Malachite
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Path: Obrimos; Order: Apostate; Legacy: none; Cabal: Fivefold Vigil; Farseeker
Disciple 1º
Real Name: Lucas Malcolm Winters; Current Alias: Malcolm Rain; Former Alias: Miles Renald; Virtue: Hope; Vice: Wrath; Concept: Reformed Assassin
Background: At the age of seventeen, Malachite was spotted by a Seer of the Throne who saw in him the potential to Awaken. She moved to corrupt that potential by recruiting him into one of the Seers' Sleeper organizations, a guild of assassins called the Brotherhood of Scorpius. She used Malachite's pain and loneliness and anger to indoctrinate him with the Brotherhood's philosophy, which came down to two ideas: We do what we do because we can and Everybody deserves it.
Malachite initially embraced the Brotherhood's ideology, but as he grew older and his adolescent rage abated, he began to question the role he'd been taught to play. He started to take real notice of the people he was assigned to kill, to wonder why they had been targeted. Too many of them, he could find no fault with, couldn't see why they might "deserve it." Uncertainty and confusion crept in, but he kept fulfilling contracts, because he didn't know how to change, or even if he could.
Malachite's last assignment for the Brotherhood was the catalyst that finally changed everything. His target had heard about the contract on his life and hired renowned bodyguard Samantha Albrecht. When Malachite made his move, Samantha stopped him cold. She had him at her mercy, and in a moment of angry self-loathing, he goaded her to kill him: “Go ahead. I deserve it.” Samantha looked at him and said with simple conviction, “No one deserves to die.”
It was like a light going off inside his head. The words circled him, humming and vibrating, buzzing with hope and possibility. Malachite spent that night in the secure wing of a local hospital, apparently comatose, caught in the midst of his Awakening. His memory gets a little fuzzy after that, but he eventually ended up in the hands of the Pentacle Orders, where he set out to learn the ways of magic and make the most of his second chance.
- Attributes: Intelligence 2, Wits 3, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 1, Manipulation 2, Composure 3
- Abilities: Computer 2, Investigation 1, Medicine 1, Occult 1; Athletics 1, Brawl 2 (Specialty Kung Fu), Drive 1, Firearms 3 (Specialty Pistols), Larceny 2, Stealth 2, Weaponry 2 (Specialty Blades); Empathy 1, Intimidation 2, Persuasion 2, Socialize 1, Streetwise 1, Subterfuge 2
- Merits: Fighting Style:Kung Fu 1, High Speech 1, Quick Draw 1, Fighting Style:Combat Marksmanship 2, Artifact 3, Resources 4, Contacts 1, Striking Looks 2, Sanctum 1
- Advantages: Health 8, Willpower 5, Wisdom 5, Size 5, Speed 10, Defense 3, Initiative 6
- Magic: Gnosis 3; Forces 4, Matter 2, Prime 3, Space 1
- Knife Fist: "Kinetic Blow," Forces ••, Strength + Brawl + Forces; Cast on fists or feet +1, perform kata for one turn before +1 or for one minute before +2
- Iron Skin: "Unseen Shield," Forces ••, Stamina + Brawl + Forces; Wielder possesses the Kung-Fu Merit +1, perform kata for one turn before +1 or for one minute before +2
- Unweaving: "Counterspell Prime," Prime ••, Dexterity + Occult + Prime; White gloves marked with Atlantean runes in silver lettering +2
- Magic-Cutting Blade: "Dispel Magic," Prime •, Wits + Weaponry + Prime, Wielding a blade +1, Touching blade to area of magic on turn before +2
- Legacy: Name; 1st — X, 2nd — X, 3rd — X
- Nimbus: World becomes realer than real (full description below).
- Possessions: Smartphone, bleeding edge laptop, high-end motorcycle, armored luxury SUV
- Magical Items: The Halifax Torc (Persistent Transform Aura effect, Potency 10, hides both emotions and nature in aura; Mana Pool: 11)
- Magical Tools: Iron pentacle, worn on a leather band around his wrist (Path); magnetic hematite bracelet (Forces); copper puzzle ring (Matter); pure crystal rod (Prime); silver ship's wheel charm (Space)
- Weapons: FN Five-seveN; combat knives (one in a wrist sheath, another in an ankle sheath); Enhanced sniper rifle (+1 equipment bonus, completely silent)
- Other Notes:
- Flaws: Apostate, Notoriety, No Fingerprints, Nightmares
- Favored Combat Spells: Cutting Scream, Telekinetic Strike, Turn Projectile
- Character Questionnaire
- Experience Points
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- Downtime
- Work on shifting the nearest ley line to run through the Regina so we can use it as a power source
- Work on gathering intel on the Brotherhood's smear campaign against him and on their new recruit/his replacement
- Talk to Mathers about setting up iron-clad alibis for his various illegal exploits