Difference between revisions of "Kezi Nemm"
Saintpookie (talk | contribs) |
Saintpookie (talk | contribs) (→Goals) |
||
Line 207: | Line 207: | ||
*Find a decommissioned or damaged/abandoned Droideka combat droid to convert into a personal vehicle/gunnery platform. | *Find a decommissioned or damaged/abandoned Droideka combat droid to convert into a personal vehicle/gunnery platform. | ||
[[image:kezi-droideka.jpg|center=left|200px]] | [[image:kezi-droideka.jpg|center=left|200px]] | ||
− | [[image:kezi-droideka2.jpg| | + | [[image:kezi-droideka2.jpg|center=bottom|200px]] |
+ | |||
+ | ==To Do List== | ||
+ | *Craft AB-4 a new pistol | ||
+ | **Energy Pistol 200cr/3 Average ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) Mechanics check (have schematic x1) 12 hours | ||
+ | |||
+ | *Craft Blaster for me | ||
+ | **Heavy Energy Rifle (R) 1,000/6 Daunting ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) Mechanics check 24 hours | ||
+ | |||
+ | *Build Helper Droids x5 | ||
+ | **Monotask Chassis 600cr/2 Average ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) Mechanics check 24 | ||
+ | hours | ||
+ | **Labor Directive Easy ([[Image:Difficulty-die.png|18px]]) Computers check 8 hours | ||
+ | |||
+ | *Build Astromech | ||
+ | **Specialist Chassis 4,500cr/3 Daunting ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) Mechanics check 56 hours | ||
+ | **Navigation Directives Hard ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) Computers check 24 hours | ||
+ | |||
==Known Schematic== | ==Known Schematic== | ||
Energy Pistol Ranged Weapon | Energy Pistol Ranged Weapon |
Revision as of 15:34, 5 April 2018
Kezi Nemm
|
Species: Chadra Fan • Career: Technician • Specializations: Slicer (1st), Force Emergent (2nd), Modder (3rd) Motivations: Relationships: Comrades Morality: 57 |
Characteristics
|
Brawn | 1 | Agility | 3 | Intellect | 3 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
|
Talents
|
Codebreaker 5, Bypass Security 5,Technical Aptitude 5, Defensive Slicing 10, Uncanny Senses 5, Indistinguishable 5, Slight of Mind 10 |
The Force
|
Force Rating: 1 |
Force Powers: Manipulate |
Combat
|
Soak: 3 • Armor: 0 Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 10 • Strain Threshold: 14 (10) |
Weapons
|
Experience Points
|
Earned: (Racial 90 • Bonus 60 • Current Game 44) |
Spent Experience
|
190 Spent (4 Unspent) |
Uh, we had a slight weapons malfunction, but uh… everything’s perfectly all right now. We’re fine. We’re all fine here now, thank you. Uh, how are you?
-Han
Background
Kezi was born into a clan of mechanics and tinkerers, which is to say the whole race, but specifically his clan worked with the humans on Chad to maintain their ships and equipment.
From an early age Kezi showed a particularly strong aptitude to mechanics and computers, even more so than other members of his tribe. The clan elders noticed that his ability went beyond normal ability. Born during the Clone Wars, and in the Outer Rim, there was never really any chance for him to get tested by the Jedi as a force sensitive so he was never brought to the attention of the temple, the elders suspected he had Force ability. With the eradication of the Jedi following the Clone Wars is was decided that his aptitude should be hidden from the humans on Chad.
As he grew up he was kept separate from the humans but still worked on their equipment, just not when they were around. He learned to slice into their computers and get information on the galaxy at large from their data terminals. He grew up hearing stories of the Clone Wars, and later the takeover of the Empire. He longed to see these far off planets and species. His opportunity wouldn't come until his adolescence, and then at a great cost.
In the year 10 IC the Fifth Great Death Wave happened. A major ground quake occurred, causing massive tsunamis to rise up planet wide, wiping out most of the Chandra-Fan and their culture. Most of his clan survived thanks to the help of the human settlers, who lived on fleet barges and were able to shelter them. Their civilization lost his people took to the stars to find a new, dryer, home. Kezi's clan joined up with a trade ship along the outer edge of the Outer Rim, which took them along the edges of Hutt space and eventually led them to Tatooine. His clan found Tatooine to be a great place for work, machines did not like the desert planet and were always breaking down, they had a new purpose.
It was on Tatooine that Kezi started his life as a resistance fighter (unbeknownst to him). He was sent to help a ship that had hired his clan out for repairs, the mostly Twi'lek crew had lost their engineer and astromech in some sort of conflict and needed to get their ship repaired and off planet as soon as possible. Something about this crew and this ship pulled to him, and he knew this was where he was supposed to be. He fixed their ship in record time, much to the surprise of the captain, and they were able to leave Tatooine sooner than anticipated, with a new mechanic on board. The crew turned out to be members of the Free Ryloth movement, fighting against the Imperial governance of their planet. Kezi joined their ranks as a mechanic and occasional slicer. After a few months working with the rebels, he was tapped as a resource by a Fulcrum to join the Phoenix Squadron as a mechanic where he has spent the last year or so. Unbeknownst to him, his force use has been discovered by a few of the rebels and has been brought to the attention of the Fulcrum.
Motivation
- Friendships
- Comrades
- As a Chadra-Fan Kezi tends to see all his shipmates/teammates/co-workers as friends and will go out of his way to help them. Even when they don't realize they need help. He will typically do this by 'fixing' or upgrading their equipment for them, even if they don't ask him to. Alter or erase their records in Imperial databases. Anything that he can do to make things better for them. Kezi really isn't a fighter, so this is how he supports the people he calls friends.
Downtime Actions
Abby quotes - Sedatives administered. Lethal overdose possible.
Conflict
- Current Game
- Next Game
Weapons & Gear
Encumbrance Threshold: 4/6
- Slicer Gear
- Slicers use their Formidable talents to gain access and control of computers, and items such as these are their main tools. Their main weapons are highly customized [usually to illegal degrees] computers of their own, filled with the latest decryption software, codebreakers, and data probes. Other items might include false credit chips for accessing the accounts of others or modifying monetary levels. But like slicers themselves, their tools are unique; often a slicer can identify another slicer simply by inspecting the electronic fingerprints his tools leave behind.
- Cost: 500 Enc: 2 Rarity: 4
- 6 Data Spikes - Once per round, a character with a dataspike may expend it to attempt to disable a security program as a maneuver [rather than an action]. Reduce the difficulty of the subsequent Computers check to disable the program by 2, to a minimum of Simple [-]. After one use, the dataspike burns out and becomes useless.
- Signature Modulation Pad - Add to checks attempting to acquire the user's slicing signature, such as the Trace User action.
- Mechanic's Utility Suit
- Not so much armor as an adaptation applied to the rugged clothing common to Technicians on the go, a utility suit is bedecked with pockets, attachment hooks, and gear straps. The shape of the suit varies based on the creator, although retail models tend to resemble dusters or trenchcoats over a pocket-festooned apron. The wearer counts as having a tool kit.
- Defense: 0 Soak: 2 Price: 1,175 Encumbrance: 5(2) Hard Points: 1 Rarity: 3
- 2 Emergency Repair Packs
- Com-link
Loot and Stuff
- Subtract from reward
- Loots to be decided on
- 7 sets elecro binoculars 250cr each
- 2 arakyd ind. recon remotes 250cr each
- 10 surveillance taggers 165cr each (R)
- 4 datapads 75cr each
- 8 dataspikes 100cr each (R)
- 2 comm jammers 400cr each
- 10 PTP links 100cr each
- Ship Inventory
- 2 Spare Comlink
- Holomessenger system
- 2 Blaster Rifles - 900/450 Credits Ranged [Heavy]Damage: 9 Critical: 3 Range: Long Encumbrance: 4 HP: 4 Special: Stun Setting
- 400 Credits of data to fence
- 1400 Credits of Trade Goods
- 250 Credits worth of Medical/Security equipment
- 3700 Credits
- Crafting Resource
- Basic Shipboard workshop
- 1775 Credits worth of armor components
- 3050 Credits worth of weapon components
- 1300 Credits worth of electronic components
Talents
Racial
- Acute Senses
- Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to from their Perception checks.
- Special Abilities
- Chadra-Fan are smaller than average and count as silhouette 0. Chadra-Fan begin the game with one rank in Mechanics.
Languages
- Languages
- Shyriiwook (wookiee)
- Chadra-Fan
Technician/Slicer
- Codebreaker - 5 XP
- Remove per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of check to break codes or decrypt communications by 1.
- Technical Aptitude - 5 XP
- Reduce time needed to complete Computer-related tasks by 25% per rank in Technical Aptitude.
- Bypass Security - 5 XP
- Remove per rank of Bypass Security from checks made to disable a security device or open a locked door.
- Defensive Slicing - 10 XP
- When defending computer systems, add per rank of Defensive Slicing to opponents' checks.
Technician/Modder
- Tinkerer - 5 XP
- May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Force-Sensitive Emergent
- Uncanny Senses - 5 XP
- Add per rank of Uncanny Senses to all Perception checks.
- Indistinguishable - 5 XP
- Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
- Sleight of Mind - 10 XP
- Add to all Stealth checks unless the opposition is immune to Force powers.
- Grit - 15 XP
- +1 Strain threshold
Manipulate Force Power
- Basic Power 10 XP
- The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
- The Force user may spend to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
- Control 5 XP
- Ongoing effect. Commit . One damaged weapon or item counts as being undamaged.
- Control 5 XP
- When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend to gain or (user's choice) on the check
- Control 10 XP
- Ongoing Effect. Commit increase the system strain threshold of 1 vehicle or starship at engaged range by 3 per committed.
- Control 10 XP
- The user may spend to heal a number of wounds equal to his Intellect in an engaged droid.
Experience Expenditures
Starting XP 150 (90 Racial/10 Middle Morality/50 Bonus)
- 20 XP - Willpower 1->2
- 10 XP - Force Sensitive Emergent Specialization
- 5 XP - Codebreaker (Technician/Slicer)
- 10 XP - Defensive Slicing (Technician/Slicer)
- 5 XP - Technical Aptitude (Technician/Slicer)
- 5 XP - Bypass Security (Technician/Slicer)
- 5 XP - Uncanny Senses (Force Emergent)
- 5 XP - Indistinguishable (Force Emergent)
- 10 XP - Slight of Mind (Force Emergent)
- 10 XP - Modder Specialization
- 10 XP - Manipulate Basic Force Power
- 5 XP - Gunnery 0->1
End Character Creation XP
- 15 XP - Mechanics 2->3
- 15 XP - Computers 2->3
- 5 XP - Manipulate Control
- 10 XP - Manipulate Control
- 5 XP - Tinkerer (Technician/Modder)
Begin Campaign XP
- 5 XP - Astrogation 0->1
- 10 XP - Manipulate Control
- 15 XP - Grit (Force Emergent)
- 10 XP - Manipulate Control
Goals
- Find a decommissioned or damaged/abandoned Droideka combat droid to convert into a personal vehicle/gunnery platform.
To Do List
- Craft AB-4 a new pistol
hours
- Build Astromech
Known Schematic
Energy Pistol Ranged Weapon
Personages
Iafaf Synko Engineering Chief • Phoenix Cell Chief Synko is the head of the Phoenix Cel engineers, and it was he who recruited you from the Free Ryloth cell you escaped Tatooine with. Though he was usually fairly gruff with his subordinates, he always seemed to be delighted and curious about your myriad projects. | |
Ooc'rena Yunn Quartermaster • Free Ryloth Movement It was Ooc'rena who first recruited you for your help, and the one who found you when you accidentally stowed away on the Twi'lek resistance ship. She always looked out for you during your time there, mostly by ensuring the people left you alone to tinker as you liked. |