Implant
|
Effects
|
Cost & Rarity
|
Sourcebook
|
Adrenal Implant
|
Gain 1 rank of Rapid Recovery talent.
|
2250cr/5
|
LoNH106
|
Appraiser's Eye
|
Gain automatic on Negotiation or Streetwise checks to buy or sell items.
|
700cr/7
|
FC48
|
Biofeedback Regulator
|
Organics only. Increases cybernetic implants cap by 2. Does not take up any implant slots. May only be installed once.
|
3000cr/8
|
SM49
|
Cortex Bomb
|
Internal cerebral bombs that kill the bearer instantly when they speak, hear, or see a pre-determined code word or signal. The detonation is entirely internal, and rarely causes much visible damage.
|
1200cr/6R
|
CaM44
|
Cybernetic Arms (Mod V and VI)
|
Mod V: Replacement grants +1 Brawn when using that arm. Mod VI: Replacement grants +1 Agility when using that arm.
|
10,000cr/6
|
AoRCore187, EoECore173, FaDCore182
|
Cybernetic Brain Implant
|
Gain +1 Intellect, plus inbuilt comlink and computer access link.
|
10,000cr/6
|
AoRCore187, EoECore173, FaDCore182
|
Cybernetic Cavity
|
Gain 1 rank of Hidden Storage talent, within own body.
|
775cr/3R
|
FC48
|
Cyber Disguise
|
Systems that allow change of bodily features. Counts as a disguise kit, plus grants +2 ranks of Indistinguishable talent. To mimic a specific target requires a thorough study and then a Deception () to set the disguise.
|
18,000cr/8R
|
CaM44
|
Cybernetic Eyes
|
Gain +1 Perception and Vigilance.
|
7500cr/6
|
AoRCore187, EoECore173, FaDCore182
|
Cybernetic Legs (Mod II and III)
|
Mod II: Replacement grants +1 Brawn when using legs. Mod III: Replacement grants +1 Agility when using legs.
|
10,000cr/6
|
AoRCore187, EoECore173, FaDCore182
|
Cybernetic Reflexes
|
Gain 1 rank of Rapid Reaction talent.
|
2750cr/5
|
LoNH106
|
Cybernetic Respirator
|
Gain 1 rank of Blooded talent, plus benefits of breath mask and respirator.
|
2000cr/4
|
LoNH106
|
Cybernetic Weapon Implant
|
Limb functions as a light blaster pistol, deployed as an incidental, and cannot be removed, dropped, or disarmed.
|
4000cr/7
|
AoRCore187, EoECore173
|
Cyberscanner Limb
|
Limb functions as a type of scanner; default is basic scanner for medium range. Include holographic display above limb. May be concealed by synthetic skin covering to disguise its function.
|
4000cr/7
|
AoRCore187, EoECore173, FaDCore182
|
Digital Lockpick
|
Gain 1 rank of the Bypass Security talent.
|
2750cr/5R
|
FC48
|
Escape Circuit
|
Droids only. Makes Difficulty to escape restraining bolt a Discipline ; may spend to overload and destroy restraining bolt.
|
1000cr/6R
|
SM49
|
Gank Comm Implant
|
Communicate with other implants via silent transmission of data.
|
250cr/7
|
LoNH106
|
Immune Implant
|
Gain +1 Resilience.
|
5000cr/6
|
AoRCore187, EoECore173
|
Implant Armor
|
Gain +1 Soak.
|
7500cr/6
|
AoRCore187, EoECore173
|
Implanted Cyberjack
|
Gain ability to decrease Difficulty of a Computers check once when disabling security device or slicing a computer system, by paying 2 Strain.
|
3750cr/6
|
LoNH106
|
Lockbreaker Hand
|
Hand packed with tools meant for bypassing common mechanical and electronic locks. Provides +1 rank of Bypass Security talent, and adds to Skulduggery and Computers checks made to defeat locks.
|
2200cr/6R
|
CaM44
|
Multi-Tool Hand
|
Hand packed with suite of basic tools. Acts as a tool kit.
|
650cr/4
|
CaM44
|
Networked Slicing Uplink
|
Droids only. Counts as slicing gear. When droid is slicing or assisting with slicing tasks, add to attempts to identify the slicer, such as by the Trace Slicer action.
|
1250cr/7R
|
SM49
|
Neural Recorder
|
Gain ability to make total recall via Discipline ; includes port to allow downloading of recorded information.
|
250cr/8
|
SM49
|
Neuromachine Interface
|
Gain ability to pilot a vehicle using Coordination instead of Pilot (Planetary) or Pilot (Space).
|
3500cr/6R
|
LoNH106
|
Neuro-Saav Cyborg/Droid Interface
|
Installed into a Cybernetic Brain Implant (does not take up its own slot); allows direct communication with droid brains, allowing access to hidden info. When attempting to access info droid does not wish to give up, upgrade Computers checks once.
|
600cr/4
|
SoR112
|
Pain Damper
|
Nerve implants that help overcome pain and fatigue. Upgrade ability of all checks made to resist pain or physical torture once.
|
1800cr/6
|
CaM44
|
Prosthetic Replacement (Limb)
|
Simple mechanical replacement identical in function to original limb.
|
2000cr/4
|
AoRCore187, EoECore173, FaDCore182
|
Prosthetic Replacement (Organ)
|
Simple mechanical replacement identical in function to original organ.
|
1000cr/4
|
AoRCore187, EoECore173, FaDCore182
|
Q-22 Retinal Tracker
|
Gain automatic on Ranged (Heavy) and Gunnery checks.
|
2500cr/6
|
LoNH106
|
Repulsor Fist
|
Gain weapon: Brawl • Dam 8 • Crit 3 • Concussive 1, Slow Firing 2
|
4750cr/7
|
LoNH106
|
Retinal Implant
|
Optic implants intended to fool retinal ID scanners. Can be programmed with up to six different retina patterns; Perception () check to study and add a new retina pattern to eye. Cool or Deception () test to fool a retina scanner, though more advanced may have a higher Difficulty. If scanner operator has reason to be suspicious, may require opposed Deception vs Computers test.
|
1250cr/6R
|
CaM44
|
Surge Override Switch
|
Gain ability to make a Discipline to reactivate cybernetics systems disabled by Ion damage or similar effects. Inflicts 2 Strain per system restarted. Cannot be disabled by ion weapons or overloaded by other means.
|
1000cr/6
|
SM49
|
Swift 78B Vessel Courier System
|
May store up to four datapads worth of information in discreet port hidden beneath synthflesh. Carrier has no access to information on the system.
|
5000cr/6
|
SoR112
|
Taggeco. CAAF-2 System Cybernetic Avionics Interface
|
Must have 1 rank in Pilot (Planetary) or Pilot (Space) Gain a +1 to Piloting skills when flying a vehicle.
|
8000cr/6
|
SoF101
|
Vessel Implant
|
Subdermal data storage implant consisting of high-capacity memstik with integrated power cell and data jack. Can only be sliced if user is incapacitated or implant removed.
|
900cr/4
|
CaM44
|
Vocal Emulator Implant
|
EFFECTS
|
1300cr/5
|
CaM44
|