Difference between revisions of "Star Wars Species Table"
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− | {| class="wikitable sortable | + | {| class="wikitable sortable" cellpadding="8" style="margin-left: auto; margin-right: 0px; border="2" style="border-collapse:collapse" |
− | ! Species | + | ! style="width:8%" |Species |
− | ! | + | ! style="width:3%" |BRN |
− | ! | + | ! style="width:3%" |AGI |
− | ! | + | ! style="width:3%" |INT |
− | ! | + | ! style="width:3%" |CUN |
− | ! | + | ! style="width:3%" |WILL |
− | ! | + | ! style="width:3%" |PRE |
− | ! Wound Threshold | + | ! style="width:5%" |Wound Threshold |
− | ! Strain Threshold | + | ! style="width:5%" |Strain Threshold |
− | ! Starting XP | + | ! style="width:5%" |Starting XP |
− | ! Special Abilities | + | ! class="unsortable" |Special Abilities |
|- | |- | ||
− | |Aleena | + | | Aleena |
− | |1 | + | | 1 |
− | |3 | + | | 3 |
− | |2 | + | | 2 |
− | |2 | + | | 2 |
− | |2 | + | | 2 |
− | |2 | + | | 2 |
− | | 8 + | + | | 8 + BRN |
− | | 10 + | + | | 10 + WILL |
| 95 XP | | 95 XP | ||
− | | •+1 Coordination (Can't go over 2)<br>•Count as silhouette 0<br>•<b>Sturdy Frame:</b> One rank in Durable Talent | + | |•+1 Coordination (Can't go over 2)<br>•Count as silhouette 0<br>•<b>Sturdy Frame:</b> One rank in Durable Talent |
|- | |- | ||
|Anx | |Anx | ||
Line 31: | Line 31: | ||
|2 | |2 | ||
|2 | |2 | ||
− | | 13 + | + | | 13 + BRN |
− | | 10 + | + | | 10 + WILL |
| 85 XP | | 85 XP | ||
| •One rank in Kill with Kindness<br>•<b>Anatomical Knowledge:</b> One rank in Lethal Blows<br>•<b>Mood Indicator:</b> If crest is uncovered, character upgrades Deception check difficulty once | | •One rank in Kill with Kindness<br>•<b>Anatomical Knowledge:</b> One rank in Lethal Blows<br>•<b>Mood Indicator:</b> If crest is uncovered, character upgrades Deception check difficulty once | ||
Line 43: | Line 43: | ||
|2 | |2 | ||
|2 | |2 | ||
− | | 11 + | + | | 11 + BRN |
− | | 8 + | + | | 8 + WILL |
| 90 XP | | 90 XP | ||
| •+1 Brawl (Can't go over 2)<br>•<b>Sub-Species Option:</b>Must pick one<br>••<b>Aquala:</b>+1 Resilience<br>-Remove [[Image:Setback-die.png|18px]] due to cold or wet conditions<br>••<b>Ualaq:</b>+1 Survival or +1 Perception<br>-Remove [[Image:Setback-die.png|18px]] due to darkness, but impose [[Image:Setback-die.png|18px]] to Perception for bright lights<br>••<b>Quara:</b>+1 Athletics or +1 Coercion<br>-Remove [[Image:Setback-die.png|18px]] when tracking through a natural environment | | •+1 Brawl (Can't go over 2)<br>•<b>Sub-Species Option:</b>Must pick one<br>••<b>Aquala:</b>+1 Resilience<br>-Remove [[Image:Setback-die.png|18px]] due to cold or wet conditions<br>••<b>Ualaq:</b>+1 Survival or +1 Perception<br>-Remove [[Image:Setback-die.png|18px]] due to darkness, but impose [[Image:Setback-die.png|18px]] to Perception for bright lights<br>••<b>Quara:</b>+1 Athletics or +1 Coercion<br>-Remove [[Image:Setback-die.png|18px]] when tracking through a natural environment | ||
Line 55: | Line 55: | ||
|3 | |3 | ||
|2 | |2 | ||
− | | 10 + | + | | 10 + BRN |
− | | 10 + | + | | 10 + WILL |
| 100 XP | | 100 XP | ||
| •+1 Vigilance (Can't go over 2)<br>•Remove [[Image:Setback-die.png|18px]] due to arid or hot environments<br>•<b>Mood Readers:</b> Add [[Image:Advantage-result.png|18px]] to Charm or Negotiation checks | | •+1 Vigilance (Can't go over 2)<br>•Remove [[Image:Setback-die.png|18px]] due to arid or hot environments<br>•<b>Mood Readers:</b> Add [[Image:Advantage-result.png|18px]] to Charm or Negotiation checks | ||
Line 67: | Line 67: | ||
|3 | |3 | ||
|2 | |2 | ||
− | | 9 + | + | | 9 + BRN |
− | | 10 + | + | | 10 + WILL |
| 105 XP | | 105 XP | ||
| •+1 Knowledge (Lore) (Can't go over 2)<br> | | •+1 Knowledge (Lore) (Can't go over 2)<br> | ||
|- | |- | ||
− | | | + | |Besalisk |
− | | | + | |3 |
− | | | + | |1 |
− | | | + | |2 |
− | | | + | |1 |
− | | | + | |2 |
− | | | + | |2 |
− | | + Brawn | + | | 12 + BRN |
− | | | + | | 7 + WILL |
− | | | + | | 85 XP |
− | | •<br>•<b>:</b> | + | | •+1 Resilience (Can't go over 2)<br>•<b>Additional Limbs:</b> Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn |
+ | |- | ||
+ | |Bothans | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 11 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Streetwise (Can't go over 2)<br>•One rank of Convincing Demeanor | ||
+ | |- | ||
+ | |Caamasi | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |3 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 11 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Charm or Discipline (Can't go over 2)<br>•<b>Memnii:</b> Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie. | ||
+ | |- | ||
+ | |Cerean | ||
+ | |2 | ||
+ | |1 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 12 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Vigilance (Can't go over 2)<br>•<b>Binary Processing:</b> Treat all Knowledge skills as career skills | ||
+ | |- | ||
+ | |Chadra-Fan | ||
+ | |1 | ||
+ | |3 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | | 9 + BRN | ||
+ | | 11 + WILL | ||
+ | | 90 XP | ||
+ | | •Silhouette 0<br>•+1 Mechanics (Can't go over 2)<br>•<b>Acute Senses:</b> Remove up to [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] from Perception checks | ||
+ | |- | ||
+ | |Chagrians | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Resilience (Can't go over 2)<br>•<b>Knowledge Specialization:</b>One rank in Knowledge Specialization<br>•<b>Amphibious:</b> Can breathe underwater without penalty and never suffer movement penalties for traveling through water. | ||
+ | |- | ||
+ | |Chevin | ||
+ | |3 | ||
+ | |1 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 11 + BRN | ||
+ | | 11 + WILL | ||
+ | | 80 XP | ||
+ | | •+1 Negotiation (Can't go over 2)<br>•<b>Advanced Olfaction:</b>Add [[Image:Boost-die.png|18px]] to Perception checks involving smell<br>•<b>Thick Hide:</b>One rank of Durable | ||
+ | |- | ||
+ | |Chiss | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Cool (Can't go over 2)<br>•<b>Infravision:</b> Remove up to [[Image:Setback-die.png|18px]] to checks involving lighting conditions | ||
+ | |- | ||
+ | |Clawdite | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |1 | ||
+ | |2 | ||
+ | | 9 + BRN | ||
+ | | 9 + WILL | ||
+ | | 95 XP | ||
+ | | •+1 Resilience (Can't go over 2)<br>•<b>Changeling:</b> As an action, suffer 3 strain and make an <b>Average ([[Image:Difficulty-die.png|18px]] [[Image:Difficulty-die.png|18px]]) Resilience check</b>. If successful they change appearance to match a silhouette 1 character they have observed.<br>--An observing character makes an opposed <b>Perception vs. Deception check</b> to detect something off. GM can add [[Image:Boost-die.png|18px]] and [[Image:Setback-die.png|18px]] for situational effects. | ||
+ | |- | ||
+ | |Devaronian | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 95 XP | ||
+ | | •+1 Survival or Deception (Can't go over 2)<br>•<b>Resilient Metabolism:</b> Add automatic [[Image:Success-result.png|18px]] to all Resilience checks | ||
+ | |- | ||
+ | |Drall | ||
+ | |1 | ||
+ | |1 | ||
+ | |4 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 8 + BRN | ||
+ | | 12 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Knowledge (Education) (Can't go over 2)<br>•Add [[Image:Boost-die.png|18px]] to dice pool when providing skilled assistance | ||
+ | |- | ||
+ | |Dressellian | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |1 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 110 XP | ||
+ | | •+1 Survival (Can't go over 2)<br>•<b>Primitive:</b> Upgrade all difficulties of checks involving advanced technology.<br>--Exceptions can be made for individual pieces of technology.<br>--Can spend 10 XP at character creation to remove this penalty. | ||
+ | |- | ||
+ | |Droids | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 175 XP | ||
+ | | •Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each)<br>•<b>Inorganic:</b> One rank of Enduring. Special healing rules•<b>Mechanical Being:</b> Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers | ||
+ | |- | ||
+ | |Dug | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 9 + BRN | ||
+ | | 8 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Brawl (Can't go over 2)<br>•<b>Born to Ride:</b>One rank of Defensive Driving. | ||
+ | |- | ||
+ | |Duros | ||
+ | |1 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Piloting (Space) (Can't go over 2)<br>•<b>Intuitive Navigation:</b> May add [[Image:Advantage-result.png|18px]] to all Astrogation checks | ||
+ | |- | ||
+ | |Elom | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 9 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Resilience (Can't go over 2)<br>•<b>Digging Claws:</b> Before using a maneuver to move, may spend a maneuver to dig, allowing the Elom to use a move maneuver through loose soil or similar terrain. | ||
+ | |- | ||
+ | |Elomin | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | | 9 + BRN | ||
+ | | 10 + WILL | ||
+ | | 105 XP | ||
+ | | •+1 Charm (Can't go over 2)<br>•+1 Knowledge (Education) (Can't go over 2) | ||
+ | |- | ||
+ | |Falleen | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | | 10 + BRN | ||
+ | | 12 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Charm (Can't go over 2)<br>•<b>Beguiling Pheromones:</b> Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation on living sentient beings in short range. No effect on targets wearing a breath mask or no respiratory system. | ||
+ | |- | ||
+ | |Gands | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Discipline<br>•<b>Ammonia Breathers:</b>Two sub-species: With lungs or without lungs<br>--<u>Without Lungs:</u> Immune to suffocation (not against wounds from vacuum exposure)<br>--<u>With Lungs:</u> Start game with ammonia respirator, treat oxygen as dangerous atmosphere Rating 8. Gain +10 XP. | ||
+ | |- | ||
+ | |Ganks | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 110 XP | ||
+ | | •+1 Coercion or Vigilance (Can't go over 2)<br>•<b>Cyborg:</b> Begin play with 2 cybernetic implants up to 5000cr. Can increase credits by taking additional Obligation.<br>--Cybernetic implant cap of 3 plus Brawn. | ||
+ | |- | ||
+ | |Gossam | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 9 + BRN | ||
+ | | 11 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Deception (Can't go over 2)<br>•<b>Small:</b> Silhouette 0 | ||
+ | |- | ||
+ | |Gotal | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 9 + BRN | ||
+ | | 8 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Perception (Can't go over 2)<br>•<b>Energy Sensitivity:</b> Once per encounter as a maneuver, may sense the presence and emotional states of all living beings withing short range. | ||
+ | |- | ||
+ | |Gran | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | |3 | ||
+ | | 10 + BRN | ||
+ | | 9 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Charm or Negotiation (Can't go over 2)<br>•<b>Enhanced Vision:</b> When making ranged combat or Perception checks, remove up to [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] due to environmental conditions or concealment (not defense). | ||
+ | |- | ||
+ | |Gungan | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Athletics (Can't go over 2)<br>•<b>Amphibious:</b> Can breathe underwater without penalty and never suffer movement penalties for traveling through water. | ||
+ | |- | ||
+ | |Humans | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 110 XP | ||
+ | | •One rank in two different Non-Career skills. (Can't go over 2) | ||
+ | |- | ||
+ | |Humans (Corellian) | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 110 XP | ||
+ | | •One rank in Piloting (Planetary) or Piloting (Space). Can train up to 3. | ||
+ | |- | ||
+ | |Humans (Mandalorean) | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 105 XP | ||
+ | | •One rank in any combat <b>or</b> one rank in two Knowledge skills. (Can't go over 2) | ||
+ | |- | ||
+ | |Hutts | ||
+ | |3 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | | 13 + BRN | ||
+ | | 11 + WILL | ||
+ | | 70 XP | ||
+ | | •One rank in Enduring<br>•One rank in Nobody's Fool<br>•+1 Coercion or Discipline (Can't go over 2)<br>•<b>Ponderous:</b> Can never spend more than one maneuver moving per turn | ||
+ | |- | ||
+ | |Ikototchi | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 12 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Vigilance (Can't go over 2)<br>•<b>Precognition:</b> May spend [[Image:Triumph-result.png|18px]] on initiative check to perform a free maneuver before the encounter, or grant an ally in short range a free maneuver before the encounter. | ||
+ | |- | ||
+ | |Ishi Tib | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | | 12 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Discipline (Can't go over 2)<br>•<b>Amphibious:</b> Can breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>•<b>Water Dependence:</b> If not doused in salt water in the last 24 hours, wound threshold is reduced by 2. | ||
+ | |- | ||
+ | |Ithorians | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | | 9 + BRN | ||
+ | | 12 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Survival (Can't go over 2)<br>•<b>Ithorian Bellow:</b>Natural weapon (Resilience, Damage 6; Crit 4; Range [Short]; Blast 3, Concussive 1, Slow-Firing 2, Stun Damage) Suffer 3 strain per use. | ||
+ | |- | ||
+ | |Kalleran | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 8 + BRN | ||
+ | | 12 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Streetwise (Can't go over 2)<br>•<b>Hypersensitive Antennae:</b> Gain rank in Heightened Awareness | ||
+ | |- | ||
+ | |Kel Dor | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Knowledge (Education) (Can't go over 2)<br>•<b>Dark Vision:</b>Remove up to [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] imposed by darkness to skill tests<br>•<b>Atmospheric Requirement:</b> Must wear a special mask to breath and see. Treat oxygen as dangerous atmosphere Rating 8. Can survive in vacuum up to 5 minutes. | ||
+ | |- | ||
+ | |Klatooinian | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Brawl or Ranged (Heavy) (Can't go over 2)<br>•+1 non-career skill (Can't go over 2) | ||
+ | |- | ||
+ | |Kyuzo | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 11 + BRN | ||
+ | | 11 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Coordination (Can't go over 2)<br>•<b>Dense Musculature:</b> Once per round as a maneuver may suffer 3 strain to leap horizontally or vertically to any location within medium range | ||
+ | |- | ||
+ | |Lannik | ||
+ | |2 | ||
+ | |1 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 8 + BRN | ||
+ | | 12 + WILL | ||
+ | | 95 XP | ||
+ | | •+1 Streetwise (Can't go over 2)<br>•<b>Indomitable:</b> Remove [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] caused by Critical Injuries, fear or the disorient condition. | ||
+ | |- | ||
+ | |Mirialan | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Discipline (Can't go over 2) | ||
+ | |- | ||
+ | |Mon Calamari | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Knowledge (Education)<br>•<b>Amphibious:</b> Can breathe underwater without penalty and never suffer movement penalties for traveling through water. | ||
+ | |- | ||
+ | |Mustafarian (Northern) | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •May remove [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] from checks to resist arid or hot environmental conditions<br>•One rank of Eye for Detail | ||
+ | |- | ||
+ | |Mustafarian (Southern) | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •May remove [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] from checks to resist arid or hot environmental conditions<br>•One rank of Enduring | ||
+ | |- | ||
+ | |Muun | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |3 | ||
+ | |1 | ||
+ | |1 | ||
+ | | 9 + BRN | ||
+ | | 9 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Knowledge (Education) (Can't go over 2)<br>•+1 Knowledge (Core Worlds) (Can't go over 2)<br>•<b>Deep Pockets:</b> Muun characters start with an additional 1000 credits (can't be spent during character creation | ||
+ | |- | ||
+ | |Nautolan | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | | 11 + BRN | ||
+ | | 9 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Athletics (Can't go over 2)<br>•<b>Amphibious:</b> Can breathe underwater without penalty and never suffer movement penalties for traveling through water. | ||
+ | |- | ||
+ | |Nikto (Red - Kajain'Sa'Niktos) | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Resilience (Can't go over 2)<br>•Remove [[Image:Setback-die.png|18px]] imposed due to arid or hot environmental conditions | ||
+ | |- | ||
+ | |Nikto (Green - Kadas'Sa'Niktos) | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Coordination (Can't go over 2)•Gain [[Image:Boost-die.png|18px]] to Athletics checks to climb trees or other surfaces that claws can pierce<br>•<b>Claws:</b> | ||
+ | |- | ||
+ | |Nikto (Mountain Esral'Sa'Niktos) | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Survival (Can't go over 2)<br>•Gain the Natural Outdoorsman Talent | ||
+ | |- | ||
+ | |Nikto (Pale Gluss'Sa'Niktos) | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Athletics (Can't go over 2)<br>•<b>Swimmer:</b>Never suffer movement penalties for traveling through water.<br>--Can hold breath for BRNx2 rounds | ||
+ | |- | ||
+ | |Nikto (Southern M'Shento'Su'Niktos) | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Perception (Can't go over 2)<br>•Add [[Image:Boost-die.png|18px]] to Perception and Vigilance checks to detect sounds | ||
+ | |- | ||
+ | |Pantoran | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |3 | ||
+ | | 10 + BRN | ||
+ | | 11 + WILL | ||
+ | | 110 XP | ||
+ | | •+1 Cool or Negotiation (Can't go over 2)<br>•<b>Tundra Dwellers:</b> Remove [[Image:Setback-die.png|18px]] imposed due to cold environment conditions | ||
+ | |- | ||
+ | |Polis Massans | ||
+ | |1 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |3 | ||
+ | |1 | ||
+ | | 8 + BRN | ||
+ | | 11 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Medicine (Can't go over 2)<br>•<b>No Vocal Chords:</b> May spend 10 XP to possess vocal chords<br>•<b>Telepathy:</b>Broadcast short range telepathy. Can telepathically whisper with engaged range. | ||
+ | |- | ||
+ | |Quarren | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 8 + WILL | ||
+ | | 95 XP | ||
+ | | •+1 Negotiation (Can't go over 2)<br>•<b>Amphibious:</b> Can breathe underwater without penalty and never suffer movement penalties for traveling through water.<br>•<b>Ink Spray:</b>Once per encounter may suffer 2 strain to add [[Image:Setback-die.png|18px]] to combat made by a character in short range (under water adds [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]] [[Image:Setback-die.png|18px]]) | ||
+ | |- | ||
+ | |Quermian | ||
+ | |1 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 85 XP | ||
+ | | •+1 Perception (Can't go over 2)<br>•<b>Additional Limbs:</b> Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn | ||
+ | |- | ||
+ | |Rodians | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Survival (Can't go over 2)<br>•One rank in Expert Tracker | ||
+ | |- | ||
+ | |Sakiyans | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 8 + BRN | ||
+ | | 10 + WILL | ||
+ | | 80 XP | ||
+ | | •+1 Perception or Vigilance<br>•One rank in Expert Tracker | ||
+ | |- | ||
+ | |Sathari | ||
+ | |1 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 8 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Coordination (Can't go over 2)<br>•<b>Glider:</b> Can fall safely from any height and can glide over small gaps or distances while falling.<br>--Does not suffer damage from falling if conscious | ||
+ | |- | ||
+ | |Selonians | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |3 | ||
+ | |1 | ||
+ | | 11 + BRN | ||
+ | | 10 + WILL | ||
+ | | 80 XP | ||
+ | | •+1 Coordination (Can't go over 2)<br>•May remove all [[Image:Setback-die.png|18px]] added to checks due to darkness. Cannot see in absolute darkness</br>•<b>Tail:</b> Tail can be used as a Brawl weapon. Brawl + AGI check, BRN for damage [Brawl; Damage +1; Crit +5; Ranged [Engage]; Disorient 2; Knockdown] May trigger Knockdown with [[Image:Advantage-result.png|18px]], must still spend additional [[Image:Advantage-result.png|18px]] to knock down targets with a higher silhouette as per the Knockdown quality rules. | ||
+ | |- | ||
+ | |Shistavanen | ||
+ | |2 | ||
+ | |3 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | | 12 + BRN | ||
+ | | 10 + WILL | ||
+ | | 80 XP | ||
+ | | •+1 Brawl or Survival (Can't go over 2)<br>•<b>Hunter's Instincts:</b> When making a check for initiative, may make a Survival check instead of Discipline or Cool. | ||
+ | |- | ||
+ | |Sullustans | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Atrogation (Can't go over 2)<br>•One rank in Skilled Jockey | ||
+ | |- | ||
+ | |Togruta | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Perception (Can't go over 2)<br>•<b>Pack Hunters:</b> Grant [[Image:Boost-die.png|18px]] [[Image:Boost-die.png|18px]] for assist instead of [[Image:Boost-die.png|18px]] | ||
+ | |- | ||
+ | |Toydarians | ||
+ | |1 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |3 | ||
+ | | 9 + BRN | ||
+ | | 12 + WILL | ||
+ | | 90 XP | ||
+ | | •Silhouette 0<br>•<b>Hoverer:</b> Can hover. When hovering do not spend additional maneuvers to navigate difficult terrain. No extra capabilities | ||
+ | |- | ||
+ | |Trandoshans | ||
+ | |3 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 12 + BRN | ||
+ | | 9 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Perception (Can't go over 2)<br>•<b>Regeneration:</b> Recover one additional wound from natural rest or Bacta tank. Can regrow lost limbs, takes at least a month.<br>•<b>Claws:</b> +1 damage to brawl checks, Crit Rating 3 | ||
+ | |- | ||
+ | |Twi'Leks | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | | 10 + BRN | ||
+ | | 11 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Charm or Deception (Can't go over 2)<br>•Remove [[Image:Setback-die.png|18px]] imposed due to arid or hot environmental conditions | ||
+ | |- | ||
+ | |Verpine | ||
+ | |2 | ||
+ | |3 | ||
+ | |3 | ||
+ | |1 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 9 + BRN | ||
+ | | 12 + WILL | ||
+ | | 80 XP | ||
+ | | •+1 Mechanics (Can't go over 2)<br>•<b>Microvision:</b>When closely examining an object add [[Image:Boost-die.png|18px]] to Perception checks<br>•<b>Radio-wave Communication:</b>Can hear and produce radio waves, allows silent communication with other Verpine and spcially tuned comlinks within 100-km range. | ||
+ | |- | ||
+ | |Weequay | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 9 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Resilience or Athletics (Can't go over 2)<br>•Can communicate with other Weequay using pheromones, within short range. | ||
+ | |- | ||
+ | |Whiphid | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | | 12 + BRN | ||
+ | | 10 + WILL | ||
+ | | 80 XP | ||
+ | | •+1 Survival (Can't go over 2)<br>•<b>Hardy Survivalist:</b> Add automatic [[Image:Success-result.png|18px]] to Survival checks. Can survive for several weeks without food<br>•<b>Tusks:</b> +2 Damage to Brawl checks, Crit Rating 4, Vicious 1. | ||
+ | |- | ||
+ | |Wookies | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | | 14 + BRN | ||
+ | | 8 + WILL | ||
+ | | 90 XP | ||
+ | | •+1 Brawl (Can't go over 2)<br>•<b>Wookiee Rage:</b> +1 damage to Brawl and Melee if wounded, if Critically Injured increases to +2 | ||
+ | |- | ||
+ | |Xexto | ||
+ | |1 | ||
+ | |3 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | | 9 + BRN | ||
+ | | 9 + WILL | ||
+ | | 85 XP | ||
+ | | •One rank in Confidence<br>•<b>Additional Limbs:</b> Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn | ||
+ | |- | ||
+ | |Zabrak | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |3 | ||
+ | |1 | ||
+ | | 10 + BRN | ||
+ | | 10 + WILL | ||
+ | | 100 XP | ||
+ | | •+1 Survival (Can't go over 2)<br>•<b>Fearsome Countenance:</b> Add automatic [[Image:Advantage-result.png|18px]] to all Coercion checks. | ||
|- | |- | ||
+ | |} |