Central Street of the Singing Dolphin

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Map Key
  • 1: Melvar's Chapbooks & Folios (Business; B,2)
  • 2: Antonyn's Imports (Business; A,1)
  • 3: The Dragon Tower of Maaril (Residence; A,4 with B,2 + A,2)
  • 4: House of Inspired Hands (Temple; B,3 with C,1 + B,2)
  • 5: Maerghoun's Inn (Inn; B,3)
  • 6: House Ilzimmer Estate (Residence; A,2 with B,1 + A,2)
  • 7: House Umbrusk Estate (Residence; A,2 with B,2 + A,2 + A,3)
  • 8: The Tower of Luck (Temple; A,3 with A,3 + numerous A,2)
  • 9: House Husteen Estate (Residence; A,4 with A,3 + A,3)
  • 10: House Assumbar Estate (Residence; A,1 with B,1 + A,2 + A,3)
  • 11: House Wavesilver Estate (Residence; A,4 with A,2 + B,2 + A,2)
  • 12: The Crown & Heron (Tavern; B,2)

Residences

  • The Dragon Tower of Maaril (3): A great tower in the shape of a rearing dragon, its open mouth serving as a balcony for the wicked mage Maaril, the local whisper fearsome rumors about its owner. It is said that he only takes lovely female apprentices, but no one ever sees them again, and that he not only commands dragons as his mounts, but conducts horrible experiments upon dragon eggs, warping the resulting hatchlings into terrible monsters that obey him utterly.
  • House Ilzimmer Estate (6): X
  • House Umbrusk Estate (7): X
  • House Husteen Estate (9): X
  • House Assumbar Estate (10): X
  • House Wavesilver Estate (11): X

Businesses

  • Melvar's Chapbooks & Folios (1):
  • Antonyn's Imports (2): X

Nightlife

Inns

  • Maerghoun's Inn (5): An old, opulent inn of scented purple hangings, flickering lamps and dark wood paneling favored by young couples and the high-coin escorts favored in this district. The watchword here is privacy, and it is observed quite strictly. Though it serves neither food nor drink, those who use the inn are free to have it brought in, or to have one of the ubiquitous young runners go to fetch something (usually from the nearby Crown & Heron). The inn is known for its large, round beds, fine purple silken robes and the soundproofing on its rooms.

Taverns

  • The Crown & Heron (12): A favorite evening haunt of some of the local nobles, the Crown & Heron is very "highnose" - they turn away those who are dressed too shabbily and have a very high opinion of their services. Of course, this opinion is somewhat well-deserved, with the quality of the provender they serve. There are always minstrels on hand in the small corner stage, as well, hoping to not just earn coin for their playing here, but to also perhaps land a noble patron.

Temples

  • The House of Inspired Hands (4): Temple to Gond.
  • The Tower of Luck (8): Temple to Tymora.