Difference between revisions of "Kezi Nemm"

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*Build Helper Droids x5
 
*Build Helper Droids x5
**Monotask Chassis 600cr/2 Average ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) Mechanics check 24
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**Monotask Chassis 600cr/2 Average ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) Mechanics check 24 hours
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**Labor Directive Easy ([[Image:Difficulty-die.png|18px]]) Computers check 8 hours
 
**Labor Directive Easy ([[Image:Difficulty-die.png|18px]]) Computers check 8 hours
  

Revision as of 15:34, 5 April 2018

Kezi Nemm
Kezi Nemm.jpg
Species: Chadra Fan • Career: Technician • Specializations: Slicer (1st), Force Emergent (2nd), Modder (3rd)
Motivations: Relationships: Comrades

Morality: 57
Emotional Strengths: Enthusiasm
Emotional Weaknesses: Recklessness
Duty:Support Duty rating: 17

Characteristics
Brawn 1 Agility 3 Intellect 3
Cunning 2 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) 1(C) Spacer2.jpg Athletics (Brn) -
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) 3(C/S) Spacer2.jpg Cool (Prs) -
Coordination (Agl) -(C) Spacer2.jpg Deception (Cun) -
Discipline (Will) -(C) Spacer2.jpg Leadership (Prs) -
Mechanics (Int) 3(R/C) Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 1(C)
Pilot:Planetary (Agl) -(C) Spacer2.jpg Pilot:Space (Agl) -(S)
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) 1(S) Spacer2.jpg Streetwise (Cun) -(S)
Survival (Cun) - Spacer2.jpg Vigilance (Will) -
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) 1(S)
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -(S)
Lore (Int) - Spacer2.jpg Outer Rim (Int) 1(C)
Underworld (Int) -(S) Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Codebreaker 5, Bypass Security 5,Technical Aptitude 5, Defensive Slicing 10, Uncanny Senses 5, Indistinguishable 5, Slight of Mind 10
The Force
Force Rating: 1
Force Powers: Manipulate
Combat
Soak: 3 • Armor: 0
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 10 • Strain Threshold: 14 (10)
Weapons
Experience Points
Earned: (Racial 90 • Bonus 60 • Current Game 44)
Spent Experience
190 Spent (4 Unspent)

Uh, we had a slight weapons malfunction, but uh… everything’s perfectly all right now. We’re fine. We’re all fine here now, thank you. Uh, how are you?
-Han

Background

Kezi was born into a clan of mechanics and tinkerers, which is to say the whole race, but specifically his clan worked with the humans on Chad to maintain their ships and equipment.

From an early age Kezi showed a particularly strong aptitude to mechanics and computers, even more so than other members of his tribe. The clan elders noticed that his ability went beyond normal ability. Born during the Clone Wars, and in the Outer Rim, there was never really any chance for him to get tested by the Jedi as a force sensitive so he was never brought to the attention of the temple, the elders suspected he had Force ability. With the eradication of the Jedi following the Clone Wars is was decided that his aptitude should be hidden from the humans on Chad.

As he grew up he was kept separate from the humans but still worked on their equipment, just not when they were around. He learned to slice into their computers and get information on the galaxy at large from their data terminals. He grew up hearing stories of the Clone Wars, and later the takeover of the Empire. He longed to see these far off planets and species. His opportunity wouldn't come until his adolescence, and then at a great cost.

In the year 10 IC the Fifth Great Death Wave happened. A major ground quake occurred, causing massive tsunamis to rise up planet wide, wiping out most of the Chandra-Fan and their culture. Most of his clan survived thanks to the help of the human settlers, who lived on fleet barges and were able to shelter them. Their civilization lost his people took to the stars to find a new, dryer, home. Kezi's clan joined up with a trade ship along the outer edge of the Outer Rim, which took them along the edges of Hutt space and eventually led them to Tatooine. His clan found Tatooine to be a great place for work, machines did not like the desert planet and were always breaking down, they had a new purpose.

It was on Tatooine that Kezi started his life as a resistance fighter (unbeknownst to him). He was sent to help a ship that had hired his clan out for repairs, the mostly Twi'lek crew had lost their engineer and astromech in some sort of conflict and needed to get their ship repaired and off planet as soon as possible. Something about this crew and this ship pulled to him, and he knew this was where he was supposed to be. He fixed their ship in record time, much to the surprise of the captain, and they were able to leave Tatooine sooner than anticipated, with a new mechanic on board. The crew turned out to be members of the Free Ryloth movement, fighting against the Imperial governance of their planet. Kezi joined their ranks as a mechanic and occasional slicer. After a few months working with the rebels, he was tapped as a resource by a Fulcrum to join the Phoenix Squadron as a mechanic where he has spent the last year or so. Unbeknownst to him, his force use has been discovered by a few of the rebels and has been brought to the attention of the Fulcrum.

Motivation

Friendships
Comrades
As a Chadra-Fan Kezi tends to see all his shipmates/teammates/co-workers as friends and will go out of his way to help them. Even when they don't realize they need help. He will typically do this by 'fixing' or upgrading their equipment for them, even if they don't ask him to. Alter or erase their records in Imperial databases. Anything that he can do to make things better for them. Kezi really isn't a fighter, so this is how he supports the people he calls friends.

Downtime Actions

Abby quotes - Sedatives administered. Lethal overdose possible.

Conflict

Current Game
Next Game

Weapons & Gear

Encumbrance Threshold: 4/6

Slicer Gear
Slicers use their Formidable talents to gain access and control of computers, and items such as these are their main tools. Their main weapons are highly customized [usually to illegal degrees] computers of their own, filled with the latest decryption software, codebreakers, and data probes. Other items might include false credit chips for accessing the accounts of others or modifying monetary levels. But like slicers themselves, their tools are unique; often a slicer can identify another slicer simply by inspecting the electronic fingerprints his tools leave behind.
Cost: 500 Enc: 2 Rarity: 4
6 Data Spikes - Once per round, a character with a dataspike may expend it to attempt to disable a security program as a maneuver [rather than an action]. Reduce the difficulty of the subsequent Computers check to disable the program by 2, to a minimum of Simple [-]. After one use, the dataspike burns out and becomes useless.
Signature Modulation Pad - Add Setback-die.pngSetback-die.png to checks attempting to acquire the user's slicing signature, such as the Trace User action.
Mechanic's Utility Suit
Not so much armor as an adaptation applied to the rugged clothing common to Technicians on the go, a utility suit is bedecked with pockets, attachment hooks, and gear straps. The shape of the suit varies based on the creator, although retail models tend to resemble dusters or trenchcoats over a pocket-festooned apron. The wearer counts as having a tool kit.
Defense: 0 Soak: 2 Price: 1,175 Encumbrance: 5(2) Hard Points: 1 Rarity: 3
2 Emergency Repair Packs
Com-link


Loot and Stuff

Subtract from reward
Loots to be decided on
7 sets elecro binoculars 250cr each
2 arakyd ind. recon remotes 250cr each
10 surveillance taggers 165cr each (R)
4 datapads 75cr each
8 dataspikes 100cr each (R)
2 comm jammers 400cr each
10 PTP links 100cr each
Ship Inventory
2 Spare Comlink
Holomessenger system
2 Blaster Rifles - 900/450 Credits Ranged [Heavy]Damage: 9 Critical: 3 Range: Long Encumbrance: 4 HP: 4 Special: Stun Setting
400 Credits of data to fence
1400 Credits of Trade Goods
250 Credits worth of Medical/Security equipment
3700 Credits
Crafting Resource
Basic Shipboard workshop
1775 Credits worth of armor components
3050 Credits worth of weapon components
1300 Credits worth of electronic components

Talents

Racial

Acute Senses
Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to Setback-die.pngSetback-die.png from their Perception checks.
Special Abilities
Chadra-Fan are smaller than average and count as silhouette 0. Chadra-Fan begin the game with one rank in Mechanics.

Languages

Languages
Shyriiwook (wookiee)
Chadra-Fan

Technician/Slicer

Codebreaker - 5 XP
Remove Setback-die.png per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of check to break codes or decrypt communications by 1.
Technical Aptitude - 5 XP
Reduce time needed to complete Computer-related tasks by 25% per rank in Technical Aptitude.
Bypass Security - 5 XP
Remove Setback-die.png per rank of Bypass Security from checks made to disable a security device or open a locked door.
Defensive Slicing - 10 XP
When defending computer systems, add Setback-die.png per rank of Defensive Slicing to opponents' checks.

Technician/Modder

Tinkerer - 5 XP
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.

Force-Sensitive Emergent

Uncanny Senses - 5 XP
Add Boost-die.png per rank of Uncanny Senses to all Perception checks.
Indistinguishable - 5 XP
Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Sleight of Mind - 10 XP
Add Boost-die.png to all Stealth checks unless the opposition is immune to Force powers.
Grit - 15 XP
+1 Strain threshold

Manipulate Force Power

Basic Power 10 XP
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend EitherForce-result.png to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Control 5 XP
Ongoing effect. Commit Force-die.png. One damaged weapon or item counts as being undamaged.
Control 5 XP
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend EitherForce-result.png to gain Success-result.png or Advantage-result.png (user's choice) on the check
Control 10 XP
Ongoing Effect. Commit Force-die.png increase the system strain threshold of 1 vehicle or starship at engaged range by 3 per Force-die.png committed.
Control 10 XP
The user may spend EitherForce-result.png to heal a number of wounds equal to his Intellect in an engaged droid.

Experience Expenditures

Starting XP 150 (90 Racial/10 Middle Morality/50 Bonus)

  • 20 XP - Willpower 1->2
  • 10 XP - Force Sensitive Emergent Specialization
  • 5 XP - Codebreaker (Technician/Slicer)
  • 10 XP - Defensive Slicing (Technician/Slicer)
  • 5 XP - Technical Aptitude (Technician/Slicer)
  • 5 XP - Bypass Security (Technician/Slicer)
  • 5 XP - Uncanny Senses (Force Emergent)
  • 5 XP - Indistinguishable (Force Emergent)
  • 10 XP - Slight of Mind (Force Emergent)
  • 10 XP - Modder Specialization
  • 10 XP - Manipulate Basic Force Power
  • 5 XP - Gunnery 0->1

End Character Creation XP

  • 15 XP - Mechanics 2->3
  • 15 XP - Computers 2->3
  • 5 XP - Manipulate Control
  • 10 XP - Manipulate Control
  • 5 XP - Tinkerer (Technician/Modder)

Begin Campaign XP

  • 5 XP - Astrogation 0->1
  • 10 XP - Manipulate Control
  • 15 XP - Grit (Force Emergent)
  • 10 XP - Manipulate Control

Goals

  • Find a decommissioned or damaged/abandoned Droideka combat droid to convert into a personal vehicle/gunnery platform.

center=left center=bottom

To Do List

  • Craft AB-4 a new pistol
    • Energy Pistol 200cr/3 Average (Difficulty-die.pngDifficulty-die.png) Mechanics check (have schematic x1) 12 hours
  • Craft Blaster for me
    • Heavy Energy Rifle (R) 1,000/6 Daunting (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) Mechanics check 24 hours
  • Build Helper Droids x5
    • Monotask Chassis 600cr/2 Average (Difficulty-die.pngDifficulty-die.png) Mechanics check 24 hours
    • Labor Directive Easy (Difficulty-die.png) Computers check 8 hours
  • Build Astromech
    • Specialist Chassis 4,500cr/3 Daunting (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) Mechanics check 56 hours
    • Navigation Directives Hard (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) Computers check 24 hours

Known Schematic

Energy Pistol Ranged Weapon

Personages

Iafaf-synko.jpg
Iafaf Synko
Engineering Chief • Phoenix Cell
Chief Synko is the head of the Phoenix Cel engineers, and it was he who recruited you from the Free Ryloth cell you escaped Tatooine with. Though he was usually fairly gruff with his subordinates, he always seemed to be delighted and curious about your myriad projects.
Oocrena-yunn.jpg
Ooc'rena Yunn
Quartermaster • Free Ryloth Movement
It was Ooc'rena who first recruited you for your help, and the one who found you when you accidentally stowed away on the Twi'lek resistance ship. She always looked out for you during your time there, mostly by ensuring the people left you alone to tinker as you liked.