Species
|
Brawn
|
Agility
|
Intellect
|
Cunning
|
Willpower
|
Presence
|
Wound Threshold
|
Strain Threshold
|
Starting XP
|
Special Abilities
|
Aleena
|
1
|
3
|
2
|
2
|
2
|
2
|
8 + Brawn
|
10 + Willpower
|
95 XP
|
•+1 Coordination (Can't go over 2) •Count as silhouette 0 •Sturdy Frame: One rank in Durable Talent
|
Anx
|
3
|
1
|
2
|
2
|
2
|
2
|
13 + Brawn
|
10 + Willpower
|
85 XP
|
•One rank in Kill with Kindness •Anatomical Knowledge: One rank in Lethal Blows •Mood Indicator: If crest is uncovered, character upgrades Deception check difficulty once
|
Aqualish
|
3
|
2
|
1
|
2
|
2
|
2
|
11 + Brawn
|
8 + Willpower
|
90 XP
|
•+1 Brawl (Can't go over 2) •Sub-Species Option:Must pick one ••Aquala:+1 Resilience -Remove due to cold or wet conditions ••Ualaq:+1 Survival or +1 Perception -Remove due to darkness, but impose to Perception for bright lights ••Quara:+1 Athletics or +1 Coercion -Remove when tracking through a natural environment
|
Arcona
|
1
|
2
|
2
|
2
|
3
|
2
|
10 + Brawn
|
10 + Willpower
|
100 XP
|
•+1 Vigilance (Can't go over 2) •Remove due to arid or hot environments •Mood Readers: Add to Charm or Negotiation checks
|
Bardottan
|
2
|
2
|
2
|
1
|
3
|
2
|
9 + Brawn
|
10 + Willpower
|
105 XP
|
•+1 Knowledge (Lore) (Can't go over 2)
|
Besalisk
|
3
|
1
|
2
|
1
|
2
|
2
|
12 + Brawn
|
7 + Willpower
|
85 XP
|
•+1 Resilience (Can't go over 2) •Additional Limbs: Multiple Arms, grant one additional free maneuver per turn. Can't exceed 2 per turn
|
Bothans
|
1
|
2
|
2
|
3
|
2
|
2
|
10 + Brawn
|
11 + Willpower
|
100 XP
|
•+1 Streetwise (Can't go over 2) •One rank of Convincing Demeanor
|
Caamasi
|
2
|
2
|
2
|
1
|
3
|
2
|
10 + Brawn
|
11 + Willpower
|
100 XP
|
•+1 Charm or Discipline (Can't go over 2) •Memnii: Once per game session can form a new Memnis for one scene or encounter. At any time may perfectly recall any memnis they have formed or witnessed, or share with another Caamasi or Force Senstivie.
|
Cerean
|
2
|
1
|
3
|
2
|
2
|
2
|
10 + Brawn
|
12 + Willpower
|
90 XP
|
•+1 Vigilance (Can't go over 2) •Binary Processing: Treat all Knowledge skills as career skills
|
Chadra-Fan
|
1
|
3
|
3
|
2
|
1
|
2
|
9 + Brawn
|
11 + Willpower
|
90 XP
|
•Silhouette 0 •+1 Mechanics (Can't go over 2) •Acute Senses: Remove up to from Perception checks
|
Chagrians
|
2
|
1
|
2
|
2
|
3
|
2
|
11 + Brawn
|
10 + Willpower
|
90 XP
|
•+1 Resilience (Can't go over 2) •Knowledge Specialization:One rank in Knowledge Specialization •Amphibious: Can breathe underwater without penalty and never suffer movement penalties for traveling through water.
|
Chevin
|
3
|
1
|
2
|
3
|
2
|
1
|
11 + Brawn
|
11 + Willpower
|
80 XP
|
•+1 Negotiation (Can't go over 2) •Advanced Olfaction:Add to Perception checks involving smell •Thick Hide:One rank of Durable
|
Chiss
|
2
|
2
|
3
|
2
|
2
|
1
|
10 + Brawn
|
10 + Willpower
|
100 XP
|
•+1 Cool (Can't go over 2) •Infravision: Remove up to to checks involving lighting conditions
|
Devaronian
|
2
|
2
|
2
|
3
|
2
|
1
|
11 + Brawn
|
10 + Willpower
|
95 XP
|
•+1 Survival or Deception (Can't go over 2) •Resilient Metabolism: Add automatic to all Resilience checks
|
Drall
|
1
|
1
|
4
|
2
|
2
|
2
|
8 + Brawn
|
12 + Willpower
|
90 XP
|
•+1 Knowledge (Education) (Can't go over 2) •Add to dice pool when providing skilled assistance
|
Dressellian
|
2
|
2
|
2
|
2
|
3
|
1
|
11 + Brawn
|
10 + Willpower
|
110 XP
|
•+1 Survival (Can't go over 2) •Primitive: Upgrade all difficulties of checks involving advanced technology. --Exceptions can be made for individual pieces of technology. --Can spend 10 XP at character creation to remove this penalty.
|
Droids
|
1
|
1
|
1
|
1
|
1
|
1
|
10 + Brawn
|
10 + Willpower
|
175 XP
|
•Do not each, sleep, breathe. Not affected by toxins or poisons. Cybernetic implant cap of 6. May train 6 career skills and 3 specialization skills. (One rank each) •Inorganic: One rank of Enduring. Special healing rules•Mechanical Being: Cannot become Force-Sensitives or use Force powers. Cannot be affected by mind-altering Force powers
|
Dug
|
2
|
3
|
2
|
2
|
2
|
1
|
9 + Brawn
|
8 + Willpower
|
90 XP
|
•+1 Brawl (Can't go over 2) •Born to Ride:One rank of Defensive Driving.
|
Duros
|
1
|
2
|
3
|
2
|
2
|
2
|
11 + Brawn
|
10 + Willpower
|
100 XP
|
•+1 Piloting (Space) (Can't go over 2) •Intuitive Navigation: May add to all Astrogation checks
|
Falleen
|
1
|
2
|
2
|
2
|
2
|
3
|
10 + Brawn
|
12 + Willpower
|
90 XP
|
•+1 Charm (Can't go over 2) •Beguiling Pheromones: Once per check, suffer 2 strain to upgrade ability checks for Charm, Deception, or Negotiation in short range. Only effects living sentient beings. No effect on targets wearing a breath mask or no respiratory system.
|
|
|
|
|
|
|
|
+ Brawn
|
+ Willpower
|
XP
|
• •:
|
|
|
|
|
|
|
|
+ Brawn
|
+ Willpower
|
XP
|
• •:
|
|
|
|
|
|
|
|
+ Brawn
|
+ Willpower
|
XP
|
• •:
|
|
|
|
|
|
|
|
+ Brawn
|
+ Willpower
|
XP
|
• •:
|