SW Tools Electronics

From OakthorneWiki
Revision as of 23:52, 15 February 2018 by Oakthorne (talk | contribs)
Jump to navigationJump to search

Sources: AoRCore (Age of Rebellion Core Rulebook) • DA (Desperate Allies) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Rulebook) • EtU (Enter the Unknown) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • SM (Special Modifications) • SoF (Suns of Fortune) • SoT (Stay on Target)

Item Effects Cost & Rarity Enc Sourcebook
Datapads & Databases
Consolidated Learning Systems Transliterator Handheld device that translates languages, including dialectic colloquialisms. Remove Setback-die.pngSetback-die.png from Charm, Coercion, or Negotiation checks that are added because of linguistic differences. 1200cr/3 1 DoH48
Cultural Etiquette Manual Set of guides for interacting with various species and/or cultures, in print or as data on a datapad. Those who study the manual before interacting with the group it applies to may add Advantage-result.png to social checks for interacting with them within the next day. 35cr/3 0 DA51
Datapad Small device combining communications device, holo messenger, handheld computer and personal database, usually with holographic interface devices and ability to connect to the HoloNet. All datapads can be encrypted, and usually have protocols that allow them to be wiped with codes sent from simple comlinks. 75cr/1 1 AoRCore187, EoECore183, FaDCore183
Data Goggles Goggles that provide AR display and input (via a small device on the wrist), providing information from units that can send data; they are most often connected to datapads to stream their data displays, but they can be connected to other detection devices as well. If using HoloNet or local data nodes, choose one Knowledge skill; during that encounter, gain Success-result.png to all checks made using that skill while wearing the data goggles. 250cr/1 1 DoH48
Hologoggles Training sim goggles that provide training and study in a given field. Choose a Skill and a rank, such as "the second rank of Ranged (Light) skill." After eight weeks of use (at a few hours a day), the user may purchase that rank as though the skill were a career skill. In order to advance beyond that, however, the user must purchase a new set with more difficult task settings. 6000cr/6 1 DoH48
Insider's Guide Printed or datapad publication describing a regional area, granting an automatic Advantage-result.png to find a specific location or service within the region covered. 25cr/2 0 DA51
Meren Data MDD-12 "Mercantiler" Datapad Datapad programmed with region-specific business information, including up-to-date exchange rates and common market prices for various goods, as well as links to stock markets and commodities trading houses. When used in the region for which it is programmed (Core Worlds, Inner Rim, Mid Rim, or specific Outer Rim territories), gain Boost-die.png to Negotiation checks to buy and sell goods. 250cr/3 1 FH47
MicroData P-2 Pocket Attache Datapad with rich administrative functions and state of the art security encryption. It is a Difficulty Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png for slicing purposes, and the first failed check causes the system to auto-delete everything on it permanently. 800cr/6 1 LoNH111
Military Field Manual Print or digital publication with advice on a variety of military procedures. Once per scene, may consult as a test to gain Boost-die.png to any task covered by the manual's advice. 25cr/4 1 AoRCore187
Species Database Custom datapad with information on a given species, providing biological knowledge about them, adding Boost-die.pngBoost-die.png to Knowledge (Xenology) tests regarding that species. 150cr/2 2 DA51
Synoptic Teacher A small device worn around the temples while sleeping. The user must make a Discipline Difficulty-die.pngDifficulty-die.pngDifficulty-die.png check; if successful, the synoptic teacher instills a single Skill (chosen when purchased) into the sleeping character's subconscious at rank 3 for the rest of the game session. Failure results in the character's strain threshold being halved for the rest of the game session instead. A Despair-result.png can result in minor neural scarring, making using that specific synoptic teacher impossible any longer. 8500cr/4 1 DoH48
TranLang Holo V Audio/Visual Translator Small handheld translating device programmed with millions of forms of communication that can translate spoken languages in real time, analyze and attempt to translate unknown spoken languages, read and decode text and other forms of visual communication. Gain Boost-die.png to Knowledge (Lore or Xenology) or Intellect checks to understand a language. 750cr/3 1 EtU48
Workshop Manual Manual that gives exhaustive detail on one single brand of vehicle. Downgrade the Difficulty of any checks to repair or maintain that vehicle when using the manual to perform those tasks. 100cr/vehicle rarity 1 SoT45




HoloTech & Media
BPEA-1A Cascader Small textural holoprojector that augments appearance and voice of wearer, providing real-time presentation "sharpening" that is both natural and almost seamless. The wearer upgrades all Charm, Deception, and Leadership checks he makes once. 1800cr/8 0 LbE44
Communications Media Manipulator Small electronics suite of tools to create, manipulate, and produce a wide variety of media, from posters to holos to music. 400cr/6 6 DA51
Integrated Public Address System Backpack sized kit that incorporates a microphone, several speakers, a powerpack and a simple frame stand for use as a soapbox, as well as basic lighting to allow public address on the spot. Power good for up to one hour. 200cr/4 4 DA51
Illumination & Power
Extra Reload Battery pack that can be used to "reload" energy weapons or other powered devices which have generally been rendered out of power (often through Despair-result.png results). 25cr/1 1 AoRCore187, EoECore183, FaDCore183
Fusion Lantern Durable and reliable source of light, heat, and power frequently added in collapsable form to travel and emergency survival kits. Has different settings for output of light and heat, with cording that also allows them to power or recharge devices (including energy weapons). 150cr/2 2 AoRCore187, EoECore183, FaDCore183
Glow Rod Simple directional handheld light source capable of illuminating out to Short range. 10cr/0 1 AoRCore187, EoECore183, FaDCore183
Insignias
Ardos Disk Aurodium disk with the star Ardos on one side, and the symbol of a Hutt kajidic on the other, given as a token of favor. Gain Boost-die.pngBoost-die.png on Charm or Negotiation checks made with Hutts or their retainers. When used with those of a rival kajidic, however, upgrade the Difficulty of the Charm or Negotiation check instead (though they will still be treated to safety and respect, however). 10,000cr/5 1 LoNH111
Diplomatic Authorization Authorization that designates the bearer as a duly recognized ambassadorial figure from a given government. Adds automatic Advantage-result.pngAdvantage-result.png to social checks involving members of a foreign government, including securing favors and getting access to individuals and services within that government. 10,000cr/8R 0 DA51
Expensive Jewelry Fine jewelry intended to draw attention and generate esteem (or at least greed). Add automatic Advantage-result.png to Charm and Deception checks, but others gain a Boost-die.png to recall the wearer. 2000cr/7 0 DA51
Signet Ring Fine ring or other piece of jewelry engraved with a crest or seal that denotes the bearer as a member of a given title or social ranking. Possession adds Advantage-result.pngAdvantage-result.png to establish identity (even if stolen). 750cr/7 0 DA51
Symbol of Command Small medal or other accessory that denotes the investment of authority into the holder. Wearers gain Boost-die.png to all social checks made to interact with others brought up in their particular military culture, or part of their command. 100cr/3 1 LbE44
Luxury & Relaxation
Loaded Chance Cubes Gain Boost-die.pngBoost-die.png when using Deception to cheat at dice. Noticing requires a Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) but this Difficulty drops by 1 for each subsequent roll. 100cr/5R 1 LoNH108
Marked Sabacc Deck Gain Boost-die.png when using Deception to cheat at sabacc. Noticing requires a Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) for the 500cr deck, or Perception (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) for the 1000cr deck. 500cr - 1000cr/6R 1 LoNH108
Musical Instrument Musical instruments come in several qualities. Common (50cr - 100cr/2) are basic tools for musical performance. Fine (500cr - 1500cr/4) grant a Boost-die.png to performances, while Legendary (20,000cr+/9) grant a single Skill upgrade when used. varies 1-5 FH47
Skifter Shifting sabacc card that is rigged to assist the player with cheating at the game. Gain Boost-die.png to Skulduggery checks to cheat at sabacc. 500cr/6R 0 FC49
Thunderhead Portable Entertainment System Suite of entertainment industry tools; assortment of amplifiers, speakers, monitors, mixing boards, display screens, light emitters, holoprojectors, smoke machines, cables, power generators, data units and the like. 2500cr/4 10 FH47
Movement Enablers
Anti-Gravity Chute Repulsorlift backpack that arrests a fall as wearer nears the ground, taking no damage or strain from falls. Arrests fall speed so that falls can often take multiple rounds. 450cr/5 1 SoF101
Aratech R82 Jump Boots Repulsorlift generator boots that allow the user to function as a vehicle: Silhouette 1 • Speed 2 • Handling -1 • System Strain Threshold 3. May only operate in an atmosphere, has a maximum altitude of 35 meters, and requires Piloting (Planetary) to operate. 2000cr/6 2 SoR111
Climbing Gear Set of tools used for scaling steep or sheer surfaces, including a few coils of synthrope or cannisters of liquid cable, hook or adhesive attachment, plus pitons, picks, hammers, and other tools used to secure lines. Allows the use of Athletics checks to climb normally unscalable surfaces, or a Boost-die.png to scale surfaces normally climbable without tools. 50cr/2 1 AoRCore187, EoECore183, FaDCore183
Jet Pack Backpack device that grants flight with fast maneuverability. While in use, pilot is considered a vehicle (Silhouette 1 • Speed 2 • Handling 0 • System Strain 3) piloted with Piloting (Planetary). 4500cr/7 2 EoECore183
Merr-Sonn "Rider" Ascension Pistol Firearm that launches a cable and grapnel. Ranged (Light) check (Difficulty-die.pngDifficulty-die.png) to secure grapnel on an object at up to Medium range. As an action, may reel in cord. May secure another character for elevation, but must succeed at an Athletics (Difficulty-die.pngDifficulty-die.png) test to avoid losing grip on character or gun. 275cr/4 1 DA51
Rocket Boots Thruster-capable boots that allow the user to function as a vehicle: Silhouette 1 • Speed 1 • Handling -3 • System Strain Threshold 3. May only operate in an atmosphere, has a maximum altitude of 35 meters, and requires Piloting (Planetary) to operate. Takes 1 System Strain at the end of each round of activation, due to fuel depletion. 2500cr/8 2 ND54
Tools & Toolkits
CorChemCo "Quickflash" Burning Gel Stable, extremely caustic acid suspended in a clear gel that is burnt away by a simple electrode charge; dispenser unit contains gel and electrode wire, with pistol-grip applicator. When charged, gel burns away and activates acid, which deals 10 damage (Burn 5, Pierce 5) to entities, and basically eats through most materials. Placing correctly may require a Mechanics check. 150cr/5 1 EtU48
Czerka CZ-88 Heavy Loader Arm Heavy loader arm with a monotask droid brain (Brawn 5, Athletics 1). Comes mounted in a cart with a repulsorlift. May be installed in a Silhouette 3+ ship as an attachment (1 Hard Point), which may be used to lift objects onto or out of the vessel without disembarking. 1500cr/3 30 SM52
Emergency Repair Patch Patch or autohypo containing advanced silicone and wiring repair for electronic devices. May be used to gain Boost-die.png when repairing a device, or may use one as a Maneuver that restores 5 Wounds ti a droid. Each additional use within the same 24 hour period reduces the amount recovered by 1. 25cr/1 0 AoRCore187, EoECore183
EVA Powersuit Sealed powered suit with a simple droid brain to help control the limbs and complicated maneuvering thrusters of the suit, as well as monitor life support. Equipped with a variety of tools, welders, and cutting lasers. Ignore penalties for moving in zero-g; built-in arc welders, small cutting laser, and repair tools. 1500cr/7 12 SoF101
Fusion Cutter Small handheld cutting torch that generate powerful plasma beams for cutting through durasteel, duraplast, or other materials. Can be used as a weapon (Melee • Dam 5 • Crit 3 • Engaged • Breach 1, Burn 3, Sunder, Vicious 3). 175cr/2 2 AoRCore187
Journeyman Tools Inc. Custom Tool Kit Custom-constructed tool set used to work on one specific type of item (vehicle type, item, droid, computer); user for whom it was built gains Boost-die.png to all checks to work on that item. Others gain Setback-die.png. 700cr/5 5 SoT45
Loronar Corporation Excavator Precision Tool Kit Full archaeology kit, with several hand tools and essential accessories for excavation and exploration, in a sturdy, lockable weatherproof carrying case. 500cr/7 5 EtU48
Mechanical Dianoga A 1.5 meter flexible actuated tube, with a sealing cuff at one end with handgrips and controls, and the other has a gripping arm. Removes Setback-die.pngSetback-die.png to remove system strain from starships and vehicles. 225cr/4 4 SM52
Merr-Sonn VX-A Intelligent Toolbox Storage backpack with suite of tools and portable supplies, plus actuated arms that can hand the user tools and/or facilitate mechanics efforts. Counts as a tool kit, plus reducing the time required for repairs, crafting and other Mechanics tasks by 50%. 2500cr/8 3 SM52
OR-Series Tech Recycling Station Processing station that goes through junk to strip out usable goods and components. Gain Boost-die.pngBoost-die.png to Perception and Mechanics checks to scavenge parts or raw materials, completing such tasks in 50% of time. May recover half of the Material Price of any failed crafting check. 1500cr/5 10 SM52
Repulsor Clamp A pneumatic clamp attached to a repulsor pad that can lift objects of up to 10 Encumbrance in the air easily. Having a clamp available for repairing hull trauma and Critical Hits to vehicles subtracts Setback-die.png from those checks. 250cr/1 3 SM52
Tool Kit Kit of advanced technological tools used to accomplish technical tasks. Generally allows a character to make a Skill check at all; if a kit is not required to make a check, having a kit of the appropriate type may grant Boost-die.png to the test. 350cr/2 4 AoRCore187, EoECore183, FaDCore183
Verpine Bond Gauntlets Gauntlets made of a thin, flexible material that becomes rigid and supportive when current is passed through them, creating artificial stability. Grants Boost-die.png to checks made to handle volatile materials or perform delicate work. 250cr/6 1 SoR111
Verpine Headband Small headband that administers tiny electrical shocks to brain centers that involve wakefulness. Wearers do not become incapacitated by exceeding Strain threshold, though does take a wound for each point of Strain in excess, plus remaining Disoriented for as long as Strain exceeds threshold. 500cr/6 1 SoR111




|- |x |x |x |x |x