Difference between revisions of "K-IG-4n"
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|Survival= -(C) | |Survival= -(C) | ||
|Vigilance= 2(S) | |Vigilance= 2(S) | ||
− | |Talents= Body Guard (x2), Improved Body Guard, Toughened (x3), Moving Target, Conditioned, Dedication | + | |Talents= Enduring, Body Guard (x2), Improved Body Guard, Toughened (x3), Moving Target, Conditioned, Dedication |
|ForcePowers= - | |ForcePowers= - | ||
|Soak=4 | |Soak=4 | ||
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<u><big>'''Soldier/Vanguard'''</big></u> | <u><big>'''Soldier/Vanguard'''</big></u> | ||
− | ; | + | ;Body Guard (2 Ranks - 5 XP, 15 XP) |
+ | :Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater thank ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. | ||
+ | ;Toughened (3 Ranks - 5 XP, 10 XP, 15 XP) | ||
+ | :Gain +2 wound threshold. | ||
+ | ;Moving Target (10 XP) | ||
+ | :In the character has already acted this round, increase ranged defense by 1 per rank of Moving Target. | ||
+ | ;Conditioned (15 XP) | ||
+ | :Remove [[Image:Setback-die.png|18px]] per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from failing by 1 per rank of Conditioned. | ||
+ | ;Improved Body Guard (20 XP) | ||
+ | :Once per session, when an ally protected by the Body Guard manuever suffers a hit, suffer the hit instead. | ||
+ | ;Dedication (25 XP, Agility) | ||
+ | :Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | ||
==Experience Expenditures== | ==Experience Expenditures== |
Revision as of 02:27, 4 July 2018
K-IG-4n (Keigan)
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Species: Droid • Career: Soldier • Specializations: Vanguard Motivations: xxx Duty: xx (x) |
Characteristics
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Brawn | 3 | Agility | 4 | Intellect | 1 |
Cunning | 1 | Willpower | 3 | Presence | 2 |
Skills
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Talents
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Enduring, Body Guard (x2), Improved Body Guard, Toughened (x3), Moving Target, Conditioned, Dedication |
The Force
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Force Rating: - |
Force Powers: - |
Combat
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Soak: 4 • Armor: xx Ranged Defense: x • Melee Defense: x Wound Threshold: 19 • Strain Threshold: 13 |
Weapons
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x |
Experience Points
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Earned: 0 (Racial 175• PreGame 50 • Current Game 115) |
Spent Experience
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340 (Unspent: 0) |
Background
Motivation
Weapons & Gear
Encumbrance Threshold: 0/8
Talents
Racial
- Droid
- Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons.
- Droids have a cybernetic implant cap of 6 instead of their Brawn rating.
- Enduring
- The character gains + 1 soak value per rank of Enduring
Soldier/Vanguard
- Body Guard (2 Ranks - 5 XP, 15 XP)
- Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater thank ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
- Toughened (3 Ranks - 5 XP, 10 XP, 15 XP)
- Gain +2 wound threshold.
- Moving Target (10 XP)
- In the character has already acted this round, increase ranged defense by 1 per rank of Moving Target.
- Conditioned (15 XP)
- Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from failing by 1 per rank of Conditioned.
- Improved Body Guard (20 XP)
- Once per session, when an ally protected by the Body Guard manuever suffers a hit, suffer the hit instead.
- Dedication (25 XP, Agility)
- Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Experience Expenditures
Starting XP: 225 (175 Racial/50 Bonus)
Campaign Catch-up XP 115
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Begin Campaign XP |