Difference between revisions of "Karzain"
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===Paladin Traits Traits=== | ===Paladin Traits Traits=== | ||
* '''Divine Sense:''' 3/Long Rest | * '''Divine Sense:''' 3/Long Rest | ||
− | * '''Lay on Hands:''' | + | * '''Lay on Hands:''' 20 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison. |
* '''Great Weapon Fighting''' Reroll 1's and 2's for Weapon Attacks. | * '''Great Weapon Fighting''' Reroll 1's and 2's for Weapon Attacks. | ||
* '''Divine Smite:''' | * '''Divine Smite:''' |
Revision as of 22:29, 1 May 2017
Karzain
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Race: Shield Dwarf, Class: Paladin (Oath of Vengeance) Background: City Watch, Alignment: Neutral Good Patron Deity: Clangeddin Silverbeard and Haela Brightaxe Factions: None |
Ability Scores
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Strength 16 (+3), Dexterity 8 (-1), Constitution 16 (+3); Intelligence 10 (0), Wisdom 12 (+1), Charisma 14 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: Wisdom & Charisma Skills: Religion, Intimidation, Athletics, Insight Tools: Smithing Languages: Common, Dethek, Chondathan, Jotun, Daraktan Armor: All Armor, Shields Weapons: Simple Weapons, Martial Weapons |
Traits
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Darkvision 60ft, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning • |
Feats
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None |
Combat
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Attacks: • Maul: +5, 2d6+3, Heavy, Two-Handed • Battleaxe: +5, 1d8+3, Versatile(1d10) • Javelin: +5, 1d6+3, Thrown Armor Class: AC 17 (Splint), 19 (Splint + Shield), Initiative: -1, Speed: 25 ft Hit Points: 42, Hit Dice: 3d10 |
Social
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Personality Traits: I will show no fear before my foes. Ideals: Battle is the Anvil of the Dwarven People Bonds: Dwarves, Protectiveness of Orphans Flaws: I don't like the outdoors, there is too much open space to watch: |
Sound the horn and call the cry, How Many of Them Can We Make Die! -March Of Cambreadth, Heather Alexander
Traits
Dwarven Traits
- Darkvision: 60ft
- Dwarven Armor Training: Proficiency with light and medium armor
- Dwarven Resilience: Advantage on saves against poison. Resistance to poison damage.
- Dwarven Combat Training: Proficiency with axes and hammers
- Tool Proficiency: Smiths Tools
- Stonecunning: Considered proficient in History skill and double Proficiency bonus when making Intelligence (History) tests related to the origin of stonework.
Paladin Traits Traits
- Divine Sense: 3/Long Rest
- Lay on Hands: 20 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison.
- Great Weapon Fighting Reroll 1's and 2's for Weapon Attacks.
- Divine Smite:
- Divine Health:
Oath of Vengeance Traits
- Channel Divinity: 1/Rest
- Abjure Enemy: Spend action to make one creature make wisdom save or be Frightened.
- Vow on Enmity: Bonus action, Gain Advantadge to strike that creature for 1 minute
Tenets of Vengeance
- Fight the Greater Evil
- No Mercy for the Wicked
- By any Means Necessary
- Restitution
Feats
x
Spells
Prepared Spells
Oath Spells
- Bane
- Hunters Mark
Prepared Spells
- Bless
- Shield of Faith
- Cure Wounds
Resources
- Coins: 7 cp • 14 sp • x ep • 11 gp • 1 pp • Other coins: x
- Gems: x
Magic Items
- Potion of Healingx2
Equipment
Carried Equipment
- Weapons: Maul, Battle Axe, Javelin x5, Shield
- In Hand: x
- Worn: Splint Mail, Ironguard Uniform, a horn with which to summon help, Holy Symbol
- Belt: a set of manacles, Pouch, Chalk(3 Pieces)
- Backpack: Explorers Pack(Bedroll, Mess kit, tinderbox, torches(10), rations(10 days), waterskin, 50 ft Rope), Smith's Tools, Crowbar, Grappling Hook, Pitons(10), Climber's Kit, Shovel, Iron Spikes(10),
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x