Difference between revisions of "Lorelei"
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==Traits== | ==Traits== | ||
===Racial Traits=== | ===Racial Traits=== | ||
− | Honeyed Speech | + | '''Honeyed Speech''' <br>You have proficiency in persuasion.<br><br> |
− | Daydreams | + | '''Daydreams''' <br>You do not sleep. Instead, you commune with the Dream, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit as other folk from 8 hours of sleep.<br><br> |
− | Otherworldly Mind | + | '''Otherworldly Mind''' <br>You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br><br> |
− | Glamorous Rebuke | + | '''Glamorous Rebuke''' <br>When you hit a creature with an attack or when a creature fails a saving throw against one of your abilities, you may choose to impose the dazed condition on that creature in addition to that attack or ability's other effects. This condition lasts until the end of the creature's next turn. Once you rebuke a creature, you may not again until you complete a short or long rest. |
===Class Traits=== | ===Class Traits=== |
Revision as of 10:57, 8 June 2017
Lorelei
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Race: Gael, Class: Bard Background: Sage, Alignment: Chaotic Good Patron Deity: None Factions: None |
Ability Scores
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Strength 9 (-1), Dexterity 12 (+1), Constitution 12 (+1); Intelligence 14 (+2), Wisdom 13 (+1), Charisma 18 (+4) |
Proficiencies
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Bonus: 2 Saving Throws: Charisma & Dexterity Skills: Arcana, History, Insight, Investigation, Perception, Pursuasion Tools: Lire, Flute, Oud Languages: Common Armor: Light Armor Weapons: Simple Weapons, Hand Crossbow, Long Swords, Rapiers, Shortswords |
Traits
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Bardic Inspiration,Honeyed Speech, Glamorous Rebuke, Day Dream, Otherworldly Mind |
Feats
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Researcher |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: 13, Initiative: +1, Speed: 30ft Hit Points: 9, Hit Dice: 1d8 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Traits
Racial Traits
Honeyed Speech
You have proficiency in persuasion.
Daydreams
You do not sleep. Instead, you commune with the Dream, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit as other folk from 8 hours of sleep.
Otherworldly Mind
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Glamorous Rebuke
When you hit a creature with an attack or when a creature fails a saving throw against one of your abilities, you may choose to impose the dazed condition on that creature in addition to that attack or ability's other effects. This condition lasts until the end of the creature's next turn. Once you rebuke a creature, you may not again until you complete a short or long rest.
Class Traits
x
Specialty Traits
x
Background Traits
Arcana and History Proficiency.
Feats
Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x