Dark Room Vivian Blackstone

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Vivian "Leila" Blackstone
Vivian-blackstone-1.jpg
Virtue: Uplifting • Vice: Selfish • Aspirations:
Path: Mastigos • Order: x • Legacy: None • Cabal: x • Obsessions: Understand the Salon
Attributes
Intelligence 4, Wits 4, Resolve 3
Strength 1, Dexterity 3, Stamina 2
Presence 2, Manipulation 3, Composure 3
Skills
Mental: Academics 1, Investigation 4 (Codebreaking), Occult 1 Politics 1
Physical: Firearms 2, Larceny 1, Stealth 2 (Surveillance)
Social: Empathy 3, Expression 3 (Painting), Persuasion 1, Socialize 3, Subterfuge 2
Merits
Mental: Meditative Mind 2, Japanese 1, Trained Observer 3
Physical:
Social: Barfly 2, Table Tuner 1, False Identity 2
Combat:
Awakened: Dark Room 5, Dream 2, Supernal Watcher 2
Advantages
Health: 7, Willpower: 6/6, Wisdom: 7, Size: 5, Speed: 8, Defense: 2 (Armor: 0), Initiative: 6
Gnosis
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Mana: 10/1 • Yantras: 2 • Ritual Interval: 3 hours • Arcana Limits: 3/2 • Paradox: 1 • Combined Spells: 1
Obsessions: 1
Magic
Arcana: Mind 2, Space 1, Spirit 1
Rotes: x
Praxes: Mental Scan, One Mind Two Thoughts, The Outward & Inward Eye, Exorcist's Eye, Incognito Presence
Magical Tools: x
Attainments
Counterspell: Mind & Space spells
Sympathetic Range: May cast a spell targeting someone out of sensory range.
Space Armor: Spend 1 mana to add [Space] to Defense, which maybe applied against firearms. When Dodging, spend 1 mana to redirect the attack against another applicable target, hitting with [Space] successes.
Nimbus
Song of the Sirin
Effects: The Sirin's song is the pumping of blood through veins, and the thrill of passion unleashed. Those affected by this Tilt gain a +1 to Presence tests.
Cause: Being in Viv's vicinity when she casts a spell, and having a Resolve lower than the nimbus' Power.
End: End of scene.
• Spend 1 Mana to activate Immediate Nimbus (roll Gnosis for Strength)
• Spend 1 Mana to deliberately place Signature Nimbus on person, place, or object.
Mage Sight
Warlock's Sight: Detect the presence of thinking beings, including what condition that mind is in (sleeping, comatose, awake, meditating, projecting out of body, etc); also able to sense when someone in sight gains or spends Willpower. Detect precise distances, range bands, and cover (allowing knowledge of mechanical bonuses/penalties), as well as spatial warps, scrying windows, and the presence of other spatial phenomena.
Peripheral: Always Active. Automatic sensory awareness of supernatural phenomena.
Active: Reflexive Action. Perceive Ruling Arcana phenomena for [Gnosis] minutes or one scene (1 Willpower); -2 to non-magic rolls while active. Instant Action. Spend 1 Mana/Arcanum to add a Common or Inferior Arcanum.
Focused: Used to engage in Scrutiny and Revelation of Mysteries.
Legacy
None
Ruling Arcanum:
Attainments:
Yantras:
Oblations:
Other Abilities
Pattern Restoration: 3 Mana to heal 1B or 1L or 1 Mental Condition or 1 Physical Tilt
Pattern Scouring: Physical Attribute -1 or 1 resistant Lethal to gain 3 Mana
Current Conditions
Pneuma-Souled
Your soul's pattern is filled with pneuma, the rarified magical power of the Supernal untainted by the Fallen World. When using mana, your mana cost drops to 0, you cancel all Paradox dice, and you win all Clashes of Wills.

When you use mana, the pneuma has a chance of sublimating into normal mana. Roll a number of dice equal to the points of mana you would have spent, plus 2 dice for each time you have made this test previously.

Failure causes you to retain your pneuma, and a dramatic failure resets dice from previous tests to 0. Success sublimates your pneuma into one point of mana per success; an exceptional success instead fills your mana pool entirely with mana.
Possible Sources: Close soul-contact with the Supernal; typically only after Awakening.
Resolution: Pneuma sublimates into mana. Gain an Arcane Beat.


Background

Age: 64
DOB 2/13/1921

Downtime Life

  • 1976: Events of Maple Shade
  • 1977: x
  • 1978: x
  • 1979: x
  • 1980: Mt. St. Helens erupts.
  • 1981: Vivian Dies of lung cancer
  • 1982: x
  • 1983: x
  • 1984: Surprise bitch!

Rumors

Personality

  • Virtue: Uplifting. Regain all spent Willpower when you motivate or uplift someone.
  • Vice: Selfish. Regain one spent Willpower when you look out for number one.
  • Aspirations:
    • find out what has happened to my friends and family
    • Learn more about Mage society and the conflict in Portland
    • Encounter a Fae creature
    • x
  • Obsessions:
    • Understand the Dark Room


Equipment

  • Possessions: paintings, art supplies, art books
  • Weapons: service pistol
  • Other Notes: x

Conditions

Inspired
End condition to gain a point of Willpower and reduce exceptional success from 5 succ to 3 when taking an action pertaining to inspiration.
Possible Sources: Exceptional Success: Crafts, Expression; Inspiring Merit, mental powers
Resolution: You spend inspiration to spur yourself to greater success, resolving the Condition as described above.
Embarrassing Secret
A secret; could turn into Notoriety if revealed.
Possible Sources: Any action that has to be kept secret for fear of ostracism.
Resolution: The character’s secret is made public, or the character does whatever is necessary to make sure it never comes to light.
Wanton
Distracted by temptation and desire. -2 to Composure or Resolve rolls to resist temptation. Cause of this condition tempts you exceptionally at 3 successes rather than 5.
Possible Sources: Fail a breaking point dealing with pleasure or indulgence, mental illness, mental powers.
Resolution: Indulge in something that constitutes a breaking point.
Beat: n/a

Merit Details

  • Striking Looks 2
  • Japanese 1
  • Meditative Mind 2
  • Barfly 2
  • Trained Observer 3
  • Table Turner
  • False Identity 2
  • The Dark Room 5
  • Dream 2 - Once per chapter, char can dig in dreams for answers to primordial truths
  • Supernal Watcher 2 - rank 1 entity, when you attempt to summon only requires 5 successes instead of 10, when activating mage sight can spend 1 pt of will to have it be present (functionally improves casting)
  • High Speech 1

Magic

Dark Room Paintings

The paintings that Viv does as a mage, using the strange black powder of the Dark Room, have the potential for use as magical sacraments.
Opacity: 2 • In order to begin to scrutinize the Mystery, the viewer must have one of Viv's paintings before them, and have an Expression •• (Painting).
Surface Information: This is the result of any successful Revelation test done before the Mystery's Opacity has been unraveled completely.

  • The painting was created by Viv, shortly before.
  • No specific Arcana were used in its making, but it somehow resonates very strongly with them. The painting isn't itself magical, so much as it is the result of magic.

Deep Information: This is the result of a successful Revelation test done after the Mystery's Opacity has been unraveled completely.

  • Ritual Creations. Viv is capable of creating a painting as part of a spellcasting ritual. This requires the use of newly-mixed paint using the dust of the Dark Room (technically, the void outside of the Archway).
    • This acts as a spellcasting Yantra of +2, and the resulting painting has a Strong sympathetic connection to Viv as well as any target of the spell in question. This ritual spellcasting cannot be cooperative.
  • Sacramental Functions. If she wishes, Viv may tap into the creative power she has invested in one of her black powder paintings. The painting must have some kind of symbolic resonance with the spell being cast, up to and including its sympathetic connection (which means that all of Viv's paintings can be used if she is the target of the spell).
  • Creating Paintings. Viv is assumed to create a number of these paintings per week of downtime equal to her Expression (not all her work qualifies) if that is all she does, or only a single painting per week if she spends it doing other things.
    • If she makes a painting during on-screen time, she may make a Dif 2 Wits + Expression (Painting) test to successfully craft one.
    • Additionally, any paintings she creates as part of a Ritual Creations (above) ritual qualify for Sacramental Functions.

Friends and Family

  • x

Lifestyle

File:Xxx.jpg
Apartment xxx

A description of your characters day to day life.

  • Money: knows how to make "starving artist" look like "Bohemian Grande Dame"
  • Clothing & Jewelry: Caftans, scarves, fascinators, big jewelry
  • Communication: phone, in person
  • Food: basic when not entertaining
  • Housing: art and scarves and beaded curtains, incense always burning
  • Days: whatever
  • Evenings: she wants

Mana

Mana: 3

Tass: 5

Character Experiences
Current Beats: 3
Unspent Experiences: 1
Spent Experiences: 5
Experiences Earned
x
Purchases
x
Arcane Experiences
• Current Arcane Beats: 4
• Unspent Arcane Experiences: 3
• Spent: 6