Graben Troops
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Marrowmont Bowmen
Veteran Archers
The archers of Marrowmont are well-respected for their skill and training - to say nothing of their ability to rain a literal hail of arrows down on those poor unfortunates enough who would use the Boneway as an avenue of invasion.
- Abilities: Awareness 3, Endurance 3, Fighting 3
- Combat: Combat Defense 7 (6 in soft leather, 5 in ring, +2 with shield), Health 9 • Intrigue: Intrigue Defense 7, Composure 6
- Soft Leather: AR 2; -1 Penalty; Bulk 0 or Ring Mail: AR 4; -2 Penalty; Bulk 1
- Mace: 3D; 2 Damage; --
- Shield: 3D; 1 Damage; Defensive +2
- Warfare: Discipline Easy (3) in Wisenwood Domain, Challenging (9) otherwise; AR 3, Penalty -2, Bulk 0, Damage: 3 (Fighting)
The Ironhooves
Trained Infantry
Clad in chain with distinctive iron helms, the Ironhooves are a troop of strong and well-trained cavalrymen. Generally speaking, at any given time, half the Ironhooves are in Marrowmont proper, with the other half split off into two five-man patrols across the rest of the Graben lands. (Power: 10 points)
- Abilities: Athletics 3, Endurance 3, Fighting 3
- Combat: Combat Defense 7 (5 in armor), Health 9 • Intrigue: Intrigue Defense 7, Composure 6
- Ring Mail: AR 4; -2 Penalty; Bulk 1
- Maul: 3D; 4 Damage; Bulk 1, Shattering 1, Slow, Staggering, Two-handed
- Warfare: Discipline Routine (6); AR 3, Penalty -2, Bulk 0, Damage: 4 (Fighting)
The Greycloaks
Trained Garrison
In their distinctive stone grey cloaks edged in purple and leather caps, the garrison that protects Wayman's Rest are armed with shields and maces.
- Abilities: Athletics 3, Marksmanship 3, Stealth 3
- Combat: Combat Defense 7 (6 in armor, +1 with hand axe), Health 6 • Intrigue: Intrigue Defense 6, Composure 6
- Soft Leather: AR 2; -1 Penalty; Bulk 0
- Hunting Bow: 3D; 2 Damage; Long-Ranged, Two-Handed
- Hand Axe: 2D; 2 Damage; Defensive +1, Off-hand +1
- Warfare: Discipline Challenging (9); AR 1, Penalty -0, Bulk 0, Damage: 3 (Fighting), 3 (Marksmanship; Close Range)