Difference between revisions of "WoD Conditions"
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* '''Empathy:''' x | * '''Empathy:''' x | ||
* '''Expression:''' x | * '''Expression:''' x | ||
− | * '''Intimidation:''' ''Inflicting:'' [[Template:Condition-Apprehensive]] | + | * '''Intimidation:''' ''Inflicting:'' [[Template:Condition-Apprehensive|Apprehensive]], [[Template:Condition-Competitive|Competitive]] (taunts in competition) |
− | * '''Persuasion:''' ''Inflicting:'' [[Template:Condition-Avarice]] | + | * '''Persuasion:''' ''Inflicting:'' [[Template:Condition-Avarice|Avarice]] |
* '''Socialize:''' x | * '''Socialize:''' x | ||
* '''Streetwise:''' x | * '''Streetwise:''' x | ||
− | * '''Subterfuge:''' ''Inflicting:'' [[Template:Condition-Apprehensive]], [[Template:Condition-Avarice]] | + | * '''Subterfuge:''' ''Inflicting:'' [[Template:Condition-Apprehensive|Apprehensive]], [[Template:Condition-Avarice|Avarice]] |
===Other Sources=== | ===Other Sources=== | ||
+ | * '''Breaking Points:''' [[Template:Condition-Disquieted|Disquieted]] | ||
+ | * '''Mental Powers:''' [[Template:Condition-Disquieted|Disquieted]] | ||
+ | * '''Self-Inflicted:''' [[Template:Condition-Competitive|Competitive]] (competitive-natured) | ||
+ | * '''Strange Occurrences:''' [[Template:Condition-Disquieted|Disquieted]] | ||
− | + | [[Template:Condition-Addicted|Addicted]] • [[Template:Condition-Amnesia|Amnesia]] • • • [[Template:Condition-Bestial|Bestial]] • [[Template:Condition-Broken|Broken]] • • [[Template:Condition-Confused|Confused]] • [[Template:Condition-Cowed|Cowed]] • [[Template:Condition-Delusional|Delusional]] • [[Template:Condition-Demoralized|Demoralized]] • [[Template:Condition-Deprived|Deprived]] • • [[Template:Condition-Distracted|Distracted]] • [[Template:Condition-False Memories|False Memories]] • [[Template:Condition-Fixated|Fixated]] • [[Template:Condition-Frightened|Frightened]] • [[Template:Condition-Frustrated|Frustrated]] • [[Template:Condition-Fugue|Fugue]] • [[Template:Condition-Guilty|Guilty]] • [[Template:Condition-Humbled|Humbled]] • [[Template:Condition-Informed|Informed]] • [[Template:Condition-Inspired|Inspired]] • [[Template:Condition-Lost|Lost]] • [[Template:Condition-Madness|Madness]] • [[Template:Condition-Megalomaniacal|Megalomaniacal]] • [[Template:Condition-Misinformed|Misinformed]] • [[Template:Condition-Nightmares|Nightmares]] • [[Template:Condition-Oblivious|Oblivious]] • [[Template:Condition-Obsession|Obsession]] • [[Template:Condition-Pactkeeper|Pactkeeper]] • [[Template:Condition-Reluctant Aggressor|Reluctant Aggressor]] • [[Template:Condition-Shaken|Shaken]] • [[Template:Condition-Spooked|Spooked]] • [[Template:Condition-Steadfast|Steadfast]] • [[Template:Condition-Strained|Strained]] • [[Template:Condition-Worried|Worried]] | |
− | |||
− | [[Template:Condition-Addicted|Addicted]] • [[Template:Condition-Amnesia|Amnesia]] • | ||
Revision as of 07:58, 30 September 2022
Skill Conditions
Mental
- Academics: x
- Computer: x
- Crafts: x
- Investigation: x
- Medicine: x
- Occult: x
- Politics: x
- Science: x
Physical
- Athletics: x
- Brawl: 1 Willpower, plus Tilts
- Drive: x
- Firearms: 1 Willpower, plus Tilts
- Larceny: x
- Stealth: x
- Survival: x
- Weaponry: 1 Willpower, plus Tilts
Social
- Animal Ken: x
- Empathy: x
- Expression: x
- Intimidation: Inflicting: Apprehensive, Competitive (taunts in competition)
- Persuasion: Inflicting: Avarice
- Socialize: x
- Streetwise: x
- Subterfuge: Inflicting: Apprehensive, Avarice
Other Sources
- Breaking Points: Disquieted
- Mental Powers: Disquieted
- Self-Inflicted: Competitive (competitive-natured)
- Strange Occurrences: Disquieted
Addicted • Amnesia • • • Bestial • Broken • • Confused • Cowed • Delusional • Demoralized • Deprived • • Distracted • False Memories • Fixated • Frightened • Frustrated • Fugue • Guilty • Humbled • Informed • Inspired • Lost • Madness • Megalomaniacal • Misinformed • Nightmares • Oblivious • Obsession • Pactkeeper • Reluctant Aggressor • Shaken • Spooked • Steadfast • Strained • Worried
Physical Conditions
Arm Disability • Blind • Chronic Agony • Chronic Sickness • Deaf • Disabled • Exhausted • Glowing Health • Health Crisis • Illness • Intoxicated • Leg Disability • Lethargic • Mute • Narcoleptic • Radiation Poisoning • Squeamish
Social Conditions
Bonded • Charmed • Connected • Day Job/Store Owner • Dominated • Embarrassing Secret • Enthralled • Hunted • Leveraged • Marginalized • Mesmerized • Notoriety • Ominous • Person of Interest • Subservient • Swooning • Wanton • Ward
Crafting Conditions
Influence Conditions
Conditions inflicted by ephemeral entities.
Anchor • Claimed • Controlled • Familiar • Fettered • Materialized • Open • Possessed • Reaching • Resonant • Shadow Gate • Underworld Gate • Urged
Mage Conditions
- Attuned, from exceptional success on Mage Sight.
- Decisive Willed, from exceptional success on a Clash of Wills.
- Exarchal Dreams, for characters who receive omens from the Exarchs.
- Mystery Commands, for characters who have accepted service to the Exarchs, and receive commands from them.
- Obligation, for characters who gain additional Mana from oaths or vows.
- Pneuma-Souled, for newly-Awakened mages whose pneuma has not resolved into mana yet.
- Rampant, for mages who lose Wisdom and seek to use magic for everything.
- Soul Shocked, for mages whose subtle bodies are destroyed while outside their physical forms.
Mage Duel Conditions: Defeated • Triumphant
Paradox Conditions: Abyssal Backlash • Abyssal Imago • Abyssal Nimbus
Arcanum Conditions (Negative)
These are the results of Dramatic Failures on spellcasting rolls.
- Supernal Necrosis: Death
- Supernal Doom: Fate
- Supernal Static: Forces
- Supernal Disease: Life
- Supernal Erosion: Matter
- Supernal Madness: Mind
- Supernal Burn: Prime
- Supernal Slippage: Space
- Supernal Fury: Spirit
- Supernal Fugue: Time
Arcanum Conditions (Positive)
These are the results of Exceptional Successes on spellcasting rolls.
- Arcane Deadeye: ES: Aimed Spell • Gain 9-agains when making Aimed Spell test.
- (Arcanum) Adroitness: Use second Yantra reflexively
- (Arcanum) Aptitude: When using same Arcanum, also gain 9-Agains
- (Arcanum) Prosperity: Harvest Mana equal to successes (max Gnosis)
- (Arcanum) Puissance: Gain 2 Reaches in Arcanum
- (Arcanum) Refuge: Negate the first 2 points of Paradox in a pool
- Atlantean Glossolalia: ES: High Speech spell • When using High Speech, also gain 9-Agains for any spell
- Atlantean Virtue: ES: High Speech spell • When using High Speech, recover Willpower as though fulfilled Virtue
- Enduring Spell: Gain a free Duration Factor
- Mighty Spell: Gain a free Potency Factor
- Paradox Amnesia: ES: Spell that generated Paradox pool • Erase Paradox history in scene.
- Paradox Dissolution: ES: Spell that generated Paradox pool • Reduce Paradox pool by 1, can negate chance die.
- Ritual Efficacy: ES: Ritual spell • Increase Gnosis by 2 points for the purpose of determining Ritual Casting Time once
- Rote Improvisation: ES: Rote spell • Skill Substitution for Rote
- Supernal Regalia: ES: Spell using Dedicated Tool • Gain 9-agains for spell.
- Sweeping Spell: Gain a free Scale Factor
Soulless Conditions
Soulless => Enervated => Thrall
Not-Applicable for Mage Chronicle
Victorian Conditions
- Otherworldly: Briars-Lost
Shifter Conditions
Alpha • Balanced • Easy Prey • Feral • Ignis Fatuus • Invisible Predator • Leashed Wolf • Lost Tracker • Lunatic • Omega • Packbound • Rook-Crazed • Territorial • Unanchored • Untamed • Untraceable
Sacred Hunt Conditions
New Moon Hunt • Crescent Moon Hunt • Half Moon Hunt • Gibbous Moon Hunt • Full Moon Hunt
Hunter's Aspect Conditions
Downtime Conditions
Athletic • Diverted • Devoted • Hardworking • Sociable • Studious
Stages of Grief Conditions
Denial => Anger => Bargaining => Depression => Acceptance
Blank Template
xxx
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xxx Possible Sources: xxx Resolution: xxx Beats: xxx |
Condition Mechanics
- Grant an additional Social Maneuver with a given Skill during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given target during an interval, as long as it occurs within the area.
- Grant an additional Social Maneuver with a given goal during an interval, as long as it occurs within the area.
- Reduce exceptional successes of a given Skill from 5 to 3 while in the place.
- Restorative locale, granting recovery of Willpower as though fulfilling a Vice.
- Healing locale, granting additional roll on a Healing Interval while there.
- Exceptional successes grant specific Conditions.