Malthias Storm

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"The pine stays green in winter... wisdom in hardship." - Norman Douglas


Malthias Storm

Malthias is the newly appointed Master of the Hunt for House Blarfengar. He lives with his daughter Liza,who works in the kitchen. Malthias is of average height with a stocky build. He has short brown hair and is typically clean shaven save for the large mustache he maintains. Save for the loss of his wife and two other daughters in a fire, his past remains largely unknown, though his use of the surname Storm and his obvious education hints at former nobility. Otherwise he has proven to be a dedicated and skilled retainer to the household. He owns two ravens he calls Ash and Ruin and a horse named Sugar.

Malthias and his young daughter Liza were a tragic sight when they showed up two years ago. I had assumed they were vagabonds seeking a hand out, but he proved to be willing to work and that haunted look in their eyes truly touched me. Turns out they had left their home behind after a fire had claimed their home, his wife and two older daughters. Poor things. I put the girl to work with me in the kitchen and after asking what sort of work he was qualified for, sent him off to speak with the Master of the Hunt.
- Cook, discussing Malthias' appearance two years past

Abilities

Malthias is a very talented man. His skill and knowledge with animals is profound, he's also possesses a talent with ravens that rivals that of most Maesters. And he knows a thing or two about the healing arts as well. He doesn't speak much of his past, and it's rude to bring up a bastard's family roots, so I don't pry - but I'm damned curious as to which fool family let this one get away, bastard or no. He's an amiable sort, though peculiar at times, so long as you don't start digging into his background, in which case he turns into a block of granite or practically vanishes if you take a moment to blink. He's a sneaky one when he wants to be.
- Master of the Hunt

  • Agility - 2
  • Animal - 5; Charm 1b, Train 1b
  • Athletics - 2
  • Awareness - 3
  • Cunning - 5; Memory 1b
  • Deception - 2
  • Endurance - 2
  • Fighting - 1
  • Healing - 4; Diagnosis 1b, Treat Injury 1b
  • Language - 3
  • Knowledge - 4; Education 1b, Research 1b
  • Marksmanship - 2
  • Persuasion - 3
  • Status - 2
  • Stealth - 4; Blend In 1b, Sneak 1b
  • Survival - 2
  • Thievery - 2
  • Warfare - 2
  • Will - 4; Coordinate 1b


Intrigue & Combat

Malthias Storm, an employee of the Master of the Hunt, has been promoted to kennel master and breeder for both the dogs and the horses. He has a daughter named Liza who works in the kitchen. He has proven to be versatile and useful in a number of ways, including assisting the myself with a variety of tasks. The Master of the Hunt and myself have given him high praise as a true asset to the Household to Lord Blarfengar.
- Maester

  • Intrigue Defense: 10 (Awareness+Cunning+Status)
  • Composure: 12 (Will Ranks x3)
  • Combat Defense: 7 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
  • Health: 6 (Endurance Ranks x3)
  • Armor: padded(1)
  • Armor Rating: 1
  • Armor Penalty: 0
  • Weapons
    • Dagger: Test 1, Damage 1, Keywords: Defensive+1, Offhand+1
    • Light Crossbow: Test 3, Damage 3, Keywords: Long range, Reload (lesser), Slow


Qualities

Malthis Storm had been named the new Master of the Hunt following the tragic passing of his predecessor in a hunting accident. All associated responsibilities and benefits of the position have been transferred unto him per the Lord of the House. Malthias and his daughter have been given the Hunt Master's lodgings and he will begin his duties immediately.
- Maester

  • Knowledge Focus (geography): Select one of the following areas of expertise—alchemy, architecture, astronomy, geography, heraldry, history and legends, magic, nature, religion, or underworld. When testing Knowledge in the chosen area(s), convert your Education bonus dice into test dice. You may select this quality multiple times. Each time, select a new area of expertise.
  • Knowledge Focus (history & legend): When testing Knowledge in this chosen area of knowledge, convert your Education bonus dice into test dice.
  • Knowledge Focus (nature): When testing Knowledge in this chosen area of knowledge, convert your Education bonus dice into test dice.
  • Master of Ravens: You may dispatch ravens to bear your messages. The Narrator makes a secret Routine (6) Animal Handling test on your behalf (the Charm specialty applies). Success means the raven delivers the message to the appointed destination while failure means the message (and possibly the raven) goes astray. Additional degrees of success may allow you to coax some extra speed or distance out of your birds, at the Narrator’s discretion, or get a message through dangerous or difficult weather or the like.
  • Beast Friend: When using Animal Handling Train or Charm, add +1D to the roll.
  • Face in the Crowd: You may make a Stealth check to Blend In as a Free Action. In addition, you may add your Cunning rank to your Stealth test results made to Blend In.
  • Furtive: When testing Stealth to sneak, you may re-roll and 1s. In addition, you may add your Agility rank to Stealth test results when sneaking.

Drawbacks & Flaws

  • Bastard Born: As a bastard, you take –1D on all Persuasion tests when interacting with characters with a higher Status. You do not take your family’s name. Instead, you gain a surname based on the lands of your birth.
  • Honor Bound: Whenever you test Deception, you must re-roll any die result of a 6 and take the second roll.
  • Honest (Deception flaw); Disregard the lowest test die result on Deception rolls.
  • Unsubtle (Thievery flaw; Disregard the lowest test die result on Thievery rolls.
  • Hyper Focused: Whenever you test Awareness, you must re-roll any die result of a 6 and take the second roll.


Possessions

Possessions: 138 silver stags, backback, journal, ink, a number of small bags & vials, flint & stone, maester's kit, dagger, light crossbow, padded armor, sturdy boots & common garb. He also has a roundsie horse named Sugar and two ravens named Ash and Ruin (he was having a bad few months when he came into possession of them). He keeps a locked strongbox hidden beneath his bed.

Perspective

  • For each scene that you submit to the Narrator that is brought into play, you gain one Destiny Point. This can go above your normal allotment of Destiny Points, but these can only be spent, not burnt. Submit such scenes to the Narrator by email, please.
  • You may also use Destiny Points to "buy in" a character into a scene, editing the scene so that it includes the character.

Goals

Please list three to five goals for your character. These can be goals the character has, or your goals for your character as a player. Please mark them as (Character) or (Player) as appropriate.

  • X
  • X
  • X



Advancement

Earned: 0xp+0gl
  • Session 0.0.13:

Spent: 0xp+0gl; Unspent: 0xp+0gl