Aromordant Writings
A quarto-sized spellbook with a tattered and badly stressed leather cover, some of the interior pages of this work have been badly damaged by water and mold, though Evendur has cleaned them sufficiently to prevent further deterioration. All the rest of the pages are stained along their edges by dirt, suggesting it may have once been buried hastily or negligently.
From his researches, Evendur has discovered references in Khelben's library to the Aromordant Circle, a trio of mages from the time of Nimoar's Hold, who banded together to pool their magical findings. Though they intended to build a great sorcerous legacy that might influence the future of the North, they fell to predictable infighting and destroyed one another within two years.
Their only notable accomplishment was the compilation of a tome of wizardly magic, the best of their researches. Though they intended the Writings to one day serve as a great tome, scarcely nine spells were ever recorded in its page, and of these only five survive the ravages of time on the book.
Contents
The writings contain a handful of rare spells. Though they may have appeared elsewhere before, it is likely because other works were also penned by the magi of the Aromordant Circle. One of the magi, Rogaster Stormson was fond of lightning spells, and half of the remaining magics seem to belong to him.
Another of them, Wyara of Mystra, was fascinated by magics that affected magic, and one of her spells (dweomerflow) is found here; one of the lost spells is assumed to have been focal stone, referred to in that spell.
Finally, the third wizard was Iriganas Farwander, a high elf mage who specialized in teleportational and planar-crossing magics.
Spells
- 1st-level: storm imbuement
- 2nd-level: lightning rod
- 3rd-level: teleport object
- 4th-level: dweomerflow, hailcone
Dweomerflow
4th-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 1 round
One of the works of Wyara of Mystra, dweomerflow is a work of meta-magic, creating a field of magic that encompasses another spell and shifts them into or out of a receptacle without permitting the spell to manifest normally. There are two forms of this spell, which the caster chooses to use when the spell is cast.
Fill Receptacle: With this version, the spell causes the next spell the target casts to flow from the caster into a prepared receptacle instead of taking its usual effect. Only receptacles innately prepared to accept a spell can be targeted by this effect. These include a focal stone, a magic item into which spells can be stored, or other myriad items, such as crucibles empowered to accept enchantments, certain artifacts, and the like. If the magic item is one that can already accept spells (such as a ring of spell storing), the spell level limit of the item becomes equal to the level at which dweomerflow is cast instead of its normal limits. This function can also be used with effects such as glyph of warding; in that case, the subsequent spell cast is imbued into the glyph as a secondary magical effect that is triggered at the same time as its main effect.
Charge Transference: With this version, the caster may alter the charges contained by magic items that use them, such as wands. It functions as the Fill Receptacle effect above, but the spell that is cast into the item must be one of the spells that item can cast, and it regains a number of charges equal to the cost of casting that charge for the item. Alternately, it can be used to siphon charges from one item to another, transferring up to one charge per level of spell slot used in casting dweomerflow. Excess charges are wasted, and an item that is reduced to 0 charges has its normal effect. If one or both of these items are in the possession of an unwilling owner, that owner is permitted an Intelligence save to totally negate the effect.
At Higher Levels: When this spell is cast using a spell slot of 5th or higher, increase the possible spell levels of the effects noted above.
Hailcone
4th-level evocation
Casting Time: 1 action
Range: x
Components: V, S, M (pinch of dust and a few drops of water)
Duration: x
The spellcaster causes large hailstones (2 inches across and greater) to rain down in an cylindrical area 30 feet across and 30 feet high. As the magically conductive hailstones fall, they spark with lighting that leaps from stone to stone in a torrent, filling the area with a web of blue-white burning threads and the smell of ozone. Creatures in the area of effect take 6d6 points of lightning and bludgeoning damage and are knocked prone. A Strength save prevents being knocked prone, and reduces the damage to half.
At Higher Levels: When this spell is cast using a spell slot of 5th level or higher, add 1d6 damage to the damage for each spell slot above 4th.
Lightning Rod
2nd-level transmutation (ritual)
Casting Time: 1 action
Range: Touch
Components: V, S, M (braided copper wire)
Duration: Until discharged, or 1 day
This spell forces magical lightning to a specific spot imbued with this spell. When cast, the wizard touches the material component to the target object, which cannot be animate, living, or magical, nor can it weight more than 100 pounds. When any part of a ranged magical attack of 3rd level or lower that inflicts lightning damage passes within 150 feet of the item thus imbued, the attack is diverted away and pulled into the item imbued with lightning rod.
If someone is in contact with the item affected by lightning rod, that person receives the full damage of the attack; if the attack normally permits a Dexterity saving throw, it instead becomes a Constitution saving throw that is made at disadvantage. Though nominally a defensive spell used to ground out lightning attacks by an enemy, Rogaster was also fond of using this spell offensively, imbuing an enemy's breastplate or weapon.
At Higher Levels: When this spell is cast using a spell slot of 3rd level or higher, increase the level of the spell the lightning rod may coopt by two levels for each spell slot level above the 2nd. Thus, a 3rd level spell slot may ground out up to a 5th level spell, a 4th level spell slot may ground out up to a 7th level spell, and a 5th level spell slot may ground out up to a 9th level spell.
Storm Imbuement
1st-level evocation
Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: 1 round or until activated
Rather than constantly reverse engineer damaging evocations into the lightning magics he favored, Rogaster Stormson (considered "ingeniously lazy" by Wyara's margin notes) developed this spell. When cast, it creates a field of unseen magic that transmutes the next spell cast by the caster which creates damaging magic. As that second spell is cast, it transmutes the damage type of the second spell to lightning, replacing whatever the original damage type is. This spell is explicitly exempt from the normal limitations around casting two non-cantrip spells in the same action. If the caster does not follow up the casting of this spell with another damaging spell, its effects end by the end of the next turn, the spell slot spent and the magic wasted.
Teleport Object
3rd-level alteration
Casting Time: varies
Range: Touch
Components: V, S, M (a brass key)
Duration: Instant
This spell involves the magical teleportation of objects to a prepared receptacle for them. This spell is cast in one of three ways, depending on the purpose of the spell.
Prepare Receptacle. With this, the caster prepares a receptacle to hold items that he sends into it. It is, in effect, the creation of a "landing pad" for those items, and without at least one such receptacle, the other versions of the spell cannot be cast at all. This casting has a longer Casting Time than normal, taking 1 minute to enchant a container the size of a small chest, 10 minutes to enchant a large chest or crate, 1 hour to enchant a cabinet or wardrobe, and 10 hours to enchant a small room, of a maximum of 20' x 20' in size. A caster may have one such receptacle per point of his Proficiency Bonus. The casting of this spell burns a circular rune-pattern similar to those created by the teleportation circle spell, but on a smaller scale. These patterns are often hidden on the object or room, for if another caster with access to this spell learns the pattern, he may choose to make that receptacle one of his own with a simple casting of this spell.
Banish Item. This has a Casting Time of 1 action. With it, the caster may banish any single item of 10 pounds or less to one of his prepared receptacles, as long as that item will conceivably fit in it. The item must be held by the caster when he casts it, and no one may be contesting his physical possession of it at the time. A bag or container can be banished as a single item, and all its contents will transfer, as long as it does not weigh more than 10 pounds. Items that themselves contain extradimensional space (such as bags of holding) cannot be affected by this spell.
Summon Item. This has a Casting Time of 1 action. With it, the caster may summon any single item of 10 pounds or less from one of his prepared receptacles. The caster must know that the item is in that receptacle, and the item appears in his hand, which must be free and unbound to cast the spell.
At Higher Levels: When this spell is cast at higher levels, it increases the weight and/or number of items that may be summoned or banished. (It has no effect on the Prepare Receptacle function of this spell.) At 4th level, the spell may affect up to two items of no more than 20 lbs in total weight. For each spell level thereafter, the spell may affect one additional item, and 10 additional pounds, allowing a 6th level casting of the spell to affect four items of up to 40 total lbs, as an example.