Difference between revisions of "Qos, Prince of Storms"
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** ''Potions:'' 2 Potions of [http://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds Cure Moderate Wounds] | ** ''Potions:'' 2 Potions of [http://www.d20pfsrd.com/magic/all-spells/c/cure-moderate-wounds Cure Moderate Wounds] | ||
** ''Wands:'' Wand of [http://www.d20pfsrd.com/magic/all-spells/f/fly Fly] (50 chg, 11,250) | ** ''Wands:'' Wand of [http://www.d20pfsrd.com/magic/all-spells/f/fly Fly] (50 chg, 11,250) | ||
− | ** '' | + | * '''Wealth:''' 3500 gp in gems and pearls, 8 |
− | ** '' | + | ** ''Gold Pieces:'' 70 |
− | ** '' | + | ** ''Silver Pieces:'' 100 |
+ | ** ''Copper Pieces:'' - | ||
+ | ** ''Gems:'' 2000 gp in small gems and pearls | ||
+ | ** ''Jewelry & Art:'' Rings (1500 gp worth) |
Revision as of 08:44, 3 February 2013
Background
He grew up hearing the stories, of course. How could he not? His mother, Qassayah, the Empress of Sharay, was a folk hero to her people. At a tender age, she fled the excesses of her father's court, seeking freedom from the depraved daivrat viziers who truly ruled. She was joined in her adventures by many renowned rogues and heroes: the dervish Uma, the holy ascetic Dan'ir, the outlander Caliban the Stormcrow. With these, Qassayah journeyed while developing her own magic...and her own powers over genie-kind.
In time, the viziers found her and captured her, but they did not reckon on the might of her compatriots, who followed her back to Shining Bliss, the capital of Sharay. There, they entered the emperor's palace and freed her from her chains, and helped her slay the evil viziers and their genie slaves. She found that her father had long ago died, but was being kept animate, a literal puppet to their powers - a fate they intended for her.
Uma was made the foremost of his order, and defended the empress forever more. Dan'ir withdrew to the sanctity of the holiest of temples, taking the Veil of Oracles, and continues to advise Qassayah to this day. And Caliban? Well, he'd always turned aside Qassayah's girlish affections, but now that she was a woman, he asked for only one thing: to give her a night of passion.
When he left, neither knew that Qassayah was pregnant, with a son who was born in the middle of a great summer tempest. Qassayah named him Qos, and he was always her Prince of Storms. The boy was always looked upon with some curiosity - a byblow of an outlander father, Qos was beautiful and exotic in their eyes. He liked to khol the lids of his deep blue eyes, and by the time he was fourteen, he'd already earned a reputation as a rake. So like his father, his mother mused adoringly, and denied him nothing.
In time, his own magics came to the fore. Neither sorcery nor wizardry were his gifts, but something stranger. It was at the tender age of sixteen that the veiled djinn presented itself to the Court of Qassayah, begging audience with the Empress of Paradise and her Prince of Storms, and they alone. When its audience had been granted - with only Uma and Dan'ir in attendance - he unveiled himself, and revealed a face very like that of Qos, molded in the flesh of the djinn, rather than mortals.
He was a qarin, a djinn born at the same time as a mortal. It was an ancient sign, said Dan'ir, that the two were not just linked, but very important among their people. Qassayah permitted the djinn, whose name was Walir, to spend time with Qos and the two were inseparable. Qos' magic grew then, and grew greatly, quickly outstripping that of his mentors in the Circle of Davirati.
Now the two are never far from one another, Qos and his Walir. So when word reached the court of Qassayah that a scion of the House of Stormcrow had come to Shalik, only Walir heard Qos' plans to leave Shining Bliss. It had never occurred to him that he might have siblings, in truth, from his father as well as his mother. Now he is on a mission: to find this brother and to see what the other half of his family is like, among outlanders.
Qos • Witch 5/Daivrat 5 • Chaotic Good
Strength: 10 (0)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 21/25 (+5/+7)
Wisdom: 11 (0)
Charisma: 16 (+3)
Bluff*: +12/+16 (6r/10r + 3r CS + 3 Cha)
Diplomacy*: +16 (10r + 3r CS + 3 Cha)
Fly*: +10/+15 (5r/10r + 3r CS + 2 Dex)
Intimidate*: +16 (10r + 3r CS + 3 Cha)
Knowledge (Arcana)*: +13/+18 (5r/10r + 3r CS + 5 Int)
Knowledge (History)*: +11 (3r + 3r CS + 5 Int)
Knowledge (Planes)*: +13/+18 (5r/10r + 3r CS + 5 Int)
Linguistics: +8 (3r + 5 Int)
Perception: +10 (10r + 0 Wis)
Spellcraft*: +18 (10r + 3r CS + 5 Int)
Use Magic Device*: +9/+10 (3r/4r + 3r CS + 3 Cha)
Al-Loric; Auran, Aquan, Ignan, Terran; Draconic, Goblin, X
Base Attack Bonus: +4 • Hit Points: 58
Armor Class: 16 (+2 Dexterity, +4 bracers of armor)
Attacks: +6 scepter (1d6+2)
Saves: Fortitude: +3, Reflex: +3, Will: +7
CMB: +4 • CMD: 16
Male • Human • 6', 175 lbs • 30 years
- Feats: Proficiency (Simple Weapons); Craft Wondrous Item, Craft Rod, Elemental Spell (electricity), Improved Familiar, Spell Focus (conjuration), Thundering Spell
- Witch Abilities
- Flight (Hex): Feather Fall at will, +4 to Swim checks; Levitate 1/day; Fly for 10 minutes per day, in 1 minute increments.
- Healing (Hex): Affect a target as Cure Moderate Wounds (2d8+10); given target can only be affected 1/day.
- Slumber (Hex): Cause creature of any HD to fall asleep for [level] turns; given target can only be affected 1/day.
- Familiar: Isaf, Zhyen familiar.
- Daivrat Abilities
- Elemental Focus: Spell Focus for electricity spells
- Genie Tongue: +2 bonus on Charisma-based checks to influence the attitudes of genies and allies of genies, and a +4 bonus to Knowledge checks regarding genies.
- Spell-Fetch: Summon genie to fetch a spell not known once per day while preparing spells; may fetch spell of up to 6th level; casting spell is at +1 level for Witch spells, or +2 levels for spells from other class lists.
- Genie's Friend: +2 caster level when summoning genies
- Elemental Attunement: Resist Electricity 5
- Spells per Day: 4•6•6•5•4•3 (Unaugmented: 4•6•5•4•4•3)
Spells Known
Patron: X, Primordial of Storms: 2nd — Obscuring Mist, 4th — Gust of Wind, 6th — Call Lightning, 8th — Ice Storm, 10th — Call Lightning Storm, 12th — Sirocco, 14th — Control Weather, 16th — Whirlwind, 18th — Winds of Vengeance.
- 0-level: Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
- 1st Level (10): Air Bubble, Burning Hands, Comprehend Languages, Cure Light Wounds, Fumbletongue, Identify, Mage Armor, Obscuring Mist*, Storm Burst, Summon Monster I, Unseen Servant
- 2nd Level (4): Burning Gaze, Cure Moderate Wounds, Fog Cloud, Gust of Wind*, Unnatural Lust
- 3rd Level (4): Call Lightning*, Dispel Magic, Fly, Lightning Bolt, Summon Monster III
- 4th Level (4): Cure Serious Wounds, Scrying, Sirocco*, Summon Monster IV, Volcanic Storm
- 5th Level (4): Control Weather*, Cure Critical Wounds, Major Creation, Summon Monster V, Teleport
Possessions
- Equipment: Stupidly rich robes
- Magic Items
- Wielded: Scepter of the Prince of Storms (combines effects of Rod of Thunder & Lightning, Conduit Rod and Lesser Thundering Metamagic Rod (27000 gp)
- Brow: Circlet of Vast Intelligence +4 (8K)
- Arms: Bracers of Armor +4 (8K)
- Other: Handy Haversack (with Potions, Wands and Scrolls) (1000, 600, 2570)
- Scrolls: (5) 3rd Level, (1) 4th Level
- Potions: 2 Potions of Cure Moderate Wounds
- Wands: Wand of Fly (50 chg, 11,250)
- Wealth: 3500 gp in gems and pearls, 8
- Gold Pieces: 70
- Silver Pieces: 100
- Copper Pieces: -
- Gems: 2000 gp in small gems and pearls
- Jewelry & Art: Rings (1500 gp worth)