Difference between revisions of "Victoria Swiftstriker"
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===Coin=== | ===Coin=== | ||
* Platinum: 26 pp | * Platinum: 26 pp | ||
− | * Gold: | + | * Gold: 4804 gp |
* Electrum: 75 ep | * Electrum: 75 ep | ||
− | * Silver: | + | * Silver: 2214 sp |
* Copper: 683 cp | * Copper: 683 cp | ||
Revision as of 15:56, 14 November 2015
Pictcha Here |
Contents
Character Record
Proficiencies
Weapons
Hand Crossbow
Light Armor
Long Sword
Rapier
Short Sword
Simple Weapons
Skills
Acrobatics
History
Investigation
Persuasion
Sleight of Hand
Stealth (Expert)
Tools
Gaming Set
Thieves' Tools (Expert)
Traits & Languages
Traits
Cunning Action: Bonus Dash, Disengage, or Hide
Uncanny Dodge: When an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Evasion: On Dexterity saves for half damage, instead take no damage if you succeed and half damage if you fail.
Sneak Attack 3d6
Second Story Work: Long Jump +10 feet (total 20), high jump 3 feet
Climb Full Speed
Fast Hands: Bonus Sleight of Hand, Thieves' Tools or Use Object
Feats
Crossbow Expert:
You ignore the loading quality of crossbows with which you are proficient.
Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
Languages
Darshinian
Grokel
Knox
Threxantran
Vardog
Interactions
Traits
No matter how bad things get, or whenever I can't make a decision, I will fall back on my training as the Striker. It is better to act in haste than to lose the opportunity to make a choice.
I have trouble reading people. Sometimes I am blunt without realizing it.
Ideal
I have a responsibility to my friends and to people under my protection.
Bond
I will advance the interests of my nation, my family, and the line of Strikers. I will give my family the benefit of the doubt whenever possible.
Combat
Attacks
- Vanguard: Bonus: +8, Damage & Effects: 1d6+5 Piercing, Finesse, Weight: 2 lb
- Dagger: Bonus: +7, Damage & Effects: 1d4 Piercing, Finesse, Light, Thrown, Weight: 1 lb
- Hand Crossbow: Bonus: +7, Damage & Effects: 1d4+4 Piercing, Light, Loading, Range: 30/120, Weight: 3 lb
Resources
Coin
- Platinum: 26 pp
- Gold: 4804 gp
- Electrum: 75 ep
- Silver: 2214 sp
- Copper: 683 cp
Gems
- Ornamental (10 gp ea): 1
- Semiprecious (50 gp ea) 4
Treasures
Two gold hoop Earrings Ancient rusty dagger
Mirage™ spinning top for recording and replaying messages. Energy almost spent. A product of Visionary Corporation
Equipment
Scythe blade trap parts
Magic Items
Glasses of Minute Seeing
Stone of Luck An agate +1 to saving throws and skill checks
Bag of Tricks: A soft, fuzzy bag. A small animal appears to obey you
1 Antitoxin (grants advantage on save vs. poison for 1 hour)
2 Healing Potions (2d4+2)
Slippers of Climbing
Thieves' Tools
2 sets of clothes
Stone of Summon Earth Elemental (recharges at dawn)
Gear
Adventurer's Kit
Backpack Mess Kit Tinderbox 10 Torches 10 days rations waterskin 50 feet of hempen rope
Mirror
Wax
Gaming Set
Bedroll
Parchment (9 sheets)
Pen
Weapons
Vanguard - heirloom sword
2 daggers
2 Hand Crossbows - Quiver and 30 bolts
6 tiny poisoned spears
Studded leather armor +1
Asra (Mount)
Dire Fennec
- Armor Class: 13
- Hit Points: 18
- Speed: 50
Str 11 Dex 16 Con 10 Int 8 Wis 12 Cha -3
- Perception +3
- Stealth +5
- Darkvision 60
- Passive Perception 13
Actions
- Bite: +5 to hit, reach 5ft, one target.
- Hit: 1d4+3 piercing damage