Difference between revisions of "Aion"

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[[Image:Lord-Aion.jpg|right|350px]]
 
[[Image:Lord-Aion.jpg|right|350px]]
Depicted as a lion-headed figure, encoiled by a serpent, and holding two devices (scepters in some depictions, key in others), and encircled by the whole of the zodiac, Aion is a master of cyclical time. Ancient sorcerous texts make mention of him as "the Star-Girded One" and "Father of Seasons." Among sorcerers, Aion often appears as his lion-headed form or as a more humanoid aspect, albeit with skin the black of the universe, sparkling with stars, and encircled by a constantly-spinning golden ring emblazoned with the symbols of the zodiac.
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The following are the Arcana of Aion. They are most often learned as a single Array, although a sorcerer may also simply learn them as individual spells as well.
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==Common Spells==
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===Abandonment of Aion===
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With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place.
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* '''Affliction''' • ''4 points per rank'' • Standard Action, Perception Range, Instant • Resisted and Overcome by Will; Dazed > Stunned > Incapacitated • Cumulative, Increased Range 2 (Perception)
  
==The Arcana of Aion==
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===Absence of Aion===
* '''The Absence of Aion:''' ''Immunity'' (Dodge + Parry attacks) + ''Teleport''. Invoking Aion, you stop time and step away from an attack. Time then restarts with you no longer in its path. You must know when such an attack is happening, and must be the sort of thing that physically moving within the limits of the Aionic magics can protect you from.
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Invoking Aion, you stop the flow of time around yourself and quickly move your bodily location, allowing it start back up once you have done so. To viewers, you simply teleport from one spot to another.
** ''Immunity'' (Dodge + Parry), Concentration, Limited (not against surprise attacks)
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* '''Teleport''' ''2 points per rank'' • Move Action, Rank Range, Instant • Accurate • Limited (Places reachable) • Rank = amount of time in which time is frozen, which can be used for moving, searching, etc.
** ''Teleport'' (Reaction)
 
  
* '''The Abandonment of Aion:''' ''Affliction''. With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place.
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===Absolution of Aion===
** ''Affliction'' (Will; Dazed > Stunned > Incapacitated); Cumulative, Increased Range (Perception)
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By Aion's power, you rewind the body of a person or object you can see, removing damage done to them by resetting them to a previous state of existence.
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* '''Healing''' • ''5 points per rank'' • Standard Action, Perception Range, Instant • Affects Objects, Improved Range 2 (Perception)
  
* '''The Adjournment of Aion:''' ''Teleport''. Invoking Aion, you stop the flow of time around yourself and quickly move your bodily location, allowing it start back up once you have done so. To viewers, you simply teleport from one spot to another.
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===Analysis of Aion===
** ''Teleport'' Accurate, Limited to places you can reach physically, rank = time you have to move while "paused," not teleport distance (2 p/r)
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You cast your mind and senses wide, merging them with the flow of Aion. If you cast your sight into the presence, you can predict direct attacks coming at you, and improve your ability to avoid them. If you cast your sight to the past, you gain postcognition; if you cast it into the future, you gain precognition.  
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* '''Enhanced Trait''' (Dodge + Parry) + '''Senses''' (Danger Sense 1, Postcognition 4, Precognition 4) • ''2 p/r + 9 flat'' • No Action, Personal, Sustained • Sustained
  
* '''The Arrow of Aion:''' ''Damage''. This invocation of Aion's power stops time, giving you the chance to set up an attack against a target, placing it where it will drop on them, or hurling a projectile to strike them. When time restarts, the attack seems to appear out of nowhere for the target.
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===Arrow of Aion===
** ''Damage'' Range: Perception, Indirect 4, Variable Descriptor 1 (3 p/r + 5 flat)
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This invocation of Aion's power stops time, giving you the chance to set up an attack against a target, placing it where it will drop on them, or hurling a projectile to strike them. When time restarts, the attack seems to appear out of nowhere for the target.
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* '''Damage''' • ''3 p/r + 5 flat'' • Standard Action, Perception Range, Instant, MultiAttack (on Check Required roll only) • Check Required (Ranged Attack), Increase Range 2 (Perception), Indirect 4, Variable Descriptor 1
  
* '''The Absolution of Aion:''' ''Healing''. By Aion's power, you rewind the body of a target or object, removing damage done to them by resetting them to a previous state of existence.
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==Secrets of the Zodiac Society==
** ''Healing'' Perception Range, Affects Objects
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===Archaeomancy of Aion, or Temporal Archaeology===
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'''22 points total'''<br>
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Though attributed to Aion, no Zodiac Society sorcerers have ever learned this working as a spell. Still, it is a ritual in frequent use by the Society. Although its existence is something of a common secret among Society agents, the actual ritual is closely guarded, with access granted only to trusted agents.
  
Adaptation
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When performed in a given spot, this allows the ritualist to direct their mystic senses to the different eras of history that have occurred in that area with a Perception check (DC based on what they are looking for). Once they have studied the scenes revealed to them, the magician mystically reaches into the past and snatches forward an item (no more than 4 cubic feet in volume) from that past! Though the item does not disappear from the past, for the purposes of sympathy and other mystical effects, it is the same item.
Ambition
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* '''Senses''' (Postcognition) 4 ranks • ''3 p/r'' • No Action, Personal, Permanent • Affects Other, Area
Analysis
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* '''Create''' (Historical Items) 2 ranks • ''3 p/r + 4 points flat'' • Standard Action, Ranged, Sustained • Continuous, Innate, Precise, Subtle 1 • Permanent
Anguish
 
Arch
 
Authority
 
Awakening
 
 
 
 
 
 
 
 
 
Replay - You cause time to “jump” backwards, essentially replaying the recent past in a way that allows events to occur differently for a different outcome. For example, after a victim is struck by an oncoming car, you might replay the moment the victim steps off the sidewalk, allowing you the opportunityto intervene and save them. In game terms, this power is a Feature added to Precognition; you gain knowledge of the future by living through it, and can use that knowledge to “re-do” certain events, trying to cause them to come out differently. You can do this once per game session per rank in Feature. (Senses 4 (Precognition), Feature 1 (retcon events)
 
 
 
or if that's too much for you, I can just do this instead:
 
View the Past: Senses 4 - Postcognition, Limited: only sense 60 minutes in the past (not able to impact it)
 
 
 
 
 
 
 
Time Stop Quickness 8, Speed 3 - You can put time on “pause”, freezing the entire world and allowing you to move and look around at the tableau at your leisure. You cannot affect anything while time is stopped (for that, see Temporal Ambush). Still, this power allows you considerable opportunity for scouting and surveillance, such
 
as stopping time, walking into a place and having a good look around before walking out and restarting time again.
 
Your effect rank determines how much subjective time you get; with rank 9, for example, you have an hour “outside” of time to do things, then time returns to its normal flow. The Subtle modifier means no one notices you “move” when time is stopped.  (Quickness 8 (Subtle 2), Speed 3 (Subtle 2), Quirk: Limited
 
to routine actions while active (–4 points))
 

Latest revision as of 02:05, 28 September 2020

Lord-Aion.jpg

The following are the Arcana of Aion. They are most often learned as a single Array, although a sorcerer may also simply learn them as individual spells as well.

Common Spells

Abandonment of Aion

With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place.

  • Affliction4 points per rank • Standard Action, Perception Range, Instant • Resisted and Overcome by Will; Dazed > Stunned > Incapacitated • Cumulative, Increased Range 2 (Perception)

Absence of Aion

Invoking Aion, you stop the flow of time around yourself and quickly move your bodily location, allowing it start back up once you have done so. To viewers, you simply teleport from one spot to another.

  • Teleport2 points per rank • Move Action, Rank Range, Instant • Accurate • Limited (Places reachable) • Rank = amount of time in which time is frozen, which can be used for moving, searching, etc.

Absolution of Aion

By Aion's power, you rewind the body of a person or object you can see, removing damage done to them by resetting them to a previous state of existence.

  • Healing5 points per rank • Standard Action, Perception Range, Instant • Affects Objects, Improved Range 2 (Perception)

Analysis of Aion

You cast your mind and senses wide, merging them with the flow of Aion. If you cast your sight into the presence, you can predict direct attacks coming at you, and improve your ability to avoid them. If you cast your sight to the past, you gain postcognition; if you cast it into the future, you gain precognition.

  • Enhanced Trait (Dodge + Parry) + Senses (Danger Sense 1, Postcognition 4, Precognition 4) • 2 p/r + 9 flat • No Action, Personal, Sustained • Sustained

Arrow of Aion

This invocation of Aion's power stops time, giving you the chance to set up an attack against a target, placing it where it will drop on them, or hurling a projectile to strike them. When time restarts, the attack seems to appear out of nowhere for the target.

  • Damage3 p/r + 5 flat • Standard Action, Perception Range, Instant, MultiAttack (on Check Required roll only) • Check Required (Ranged Attack), Increase Range 2 (Perception), Indirect 4, Variable Descriptor 1

Secrets of the Zodiac Society

Archaeomancy of Aion, or Temporal Archaeology

22 points total
Though attributed to Aion, no Zodiac Society sorcerers have ever learned this working as a spell. Still, it is a ritual in frequent use by the Society. Although its existence is something of a common secret among Society agents, the actual ritual is closely guarded, with access granted only to trusted agents.

When performed in a given spot, this allows the ritualist to direct their mystic senses to the different eras of history that have occurred in that area with a Perception check (DC based on what they are looking for). Once they have studied the scenes revealed to them, the magician mystically reaches into the past and snatches forward an item (no more than 4 cubic feet in volume) from that past! Though the item does not disappear from the past, for the purposes of sympathy and other mystical effects, it is the same item.

  • Senses (Postcognition) 4 ranks • 3 p/r • No Action, Personal, Permanent • Affects Other, Area
  • Create (Historical Items) 2 ranks • 3 p/r + 4 points flat • Standard Action, Ranged, Sustained • Continuous, Innate, Precise, Subtle 1 • Permanent