Captain Estian Orjas

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Estian Orjas d'Deneith
Estian-orjas.jpg

Art by Slugette
Race: Human (Mark of the Sentinel), Class: Fighter 1st
Background: Soldier, Alignment: Neutral Good
Patron Deity: Dol Arrah and Dol Dorn
Factions: FACTIONS
Ability Scores
Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2);
Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0)
Proficiencies
Bonus: +2
Saving Throws: Strength & Constitution
Skills: Acrobatics, Animal Handling, Athletics, Intimidation, Survival
Tools: Gaming set, vehicles (land)
Languages: Common, OTHER LANG
Armor: All armor, shields
Weapons: Simple and martial weapons
Traits
Military Rank • Fighting Style (Protection), Second Wind
Feats
Tavern Brawler
Combat
Attacks:Shield: +5, xdx+x, TRAITS
Armor Class: 17 (scale mail + shield), Initiative: +1, Speed: 30 ft
Hit Points: 12, Hit Dice: 1d10
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

“I'm with you until the end of the line.” -Captain America

Traits

Class Traits

  • Interception Fighting Style: When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
  • Second Wind: As a bonus action, regain hit points equal to 1d10 + fighter level.

Background Traits

  • Military Rank: x

Feats

  • Tavern Brawler: Gain +1 Strength • Proficient with improvised weapons and unarmed strikes • Unarmed strike causes 1d4 damage • When hitting a creature with an unarmed strike or an improvised weapon on my turn, may use a bonus action to attempt to grapple the target.

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: Shield
  • Worn: Scale mail, explorer's pack
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • Born a byblow of a d'xxx noble.
    • Grew up with single mother in a rough part of Sharn.
  • Had a friend Stanislaus, who he grew up running beside.
    • Brawled a lot with some of the street gangs, with Stanislaus at his side.
    • They didn't want to join the gangs, and so were often chased and attacked by them.
    • Stanislaus was the big brawler, very offensive; Estian was the defensive one, often sacrificing himself to protect Stanislaus in those fights.
    • During those teenage years, they became lovers, and where wholly inseparable from that point on.
  • When his dragonmark manifested, he found his way into service with House XXX.
    • They promised a good, comfortable life for his mother while he was in service to them, so he joined them.
    • Refusing to be left behind, Stanislaus joined as well.
  • On the battlefield, Stanislaus was cut down by the enemy.
    • A surge on the field pushed him away from Stanislaus' remains. Afterwards, he couldn't find them, and it is a point of some grief and pain for him.
    • He left his blade with his House commander, refusing to return to service. Swore to never raise a blade again.
  • Has lived in the bottle for a while now, drowning in his grief.
    • Living in a slum for a while, he has started to come back out of that grief when he saw some of his poor neighbors being preyed upon by gangs.
    • He stepped up to defend them. He is working to sharpen his fighting skill once again, but is still upholding his oath to not lift a blade again.

Important Individuals

Stanislaus-martikov.jpg
Stanislaus Martikov
The Night to my Day
xxx
xxx
xxx
xxx

Advancement

  • Starting Coin & Equipment: 160gp.
    • Scale mail + shield (60gp)
    • Explorer's pack (10gp)
  • 2nd level: +1d10 +2 hp, Action Surge (1/lr)
  • 3rd level: +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (booming blade, sword burst; absorb elements, protection from evil and good, shield), Weapon Bond
  • 4th level: +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +thunderwave (1st)
  • 5th level: +1d10 +2 hp, +3 proficiency bonus, Extra Attack
  • 6th level: +1d10 +2 hp, Feat (Shield Master)
  • 7th level: +1d10 +2 hp, War Magic, +magic missile (1st), +1 1st-level and +2 2nd-level spell slots
  • 8th level: +1d10 +2 hp, Feat (Sentinel), +shatter (2nd)
  • 9th level: +1d10 +2 hp, +4 proficiency bonus, Indomitable (1/lr)
  • 10th level: +1d10 +2 hp, Eldritch Strike, +true strike (can), +earth tremor (1st), +1 2nd-level spell slot