Beyond the Gates

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A D&D Campaign

Player Characters

NonPlayer Characters

  • Escher of Riverspear, the leader of the annual caravan that visits each of the nations in Ilren and even an outpost in Kuth and the town of Ree. It remains a mystery as to how they manage to pass through Nir every year without incident. Escher possess some martial skills and carries a pair of daggers with him. He is also always accompanied by his bodyguard Franks, a behemoth of a man who had once been a gladiator in Gir.
  • Jena the Dancer, Escher's younger sister is a well renown entertainer, most known for her dancing and haunting melodies that she can draw out of her flute. When she is not performing, Jena is very shy and rarely speaks with strangers. Her brother is extremely protective of her & usually has her escorted by one of the caravan guards at all times.
  • Taproot, one of the lizardfolk from the swamps of Kuth. Taproot acts as a guide for the caravan through Kuth, as well as an emissary between them and the hags, providing safe passage to a trading outpost located off the Andir Road. Taproot is also well known as a very reliable courier. Taproot is also famed as a peddler of sugar thistle candies that his wife & daughters in Kuth make for him to sell during his travels.
  • The Mayor, he was once Koril the Baker, but it is a Ree tradition that he simple be called "The Mayor" once voted into the position for the remainder of his days. The Mayor is a large man, full of smiles & enthusiastic speeches. His love for food & fine luxuries is well known. The Mayor's power struggle with his direct adversary, The Mayor's Daughter (no relation) and her thieves guild is an often highlighted activity in the community. The Mayor controls the town's watch and guardians.
  • First Clerk Lila, the Mayor's assistant who tends to nearly everything in his place other than giving public speeches & presenting recognition awards. She is short & thin as a willow branch with stray colored hair that tumbles down her back to her knees. She constantly wields a clipboard and carries a satchel of various documents and forms. She wears a bulky pair of reading spectacles that was a gift to her from her late brother who had been a respected Nir scholar.
  • Sidney, Captain of the Guards,
  • The Mayor's Daughter, her identity is a secret. The original "Mayor's Daughter" was the daughter of the mayor from three generations ago & the founder of the thieves guild of Ree. The title had stuck and been a constant source of annoyance to every Mayor since and amusement amongst the guild, though there are some who whisper that the Mayor's Daughter is in fact the originator & that she is undead or a sorceress who extends her life or that she steals & inhabits new bodies every so many years. If there is any truth in the tales, it remains unproven one way or another. Little is known of the current Mayor's Daughter. Those who have seen her each describe her differently, but all say that she has long curly locks of raven hair and a presence much larger than her actual height. She is always accompanied by her two chief officers, called the "Right Hand" and the "Left Hand".
  • The Wizard, the current Wizard of Ree has only held his position for a year now. His predecessor had only been in office for two years before he fell prey to one of his demonic conjurations, which had dragged him screaming into a portal before it had closed. The Wizard before him had held the position for nearly a century before his body and magic could simply no longer sustain him and he died. The current Wizard was known as Ben before assuming his new title. He had been an Apprentice since he was only seven years old (he is now 52). He was known to be brilliant & dedicated to the study of magic, but not very kind & never sought out human contact unless it was in pursuit of the study of magic. Beneath the Wizard are the Apprentices, a number of wizards who study & reside in Ree. Beneath them are the Hopefuls who have come to study in the tower. Those worthy are raised to Apprentice and begin learning magic, others may become recognized by the Wizard as sages or scholars.
  • Apprentice Marilyn,
  • Apprentice Thane,

Setting

  • Game begins in the remote town of Ree, located just beyond the southern gates of the once great dwarven city of Nir within the Taren Mountains. The annual caravan from the north has just arrived in Ree, heralding the start of the Winter Festival. This is traditionally a time of joy & celebration for all of Ree and the many people from beyond the town who come to trade with the caravan and enjoy the festival. But this year is different, a problem has arisen in the depths below the city that will require a skilled team of adventurers to solve.
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Campaign Resources