Frick

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Frick
Frickdorf1.jpg
Race: Shield Dwarf, Class: Barbarian
Background: Criminal, Alignment: Chaotic Neutral
Patron Deity: Lurue
Factions: Harpers (3), Gang (1)
Age: 72 • Height: 3' 10" • Build: thick • Hair: brown
Skin: pink • Eyes: blue-black
DoB: 24 Uktar, 1419 DR (Year of Empty Necropolis)
Notable Features: receding hairline, Ffolk tattoos (Moonshae), piercings, missing ring-finger on right hand
Ability Scores
Strength 16 (+3), Dexterity 14 (+2), Constitution 17 (+3);
Intelligence 8 (-1), Wisdom 10 (+0), Charisma 10 (+0)
Proficiencies
Bonus: +2
Saving Throws: Strength & Constitution
Skills: Animal Handling (WIS) Athletics (STR), Intimidation (CHA), Stealth (DEX)
Tools: Brewer's Tools, Thieves' Tools, Talis (game), Yeoman's fiddle (instrument)
Languages: Illuskan, Common, Dethek
Armor: Light, Medium & Shields
Weapons: Simple & Martial
Traits
Criminal Contact, Darkvision 60', Dwarven Resilience, Stonecunning, Rage, Unarmed Defense, Reckless Attack, Danger Sense, Primal Bath (Bear Totem), Spirit Seeker (Beast Sense & Speak with Animals), Totem Spirit: Bear
Feats
@4th: N/A
Combat
Attacks:
Armor Class: 17, Initiative: +2, Speed: 25
Hit Points: 45, Hit Dice: 3d12
Social
Personality Traits:

• Gruff & nosey.
• Pipeweed and soothing jasmine tea make Frick a calm boy.
• LOVES to read (out loud, slowly, often asking anyone in earshot what words mean).
Ideals:
• If you allow adventure to guide you, you will always be exactly where you are meant to be.
• Never be a bystander.
Bonds:
• companion name goes here (family).
• Lurae faithful & sentient animals (friendly).
• Harpers (ally).
• Malar (enemy)
• "I don't want to be the bad guy anymore."
Flaws:
• Temperamental.
• Short attention span.
• Forgetful.
• Fiscally naive.
• Very prickly about his height.

"Not all who wander are lost." - J.R.R. Tolkien
"Oh, no need to thank me. I just love happy endings." - Frick - Merlin

Origin

Words go here.

Traits

Racial Traits

  • Darkvision 60'
  • Dwarven Resilience
  • Stonecunning

Class Traits

  • Rage (3/long rest; +2 damage)
  • Unarmed Defense
  • Reckless Attack
  • Danger Sense
  • Primal Path: Bear Totem
    • Spirit Seeker
      • Beast Sense
      • Speak with Animals
    • Totem Spirit: Bear

Background Traits

  • Criminal Contact

Feats

Resources

  • Coins: x cp • x sp • x ep • 300 gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • Luckstone (attuned)
  • Harper's Pin (attuned)

Equipment

Carried Equipment

  • In Hand: maul or warhammer & shield
  • Worn: 2x handaxe, Harper's Pin, Luckstone (nipple piercing)
  • Belt: beltpouch, tankard
  • Backpack: crowbar, thieves' tools, brewer supplies, Talis deck, explorers' pack, pipeweed pouch, tea pouch, kettle, tea set case, waterskin, hipflask (spirits), Yeoman's fiddle

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Important Individuals

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