Difference between revisions of "Ludvig Trindle"

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(Created page with "{{DND5CharacterSheet |Image=center|350 px |CharacterName=Ludvig "Twokey" Trindle |Race=RACE |Class=CLASS (TYPE) |Background=BACKGROUND |Alignment=A...")
 
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==Traits==
 
==Traits==
 
===Racial Traits===
 
===Racial Traits===
x
+
Artificiers' Lore: I gain twice my proficiency bonus on history checks when technology or gadgets are involved.
 +
 
 +
Darkvision: Out to a distance of 60', I can see through nonmagical darkness. Sadly, this vision is monochromatic.
 +
 
 +
Gnomish Cunning: Due to my superior gnomish wits, I gain advantage on Int, Wis, and Cha saves against magic.
 +
 
 +
Tinker: I can, with 10gp worth of parts, create small gadgets and tools. These tools must be maintained daily, or they will cease to work.
 
===Class Traits===
 
===Class Traits===
x
+
Expertise: I have honed my skills in Investigation, as well as with my thieves' tools, and gain twice the usual proficiency bonus when using them.
 +
 
 +
Sneak Attack: Once per turn, if I have advantage against an enemy, or if I'm sneaky, or if they're busy fighting someone else, I can add 1d6 damage to my attack against them.
 
===Specialty Traits===
 
===Specialty Traits===
x
+
My mom thinks I'm a snappy dresser.
 
===Background Traits===
 
===Background Traits===
x
+
Artisan of the Guild of Locksmiths & Finesmiths
 +
 
 
==Feats==
 
==Feats==
 
x
 
x

Revision as of 21:29, 5 January 2020

Ludvig "Twokey" Trindle
Ludvig-twokey.jpg
Race: RACE, Class: CLASS (TYPE)
Background: BACKGROUND, Alignment: ALIGNMENT
Patron Deity: DEITY
Factions: FACTIONS
Ability Scores
Strength x (+x), Dexterity x (+x), Constitution x (+x);
Intelligence x (+x), Wisdom x (+x), Charisma x (+x)
Proficiencies
Bonus: x
Saving Throws: XXX & XXX
Skills: SKILLS
Tools: TOOLS
Languages: Common, OTHER LANG
Armor: ARMOR PROF
Weapons: WEAPON PROF
Traits
TRAITS
Feats
FEATS
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: XX ft
Hit Points: XXX, Hit Dice: xdx
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

words -Attribution

Traits

Racial Traits

Artificiers' Lore: I gain twice my proficiency bonus on history checks when technology or gadgets are involved.

Darkvision: Out to a distance of 60', I can see through nonmagical darkness. Sadly, this vision is monochromatic.

Gnomish Cunning: Due to my superior gnomish wits, I gain advantage on Int, Wis, and Cha saves against magic.

Tinker: I can, with 10gp worth of parts, create small gadgets and tools. These tools must be maintained daily, or they will cease to work.

Class Traits

Expertise: I have honed my skills in Investigation, as well as with my thieves' tools, and gain twice the usual proficiency bonus when using them.

Sneak Attack: Once per turn, if I have advantage against an enemy, or if I'm sneaky, or if they're busy fighting someone else, I can add 1d6 damage to my attack against them.

Specialty Traits

My mom thinks I'm a snappy dresser.

Background Traits

Artisan of the Guild of Locksmiths & Finesmiths

Feats

x

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x