Difference between revisions of "Graben Troops"
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==The Ironhooves== | ==The Ironhooves== | ||
− | ''' | + | '''Veteran Cavalry'''<br> |
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points) | Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points) | ||
− | * '''Abilities:''' Agility 3, | + | * '''Abilities:''' Agility 3, Animal Handling 4, Fighting 4 |
* '''Warfare:''' ''Discipline'' Easy (3) in Wisenwood Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting) | * '''Warfare:''' ''Discipline'' Easy (3) in Wisenwood Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting) | ||
* '''Combat:''' Combat Defense 7 (5 in armor), Health 9 • '''Intrigue:''' Intrigue Defense 7, Composure 6 | * '''Combat:''' Combat Defense 7 (5 in armor), Health 9 • '''Intrigue:''' Intrigue Defense 7, Composure 6 |
Revision as of 14:47, 19 April 2013
Marrowmont Bowmen
Veteran Archers
The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.
- Abilities: Agility 3, Awareness 4, Marksmanship 4
- Warfare: Discipline Easy (3) in Wisenwood Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
The Ironhooves
Veteran Cavalry
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)
- Abilities: Agility 3, Animal Handling 4, Fighting 4
- Warfare: Discipline Easy (3) in Wisenwood Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
- Combat: Combat Defense 7 (5 in armor), Health 9 • Intrigue: Intrigue Defense 7, Composure 6
- Ring Mail: AR 4; -2 Penalty; Bulk 1
- Maul: 3D; 4 Damage; Bulk 1, Shattering 1, Slow, Staggering, Two-handed
- Warfare: Discipline Routine (6); AR 3, Penalty -2, Bulk 0, Damage: 4 (Fighting)
The Greycloaks
Trained Garrison
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.
- Abilities: Awareness 3, Endurance 3, Fighting 3
- Warfare: Discipline Easy (3) in Wayman's Rest Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
- Soft Leather: AR 2; -1 Penalty; Bulk 0
- Hunting Bow: 3D; 2 Damage; Long-Ranged, Two-Handed
- Hand Axe: 2D; 2 Damage; Defensive +1, Off-hand +1
- Warfare: Discipline Challenging (9); AR 1, Penalty -0, Bulk 0, Damage: 3 (Fighting), 3 (Marksmanship; Close Range)