Difference between revisions of "Lorelei"

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==Traits==
 
==Traits==
 
===Racial Traits===
 
===Racial Traits===
Honeyed Speech: You have proficiency in persuasion.
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'''Honeyed Speech''' <br>You have proficiency in persuasion.<br><br>
Daydreams: You do not sleep. Instead, you commune with the Dream, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit as other folk from 8 hours of sleep.
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'''Daydreams''' <br>You do not sleep. Instead, you commune with the Dream, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit as other folk from 8 hours of sleep.<br><br>
Otherworldly Mind: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
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'''Otherworldly Mind''' <br>You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br><br>
Glamorous Rebuke: When you hit a creature with an attack or when a creature fails a saving throw against one of your abilities, you may choose to impose the dazed condition on that creature in addition to that attack or ability's other effects. This condition lasts until the end of the creature's next turn. Once you rebuke a creature, you may not again until you complete a short or long rest.
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'''Glamorous Rebuke''' <br>When you hit a creature with an attack or when a creature fails a saving throw against one of your abilities, you may choose to impose the dazed condition on that creature in addition to that attack or ability's other effects. This condition lasts until the end of the creature's next turn. Once you rebuke a creature, you may not again until you complete a short or long rest.
  
 
===Class Traits===
 
===Class Traits===

Revision as of 10:57, 8 June 2017

Lorelei
Lorelei.jpg
Race: Gael, Class: Bard
Background: Sage, Alignment: Chaotic Good
Patron Deity: None
Factions: None
Ability Scores
Strength 9 (-1), Dexterity 12 (+1), Constitution 12 (+1);
Intelligence 14 (+2), Wisdom 13 (+1), Charisma 18 (+4)
Proficiencies
Bonus: 2
Saving Throws: Charisma & Dexterity
Skills: Arcana, History, Insight, Investigation, Perception, Pursuasion
Tools: Lire, Flute, Oud
Languages: Common
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbow, Long Swords, Rapiers, Shortswords
Traits
Bardic Inspiration,Honeyed Speech, Glamorous Rebuke, Day Dream, Otherworldly Mind
Feats
Researcher
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: 13, Initiative: +1, Speed: 30ft
Hit Points: 9, Hit Dice: 1d8
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

words -Attribution

Traits

Racial Traits

Honeyed Speech
You have proficiency in persuasion.

Daydreams
You do not sleep. Instead, you commune with the Dream, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit as other folk from 8 hours of sleep.

Otherworldly Mind
You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Glamorous Rebuke
When you hit a creature with an attack or when a creature fails a saving throw against one of your abilities, you may choose to impose the dazed condition on that creature in addition to that attack or ability's other effects. This condition lasts until the end of the creature's next turn. Once you rebuke a creature, you may not again until you complete a short or long rest.

Class Traits

x

Specialty Traits

x

Background Traits

Arcana and History Proficiency.

Feats

Researcher

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x