefense=3
 
|MeleeDefense=3
|WoundThreshold=12
+
|WoundThreshold=10
|StrainThreshold=16
+
|StrainThreshold=14
|Attacks=• '''Unarmed Attack:''' Brawl • Dam Brawn/Willpower • Crit 5 • Knockdown, Stun damage<br>• '''Shadow Boxing:''' Brawl • Dam 7 (Strain, ignore soak) • Crit – • Disorient 3, Immobilize (when Disoriented), Stagger 3; Panic-Inducing<br>• '''Murder of Shadows (Heroic Moment):''' Brawl • Dam 9 (Strain, ignore soak) • Crit – • Blast 3, Disorient 3, Immobilize (when Disoriented), Knockdown, Stagger 3; Panic-Inducing
+
|Attacks=• '''Unarmed Attack:''' Brawl • Dam Brawn • Crit 5 • Knockdown, Stun damage<br>• '''MCF:''' Ranged • Dam 8 (Wounds) Qualities: Knockdown; Move Targets 1 Range Band away on hit; Range: Extreme(+1)
 
|EarnedXP=xx
 
|EarnedXP=xx
 
|SpentXP=xx
 
|SpentXP=xx

Revision as of 22:38, 2 February 2021

Salvage
Archetype: Disciple • Career: Agent • Power Level: 2
Motivations: {{{Motivations}}}
Characteristics
Brawn 2 Agility 3 Intellect 5
Cunning 2 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Arcana (Int) - Spacer2.jpg Athletics (Brn) -
Computers (Int) 3* Spacer2-grey.jpg Cool (Prs) 1
Coordination (Agl) 1 Spacer2.jpg Discipline (Wil) 1
Driving (Agl) 1 Spacer2-grey.jpg Knowledge (Int) 4*
Mechanics (Int) 4* Spacer2.jpg Medicine (Int) 2*
Operating (Int) 1* Spacer2-grey.jpg Perception (Cun) 2
Piloting (Agl) 2* Spacer2.jpg Resilience (Brn)
Skulduggery (Cun) 2* Spacer2-grey.jpg Stealth (Agl) 1
Streetwise (Cun) Spacer2.jpg Survival (Cun)
Vigilance (Wil) 1 Spacer2-grey.jpg
Combat Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl)
Melee (Brn) Spacer2-grey.jpg Ranged (Agl) 3*
Social Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Charm (Prs) - Spacer2.jpg Coercion (Wil) -
Deception (Cun) Spacer2-grey.jpg Leadership (Prs)
Negotiation (Prs) Spacer2.jpg
Talents
Tier 1: Talk Shop, Prior Service(SHIELD, Piloting), Prior Service(Damage Control, Perception), COver Specialist

Tier 2: Quick Fix, Know it All, Inventor
Tier 3: Applied Research, Dodge
Tier 4: How Convenient, Applied Research 2
Tier 5: Dedication(Intellect)

Powers
Power Rating: 2
Brilliant Insight: Once per Issue, your character may spend a Story Point when making a check using the skill selected from the Intellectual’s Starting Skills. Double the number of generated by the dice before cancelling results.
Technology: Modified Chitari Rifle(Attack 3)
Jump Harness(Movement 3)
Field Generator(Resistance 3)
Alient Tech Utillity Belt (Utility 4) • Special Training
Combat
Soak: - • Ranged Defense: - • Melee Defense: 3
Wound Threshold: 10 • Strain Threshold: 14
Attacks
Unarmed Attack: Brawl • Dam Brawn • Crit 5 • Knockdown, Stun damage
MCF: Ranged • Dam 8 (Wounds) Qualities: Knockdown; Move Targets 1 Range Band away on hit; Range: Extreme(+1)
Experience Points
Earned: xx
Spent Experience
xx

Talents

Combat

Social

Other

Alien Devices

Asgardian Resilience: 100 xp

  • Powers beyond Imagining (Edge): Choose a single Power gained through this Source. You may have one Rank higher in that Power than your Power- Level.
  • Unyielding Energy (Weakness): You may never spend experience to increase the Rank of Powers gained through this Source. After Character creation, Cosmic Powers are unchanged. That is not, however, to say that the character cannot acquire an entirely new Cosmic Power through some other means (such as, obtaining an Infinity Stone) during play.

Asgardian Resilience

  • Resistance: Rank 4 • Cost: 100 (10 + 20 + 30 + 40)

Gallows has the bodily power of an Asgardian of strong years, although his centuries languishing in a prison have diminished that some.

  • Increase Soak by Ranks.
  • Unstoppable (Heroic Moment): For a single Strip, you double your Ranks in this power, or you may ignore all Limits applied to this power instead. You may not ignore the Weakness applied by your power’s Source.
  • Effects
    • Armored (3/1): For each Rank in this Power you may increase one of your Defense Ratings (either Melee or Ranged) by 1. You may choose which Defense Rating is increased at each Rank.
    • Immunity: You may select one of the Effects from the Attack power. You double any Effects gained from this power against attacks with that (or similar) damage. Alternatively, you may select Toxins and Poisons, Vacuum and Suffocation, or Acid and Corrosive Atmospheres and simply ignore any damage or penalties applied in that Environment. This Effect may be selected multiple times, each time choosing a new Attack Effect or another from the list.
    • Regeneration: Add Success-result.png to your End of Conflict recovery roll, and any roll made to recover your Wounds or Treat Critical Injuries, per Rank in this Power.
    • Resilience: Reduce the rating of any Critical Injury you suffer by 10 for each Rank you have in this power. If this reduces the Critical Injury to 0 or less, you ignore the injury.

Character Creation

Brawn 2 • Agility 1 • Intellect 3 • Cunning 2 • Willpower 2 • Presence 2

Starting Purchases

  • Agility 2 - 20
  • Intellect 4 - 40
  • Agility 3 - 30
  • Mechanics 3 - 15
  • Mechanics 4 - 20
  • Knowledge 3 - 15
  • Knowledge 4 - 20
  • Piloting 1 - 5
  • Ranged 2 - 10
  • Computers 3 - 15
  • Ranged 3 - 15
  • Skullduggery 2 - 10 XP
  • Medicine 2 - 10 XP
  • Talk Shop - 5 XP
  • Prior Service(SHIELD) - 5 XP
  • Prior Service(DAMAGE CONTROL) - 5 XP
  • Quick Fix 2 10 XP