Evendur

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Evendur
Ocaithe 02.jpg
Race: Ocaithe, Class: Cleric 1 Wizard 3
Background: Waterdeep Noble, Alignment: Chaotic Good
Patron Deity: Mystra
Factions: {{{Factions}}}
Ability Scores
Strength 16 (+3), Dexterity 18 (+4), Constitution 13 (+1);
Intelligence 12 (+1), Wisdom 14 (+2), Charisma 11 (+0)
Proficiencies
Bonus: +2
Saving Throws: Strength, Constitution
Skills: Athletics(Str), Survival(Wis), Perception(Wis), Animal Handling(Wis), Nature(Int)
Tools: Musical Instrument(Flute), Leatherworkers tools
Languages: x
Armor: Light, Medium, Shields
Weapons: Simple weapons, Martial Weapons
Traits
Rage
Unarmored Defense
Predators Senses
Camouflage
Feats
x
Combat
Attacks: Battleaxe +5(1d8+3, Versatile d10), Longbow+6(1d8+4)
Armor Class: 17(15), Initiative: +4, Speed: 35 Feet
Hit Points: 21, Hit Dice: 2d12
Social
Personality Traits: Seswyr is driven by a strong wanderlust
Ideals: Life is struggle and change. We must adapt and grow.
Bonds: x
Flaws: Seswyr is Uncomfortable in large crowds of people.



Origin

  • Aspiration to Visit: The Giant Tree, my character has dreamed of a giant Tree of a species that he has never seen. He has heard rumors of it, and wishes to see it with his own eyes.
  • Ally/Rival: Female Bosen Ranger, Fellow Hunter/Explorer , We have saved each other several times, and also raced each other to victory. Leanne's Character Ex Lover - Short Fling
  • Heirloom: Elaborately Carved Longbow that Awakened with my people. It was given to him by his Mentor, and has been pased down since our awakening. I am expected to pass it on to an apprentice or return it to my tribe.

Abilities

  • Wanderer: I have an excellent memory for maps and geography, and can always recall the generall layout of terrain, settlements and other features. Locate food and fresh water for myself and five other people per day.
  • Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
  • Born Hunter: You have proficiency with the shortbow and longbow.
  • Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Rage: Bonus action to enter rage. This last 1 minute. Usable 2/times per long rest.
    • Advantage on Strength checks and saving throws.
    • +2 Damage on Strength based Melee attacks.
    • Resistance to Bludgeoning, Slashing and Piercing damage.
  • Unarmored defense: AC when not wearing Armor equals 10 + Dex + Con. Shields may still be used.
  • Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
  • Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened,or incapacitated.

Resources

Moneys:

Carried Weapons: Longbow, Battleaxe, Handaxe, Shield

Carried Equipment: Flute, 50 Feet of Hemp rope, grappling hook, Quiver

Backpack: Backpack, Bedroll, Mess Kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, Leatherworkers Tools, Healing Salve x1 (2d4+2), Khat Packet x1

Stored Equipment:

Other Important Individuals

Sena: Female Bosen Ranger, Fellow Hunter/Explorer , We have saved each other several times, and also raced each other to victory.

  • Kara's former lover.


Projects, Goals and/or Downtime