Difference between revisions of "SW Explosive Compounds"

From OakthorneWiki
Jump to navigationJump to search
Line 15: Line 15:
 
|'''Blast Radius'''
 
|'''Blast Radius'''
 
|'''Special'''
 
|'''Special'''
 +
|'''Notes'''
 
|'''Sourcebook'''
 
|'''Sourcebook'''
  
Line 25: Line 26:
 
|Long Personal Scale
 
|Long Personal Scale
 
|
 
|
 +
|If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls.
 
|FO41
 
|FO41
  
Line 34: Line 36:
 
|50/2
 
|50/2
 
|Short
 
|Short
 +
|
 
|
 
|
 
|FO41
 
|FO41
Line 45: Line 48:
 
|Engaged
 
|Engaged
 
|
 
|
 +
|Additional charges do not increase the difficulty of the check
 
|FO41
 
|FO41
  
Line 55: Line 59:
 
|Medium
 
|Medium
 
|Concussive 1, Knockdown
 
|Concussive 1, Knockdown
 +
|If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Concussive value by one per each additional charge.
 
|FO41
 
|FO41
  
Line 65: Line 70:
 
|Engaged
 
|Engaged
 
|Breach 1, Vicious 1
 
|Breach 1, Vicious 1
 +
|Breach and Vicious values increase by one per each additional charge.
 
|FO41
 
|FO41
 
|}
 
|}
Line 70: Line 76:
 
<br>
 
<br>
  
'''Baradium Charge''' - If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls. <br>
 
'''Detonite''' - <br>
 
'''Flex-5 Detonite Tape''' - Additional charges do not increase the difficulty of the check <br>
 
'''Fuel-Air Bomb''' - If user generates [[Image:Despair-result.png|12px]] on check the device detonates immediately, dealing all damage. Concussive value by one per each additional charge.<br>
 
'''Shaped Charge''' - Breach and Vicious values increase by one per each additional charge.
 
  
 
|-
 
|-

Revision as of 17:15, 6 April 2018

Explosive Compounds

Sources: FO (Fully Operational)

  • Unless stated otherwise, one charge of compound is 1 kilo of materials.
  • Explosive compounds require a Mechanics Easy (Difficulty-die.png) to set, with the difficulty increasing by one per addition charge
  • Any additional Success-result.png generated on the roll increases the base damage by one per Success-result.png


Name Base Dam Add Dam Encumb Cost&Rarity Blast Radius Special Notes Sourcebook
Baradium Charge 3 Planetary +1 Planetary 2 (R)750/5 Long Personal Scale If user generates Despair-result.png on check the device detonates immediately, dealing all damage. Anything engaged with the device adds +50 to critical injury or critical hit rolls. FO41
Detonite 15 +10 2 50/2 Short FO41
Flex-5 Detonite Tape 5 +2 1 30/4 Engaged Additional charges do not increase the difficulty of the check FO41
Fuel-Air Bomb 9 +10 3 150/2 Medium Concussive 1, Knockdown If user generates Despair-result.png on check the device detonates immediately, dealing all damage. Concussive value by one per each additional charge. FO41
Shaped Charge 15 +5 2 500/4 Engaged Breach 1, Vicious 1 Breach and Vicious values increase by one per each additional charge. FO41




|- |x |x |x |x |x |x |x |x