Dusken Glade Cell

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Dusken Glade Cell Traits

Connections 1: Investment: 1.
A Brightcandle oversees the cell, but has doubts about your adherence to Harper ideals and protocols.

  • Assistance: May seek help from other Harpers by making an Assistance check, at disadvantage.
  • Harper Cache: May not make Harper Cache checks.
  • Cell Actions or Harper Boons: None
  • Entanglements: 5% monthly chance of Harper Entanglements.

Watchers 1: Investment: 1.
A few rag-tag individuals comprise the cell's Watcher Network.

  • Cost: 1 gp per month upkeep.
  • Rumor: 1 per month
  • Report: May seek to have Watchers report back on a specific topic; Report tests are at disadvantage.
  • Watcher Summons: In a public area, a member of the cell has a 20% chance of making contact with a watcher.
  • Watcher Concerns: 5% monthly chance of Watcher Concerns.

Allies 1: Investment: 1.. xxx
Security 0: Investment 0. xxx

The Dusken Glade Cell is a group of Harpers who operate out of the Dusken Glade Inn in Waterdeep.

Members

x

Handler

x

Headquarters

The Dusken Glade Inn. The inn has the following elements which make it a dependable headquarters.

  • A Stage Full of Music: x
  • Part of Twilight Vaeteru: x
  • Attic War Room: x
  • Trustworthy Staff: x
  • Baths Passage: x
  • Retreat Chamber: x

Allies

x