Species
|
BRN
|
AGI
|
INT
|
CUN
|
WILL
|
PRE
|
Wound Threshold
|
Strain Threshold
|
Starting XP
|
Special Abilities
|
Aleena
|
1
|
3
|
2
|
2
|
2
|
2
|
8 + BRN
|
10 + WILL
|
95 XP
|
•+1 Coordination (Can't go over 2) •Count as silhouette 0 •Sturdy Frame: One rank in Durable Talent
|
Anx
|
3
|
1
|
2
|
2
|
2
|
2
|
13 + BRN
|
10 + WILL
|
85 XP
|
•One rank in Kill with Kindness •Anatomical Knowledge: One rank in Lethal Blows •Mood Indicator: If crest is uncovered, character upgrades Deception check difficulty once
|
Aqualish
|
3
|
2
|
1
|
2
|
2
|
2
|
11 + BRN
|
8 + WILL
|
90 XP
|
•+1 Brawl (Can't go over 2) •Sub-Species Option:Must pick one ••Aquala:+1 Resilience -Remove due to cold or wet conditions ••Ualaq:+1 Survival or +1 Perception -Remove due to darkness, but impose to Perception for bright lights ••Quara:+1 Athletics or +1 Coercion -Remove when tracking through a natural environment
|
Arcona
|
1
|
2
|
2
|
2
|
3
|
2
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Vigilance (Can't go over 2) •Remove due to arid or hot environments •Mood Readers: Add to Charm or Negotiation checks
|
Bardottan
|
2
|
2
|
2
|
1
|
3
|
2
|
9 + BRN
|
10 + WILL
|
105 XP
|
•+1 Knowledge (Lore) (Can't go over 2)
|
Besalisk
|
3
|
1
|
2
|
1
|
2
|
2
|
12 + BRN
|
7 + WILL
|
85 XP
|
•+1 Resilience (Can't go over 2) •Additional Limbs: Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
|
Bothans
|
1
|
2
|
2
|
3
|
2
|
2
|
10 + BRN
|
11 + WILL
|
100 XP
|
•+1 Streetwise (Can't go over 2) •One rank of Convincing Demeanor
|
Caamasi
|
2
|
2
|
2
|
1
|
3
|
2
|
10 + BRN
|
11 + WILL
|
100 XP
|
•+1 Charm or Discipline (Can't go over 2) •Memnii: Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie.
|
Cerean
|
2
|
1
|
3
|
2
|
2
|
2
|
10 + BRN
|
12 + WILL
|
90 XP
|
•+1 Vigilance (Can't go over 2) •Binary Processing: Treat all Knowledge skills as career skills
|
Chadra-Fan
|
1
|
3
|
3
|
2
|
1
|
2
|
9 + BRN
|
11 + WILL
|
90 XP
|
•Silhouette 0 •+1 Mechanics (Can't go over 2) •Acute Senses: Remove up to from Perception checks
|
Chagrians
|
2
|
1
|
2
|
2
|
3
|
2
|
11 + BRN
|
10 + WILL
|
90 XP
|
•+1 Resilience (Can't go over 2) •Knowledge Specialization:One rank in Knowledge Specialization •Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
|
Chevin
|
3
|
1
|
2
|
3
|
2
|
1
|
11 + BRN
|
11 + WILL
|
80 XP
|
•+1 Negotiation (Can't go over 2) •Advanced Olfaction:Add to Perception checks involving smell •Thick Hide:One rank of Durable
|
Chiss
|
2
|
2
|
3
|
2
|
2
|
1
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Cool (Can't go over 2) •Infravision: Remove up to to checks involving lighting conditions
|
Clawdite
|
2
|
2
|
2
|
3
|
1
|
2
|
9 + BRN
|
9 + WILL
|
95 XP
|
•+1 Resilience (Can't go over 2) •Changeling: As an action, suffer 3 strain and make an Average ( ) Resilience check. If successful they change appearance to match a silhouette 1 character they have observed. --An observing character makes an opposed Perception vs. Deception check to detect something off. GM can add and for situational effects.
|
Devaronian
|
2
|
2
|
2
|
3
|
2
|
1
|
11 + BRN
|
10 + WILL
|
95 XP
|
•+1 Survival or Deception (Can't go over 2) •Resilient Metabolism: Add automatic to all Resilience checks
|
Drall
|
1
|
1
|
4
|
2
|
2
|
2
|
8 + BRN
|
12 + WILL
|
90 XP
|
•+1 Knowledge (Education) (Can't go over 2) •Add to dice pool when providing skilled assistance
|
Dressellian
|
2
|
2
|
2
|
2
|
3
|
1
|
11 + BRN
|
10 + WILL
|
110 XP
|
•+1 Survival (Can't go over 2) •Primitive: Upgrade all difficulties of checks involving advanced technology. --Exceptions can be made for individual pieces of technology. --Can spend 10 XP at character creation to remove this penalty.
|
Droids
|
1
|
1
|
1
|
1
|
1
|
1
|
10 + BRN
|
10 + WILL
|
175 XP
|
•Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each) •Inorganic: One rank of Enduring. Special healing rules•Mechanical Being: Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers
|
Dug
|
2
|
3
|
2
|
2
|
2
|
1
|
9 + BRN
|
8 + WILL
|
90 XP
|
•+1 Brawl (Can't go over 2) •Born to Ride:One rank of Defensive Driving.
|
Duros
|
1
|
2
|
3
|
2
|
2
|
2
|
11 + BRN
|
10 + WILL
|
100 XP
|
•+1 Piloting (Space) (Can't go over 2) •Intuitive Navigation: May add to all Astrogation checks
|
Elom
|
3
|
2
|
2
|
2
|
2
|
1
|
10 + BRN
|
9 + WILL
|
100 XP
|
•+1 Resilience (Can't go over 2) •Digging Claws: Before using a maneuver to move, may spend a maneuver to dig, allowing the Elom to use a move maneuver through loose soil or similar terrain.
|
Elomin
|
2
|
2
|
3
|
2
|
1
|
2
|
9 + BRN
|
10 + WILL
|
105 XP
|
•+1 Charm (Can't go over 2) •+1 Knowledge (Education) (Can't go over 2)
|
Falleen
|
1
|
2
|
2
|
2
|
2
|
3
|
10 + BRN
|
12 + WILL
|
90 XP
|
•+1 Charm (Can't go over 2) •Beguiling Pheromones: Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation on living sentient beings in short range. No effect on targets wearing a breath mask or no respiratory system.
|
Gands
|
2
|
2
|
2
|
2
|
3
|
1
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Discipline •Ammonia Breathers:Two sub-species: With lungs or without lungs --Without Lungs: Immune to suffocation (not against wounds from vacuum exposure) --With Lungs: Start game with ammonia respirator, treat oxygen as dangerous atmosphere Rating 8. Gain +10 XP.
|
Ganks
|
2
|
2
|
2
|
2
|
2
|
1
|
10 + BRN
|
10 + WILL
|
110 XP
|
•+1 Coercion or Vigilance (Can't go over 2) •Cyborg: Begin play with 2 cybernetic implants up to 5000cr. Can increase credits by taking additional Obligation. --Cybernetic implant cap of 3 plus Brawn.
|
Gossam
|
1
|
2
|
2
|
3
|
2
|
2
|
9 + BRN
|
11 + WILL
|
100 XP
|
•+1 Deception (Can't go over 2) •Small: Silhouette 0
|
Gotal
|
2
|
2
|
2
|
3
|
2
|
1
|
9 + BRN
|
8 + WILL
|
100 XP
|
•+1 Perception (Can't go over 2) •Energy Sensitivity: Once per encounter as a maneuver, may sense the presence and emotional states of all living beings withing short range.
|
Gran
|
2
|
2
|
2
|
1
|
2
|
3
|
10 + BRN
|
9 + WILL
|
100 XP
|
•+1 Charm or Negotiation (Can't go over 2) •Enhanced Vision: When making ranged combat or Perception checks, remove up to due to environmental conditions or concealment (not defense).
|
Gungan
|
2
|
2
|
1
|
2
|
2
|
3
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Athletics (Can't go over 2) •Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
|
Humans
|
2
|
2
|
2
|
2
|
2
|
2
|
10 + BRN
|
10 + WILL
|
110 XP
|
•One rank in two different Non-Career skills. (Can't go over 2)
|
Humans (Corellian)
|
2
|
2
|
2
|
2
|
2
|
2
|
10 + BRN
|
10 + WILL
|
110 XP
|
•One rank in Piloting (Planetary) or Piloting (Space). Can train up to 3.
|
Humans (Mandalorean)
|
2
|
2
|
2
|
2
|
2
|
2
|
11 + BRN
|
10 + WILL
|
105 XP
|
•One rank in any combat or one rank in two Knowledge skills. (Can't go over 2)
|
Hutts
|
3
|
1
|
2
|
2
|
3
|
2
|
13 + BRN
|
11 + WILL
|
70 XP
|
•One rank in Enduring •One rank in Nobody's Fool •+1 Coercion or Discipline (Can't go over 2) •Ponderous: Can never spend more than one maneuver moving per turn
|
Ikototchi
|
2
|
2
|
2
|
2
|
3
|
1
|
10 + BRN
|
12 + WILL
|
90 XP
|
•+1 Vigilance (Can't go over 2) •Precognition: May spend on initiative check to perform a free maneuver before the encounter, or grant an ally in short range a free maneuver before the encounter.
|
Ishi Tib
|
2
|
2
|
3
|
2
|
1
|
2
|
12 + BRN
|
10 + WILL
|
100 XP
|
•+1 Discipline (Can't go over 2) •Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water. •Water Dependence: If not doused in salt water in the last 24 hours, wound threshold is reduced by 2.
|
Ithorians
|
2
|
1
|
2
|
2
|
3
|
2
|
9 + BRN
|
12 + WILL
|
90 XP
|
•+1 Survival (Can't go over 2) •Ithorian Bellow:Natural weapon (Resilience, Damage 6; Crit 4; Range [Short]; Blast 3, Concussive 1, Slow-Firing 2, Stun Damage) Suffer 3 strain per use.
|
Kalleran
|
3
|
2
|
2
|
2
|
2
|
1
|
8 + BRN
|
12 + WILL
|
90 XP
|
•+1 Streetwise (Can't go over 2) •Hypersensitive Antennae: Gain rank in Heightened Awareness
|
Kel Dor
|
1
|
2
|
2
|
2
|
3
|
2
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Knowledge (Education) (Can't go over 2) •Dark Vision:Remove up to imposed by darkness to skill tests •Atmospheric Requirement: Must wear a special mask to breath and see. Treat oxygen as dangerous atmosphere Rating 8. Can survive in vacuum up to 5 minutes.
|
Klatooinian
|
2
|
3
|
2
|
2
|
1
|
2
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Brawl or Ranged (Heavy) (Can't go over 2) •+1 non-career skill (Can't go over 2)
|
Kyuzo
|
2
|
3
|
2
|
2
|
2
|
1
|
11 + BRN
|
11 + WILL
|
90 XP
|
•+1 Coordination (Can't go over 2) •Dense Musculature: Once per round as a maneuver may suffer 3 strain to leap horizontally or vertically to any location within medium range
|
Lannik
|
2
|
1
|
3
|
2
|
2
|
2
|
8 + BRN
|
12 + WILL
|
95 XP
|
•+1 Streetwise (Can't go over 2) •Indomitable: Remove caused by Critical Injuries, fear or the disorient condition.
|
Mirialan
|
2
|
3
|
2
|
1
|
2
|
2
|
11 + BRN
|
10 + WILL
|
100 XP
|
•+1 Discipline (Can't go over 2)
|
Mon Calamari
|
2
|
2
|
3
|
1
|
2
|
2
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Knowledge (Education) •Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
|
Mustafarian (Northern)
|
2
|
2
|
2
|
2
|
2
|
1
|
10 + BRN
|
10 + WILL
|
100 XP
|
•May remove from checks to resist arid or hot environmental conditions •One rank of Eye for Detail
|
Mustafarian (Southern)
|
2
|
2
|
2
|
2
|
2
|
1
|
10 + BRN
|
10 + WILL
|
100 XP
|
•May remove from checks to resist arid or hot environmental conditions •One rank of Enduring
|
Muun
|
2
|
2
|
3
|
3
|
1
|
1
|
9 + BRN
|
9 + WILL
|
90 XP
|
•+1 Knowledge (Education) (Can't go over 2) •+1 Knowledge (Core Worlds) (Can't go over 2) •Deep Pockets: Muun characters start with an additional 1000 credits (can't be spent during character creation
|
Nautolan
|
3
|
2
|
2
|
2
|
1
|
2
|
11 + BRN
|
9 + WILL
|
100 XP
|
•+1 Athletics (Can't go over 2) •Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
|
Nikto (Red - Kajain'Sa'Niktos)
|
3
|
2
|
2
|
2
|
2
|
1
|
11 + BRN
|
10 + WILL
|
100 XP
|
•+1 Resilience (Can't go over 2) •Remove imposed due to arid or hot environmental conditions
|
Nikto (Green - Kadas'Sa'Niktos)
|
3
|
2
|
2
|
2
|
2
|
1
|
11 + BRN
|
10 + WILL
|
100 XP
|
•+1 Coordination (Can't go over 2)•Gain to Athletics checks to climb trees or other surfaces that claws can pierce •Claws:
|
Nikto (Mountain Esral'Sa'Niktos)
|
3
|
2
|
2
|
2
|
2
|
1
|
11 + BRN
|
10 + WILL
|
100 XP
|
•+1 Survival (Can't go over 2) •Gain the Natural Outdoorsman Talent
|
Nikto (Pale Gluss'Sa'Niktos)
|
3
|
2
|
2
|
2
|
2
|
1
|
11 + BRN
|
10 + WILL
|
100 XP
|
•+1 Athletics (Can't go over 2) •Swimmer:Never suffer movement penalties for traveling through water. --Can hold breath for BRNx2 rounds
|
Nikto (Southern M'Shento'Su'Niktos)
|
3
|
2
|
2
|
2
|
2
|
1
|
11 + BRN
|
10 + WILL
|
100 XP
|
•+1 Perception (Can't go over 2) •Add to Perception and Vigilance checks to detect sounds
|
Pantoran
|
2
|
2
|
2
|
2
|
1
|
3
|
10 + BRN
|
11 + WILL
|
110 XP
|
•+1 Cool or Negotiation (Can't go over 2) •Tundra Dwellers: Remove imposed due to cold environment conditions
|
Polis Massans
|
1
|
2
|
3
|
2
|
3
|
1
|
8 + BRN
|
11 + WILL
|
100 XP
|
•+1 Medicine (Can't go over 2) •No Vocal Chords: May spend 10 XP to possess vocal chords •Telepathy:Broadcast short range telepathy. Can telepathically whisper with engaged range.
|
Quarren
|
2
|
2
|
1
|
2
|
3
|
2
|
10 + BRN
|
8 + WILL
|
95 XP
|
•+1 Negotiation (Can't go over 2) •Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water. •Ink Spray:Once per encounter may suffer 2 strain to add to combat made by a character in short range (under water adds )
|
Quermian
|
1
|
2
|
3
|
2
|
2
|
1
|
10 + BRN
|
10 + WILL
|
85 XP
|
•+1 Perception (Can't go over 2) •Additional Limbs: Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
|
Rodians
|
2
|
3
|
2
|
2
|
1
|
2
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Survival (Can't go over 2) •One rank in Expert Tracker
|
Sakiyans
|
2
|
2
|
3
|
2
|
2
|
2
|
8 + BRN
|
10 + WILL
|
80 XP
|
•+1 Perception or Vigilance •One rank in Expert Tracker
|
Sathari
|
1
|
3
|
2
|
2
|
2
|
2
|
8 + BRN
|
10 + WILL
|
100 XP
|
•+1 Coordination (Can't go over 2) •Glider: Can fall safely from any height and can glide over small gaps or distances while falling. --Does not suffer damage from falling if conscious
|
Selonians
|
2
|
3
|
2
|
1
|
3
|
1
|
11 + BRN
|
10 + WILL
|
80 XP
|
•+1 Coordination (Can't go over 2) •May remove all added to checks due to darkness. Cannot see in absolute darkness •Tail: Tail can be used as a Brawl weapon. Brawl + AGI check, BRN for damage [Brawl; Damage +1; Crit +5; Ranged [Engage]; Disorient 2; Knockdown] May trigger Knockdown with , must still spend additional to knock down targets with a higher silhouette as per the Knockdown quality rules.
|
Shistavanen
|
2
|
3
|
3
|
2
|
1
|
2
|
12 + BRN
|
10 + WILL
|
80 XP
|
•+1 Brawl or Survival (Can't go over 2) •Hunter's Instincts: When making a check for initiative, may make a Survival check instead of Discipline or Cool.
|
Sullustans
|
2
|
3
|
2
|
1
|
2
|
2
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Atrogation (Can't go over 2) •One rank in Skilled Jockey
|
Togruta
|
1
|
2
|
2
|
3
|
2
|
2
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Perception (Can't go over 2) •Pack Hunters: Grant for assist instead of
|
Toydarians
|
1
|
1
|
2
|
2
|
3
|
3
|
9 + BRN
|
12 + WILL
|
90 XP
|
•Silhouette 0 •Hoverer: Can hover. When hovering do not spend additional maneuvers to navigate difficult terrain. No extra capabilities
|
Trandoshans
|
3
|
1
|
2
|
2
|
2
|
2
|
12 + BRN
|
9 + WILL
|
90 XP
|
•+1 Perception (Can't go over 2) •Regeneration: Recover one additional wound from natural rest or Bacta tank. Can regrow lost limbs, takes at least a month. •Claws: +1 damage to brawl checks, Crit Rating 3
|
Twi'Leks
|
1
|
2
|
2
|
2
|
2
|
3
|
10 + BRN
|
11 + WILL
|
100 XP
|
•+1 Charm or Deception (Can't go over 2) •Remove imposed due to arid or hot environmental conditions
|
Verpine
|
2
|
3
|
3
|
1
|
2
|
1
|
9 + BRN
|
12 + WILL
|
80 XP
|
•+1 Mechanics (Can't go over 2) •Microvision:When closely examining an object add to Perception checks •Radio-wave Communication:Can hear and produce radio waves, allows silent communication with other Verpine and spcially tuned comlinks within 100-km range.
|
Weequay
|
3
|
2
|
1
|
3
|
2
|
1
|
10 + BRN
|
9 + WILL
|
90 XP
|
•+1 Resilience or Athletics (Can't go over 2) •Can communicate with other Weequay using pheromones, within short range.
|
Whiphid
|
3
|
2
|
2
|
1
|
2
|
2
|
12 + BRN
|
10 + WILL
|
80 XP
|
•+1 Survival (Can't go over 2) •Hardy Survivalist: Add automatic to Survival checks. Can survive for several weeks without food •Tusks: +2 Damage to Brawl checks, Crit Rating 4, Vicious 1.
|
Wookies
|
3
|
2
|
2
|
2
|
1
|
2
|
14 + BRN
|
8 + WILL
|
90 XP
|
•+1 Brawl (Can't go over 2) •Wookiee Rage: +1 damage to Brawl and Melee if wounded, if Critically Injured increases to +2
|
Xexto
|
1
|
3
|
2
|
2
|
1
|
2
|
9 + BRN
|
9 + WILL
|
85 XP
|
•One rank in Confidence •Additional Limbs: Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
|
Zabrak
|
2
|
2
|
2
|
2
|
3
|
1
|
10 + BRN
|
10 + WILL
|
100 XP
|
•+1 Survival (Can't go over 2) •Fearsome Countenance: Add automatic to all Coercion checks.
|