Species
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Brawn
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Agility
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Intellect
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Cunning
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Willpower
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Presence
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Wound Threshold
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Strain Threshold
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Starting XP
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Special Abilities
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Aleena
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1
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3
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2
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2
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2
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2
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8 + Brawn
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10 + Willpower
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95 XP
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•+1 Coordination (Can't go over 2) •Count as silhouette 0 •Sturdy Frame: One rank in Durable Talent
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Anx
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3
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1
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2
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2
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2
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2
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13 + Brawn
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10 + Willpower
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85 XP
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•One rank in Kill with Kindness •Anatomical Knowledge: One rank in Lethal Blows •Mood Indicator: If crest is uncovered, character upgrades Deception check difficulty once
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Aqualish
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3
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2
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1
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2
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2
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2
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11 + Brawn
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8 + Willpower
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90 XP
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•+1 Brawl (Can't go over 2) •Sub-Species Option:Must pick one ••Aquala:+1 Resilience -Remove due to cold or wet conditions ••Ualaq:+1 Survival or +1 Perception -Remove due to darkness, but impose to Perception for bright lights ••Quara:+1 Athletics or +1 Coercion -Remove when tracking through a natural environment
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Arcona
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1
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2
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2
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2
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3
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2
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10 + Brawn
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10 + Willpower
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100 XP
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•+1 Vigilance (Can't go over 2) •Remove due to arid or hot environments •Mood Readers: Add to Charm or Negotiation checks
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Bardottan
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2
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2
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2
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1
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3
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2
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9 + Brawn
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10 + Willpower
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105 XP
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•+1 Knowledge (Lore) (Can't go over 2)
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Besalisk
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3
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1
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2
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1
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2
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2
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12 + Brawn
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7 + Willpower
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85 XP
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•+1 Resilience (Can't go over 2) •Additional Limbs: Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
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Bothans
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1
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2
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2
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3
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2
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2
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10 + Brawn
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11 + Willpower
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100 XP
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•+1 Streetwise (Can't go over 2) •One rank of Convincing Demeanor
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Caamasi
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2
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2
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2
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1
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3
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2
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10 + Brawn
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11 + Willpower
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100 XP
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•+1 Charm or Discipline (Can't go over 2) •Memnii: Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie.
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Cerean
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2
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1
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3
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2
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2
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2
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10 + Brawn
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12 + Willpower
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90 XP
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•+1 Vigilance (Can't go over 2) •Binary Processing: Treat all Knowledge skills as career skills
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Chadra-Fan
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1
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3
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3
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2
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1
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2
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9 + Brawn
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11 + Willpower
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90 XP
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•Silhouette 0 •+1 Mechanics (Can't go over 2) •Acute Senses: Remove up to from Perception checks
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Chagrians
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2
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1
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2
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2
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3
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2
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11 + Brawn
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10 + Willpower
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90 XP
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•+1 Resilience (Can't go over 2) •Knowledge Specialization:One rank in Knowledge Specialization •Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
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Chevin
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3
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1
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2
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3
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2
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1
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11 + Brawn
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11 + Willpower
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80 XP
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•+1 Negotiation (Can't go over 2) •Advanced Olfaction:Add to Perception checks involving smell •Thick Hide:One rank of Durable
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Chiss
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2
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2
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3
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2
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2
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1
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10 + Brawn
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10 + Willpower
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100 XP
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•+1 Cool (Can't go over 2) •Infravision: Remove up to to checks involving lighting conditions
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Devaronian
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2
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2
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2
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3
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2
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1
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11 + Brawn
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10 + Willpower
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95 XP
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•+1 Survival or Deception (Can't go over 2) •Resilient Metabolism: Add automatic to all Resilience checks
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Drall
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1
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1
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4
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2
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2
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2
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8 + Brawn
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12 + Willpower
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90 XP
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•+1 Knowledge (Education) (Can't go over 2) •Add to dice pool when providing skilled assistance
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Dressellian
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2
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2
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2
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2
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3
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1
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11 + Brawn
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10 + Willpower
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110 XP
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•+1 Survival (Can't go over 2) •Primitive: Upgrade all difficulties of checks involving advanced technology. --Exceptions can be made for individual pieces of technology. --Can spend 10 XP at character creation to remove this penalty.
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Droids
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1
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1
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1
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1
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1
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1
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10 + Brawn
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10 + Willpower
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175 XP
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•Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each) •Inorganic: One rank of Enduring. Special healing rules•Mechanical Being: Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers
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Dug
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2
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3
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2
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2
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2
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1
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9 + Brawn
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8 + Willpower
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90 XP
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•+1 Brawl (Can't go over 2) •Born to Ride:One rank of Defensive Driving.
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Duros
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1
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2
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3
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2
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2
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2
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11 + Brawn
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10 + Willpower
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100 XP
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•+1 Piloting (Space) (Can't go over 2) •Intuitive Navigation: May add to all Astrogation checks
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Falleen
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1
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2
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2
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2
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2
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3
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10 + Brawn
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12 + Willpower
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90 XP
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•+1 Charm (Can't go over 2) •Beguiling Pheromones: Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation on living sentient beings in short range. No effect on targets wearing a breath mask or no respiratory system.
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+ Brawn
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+ Willpower
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XP
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