Difference between revisions of "Eetu"

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|Survival= •
 
|Survival= •
 
|Thrown=  
 
|Thrown=  
|War=
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|War= •••
 
|OtherAbilities= Specialties, Swords +1, Shields +1
 
|OtherAbilities= Specialties, Swords +1, Shields +1
 
|CasteAbilities=Awareness, Brawl, Dodge, Melee, War
 
|CasteAbilities=Awareness, Brawl, Dodge, Melee, War
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|Tag4= Lethal, melee, balance
 
|Tag4= Lethal, melee, balance
 
|Charms=None
 
|Charms=None
|ExperienceTotal=5
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|ExperienceTotal=10
|UnspentExperience=5
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|UnspentExperience=10
|SolarExperienceTotal=9
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|SolarExperienceTotal=5
|UnspentSolarExperience=9
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|UnspentSolarExperience=5
 
|CraftingExperienceTotal=x
 
|CraftingExperienceTotal=x
 
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|UnspentCraftingExperience=x

Revision as of 00:25, 2 June 2016

Eetu
Eetu.jpg
Concept: The Noble Disappointment & Quartermaster, Caste: Dawn
Anima: Rain clouds gathering and dropping the first summer rains with a ray of sun shining through.
Attributes
Strength •• Spacer2.jpg Charisma •• Spacer2.jpg Perception ••
Dexterity ••••• Spacer2.jpg Manipulation •• Spacer2.jpg Intelligence ••
Stamina ••• Spacer2.jpg Appearance ••• Spacer2.jpg Wits •••
Abilities
Archery Spacer2.jpg Athletics ••
Awareness •••• Spacer2.jpg Brawl ••
Bureaucracy ••• Spacer2.jpg Craft
Dodge ••••• Spacer2.jpg Integrity
Investigation Spacer2.jpg Larceny ••
Linguistics •• Spacer2.jpg Lore ••
Martial Arts Spacer2.jpg Medicine
Melee ••••• Spacer2.jpg Occult
Performance Spacer2.jpg Presence ••
Resistance Spacer2.jpg Ride ••
Sail Spacer2.jpg Socialize ••
Stealth Spacer2.jpg Survival
Thrown Spacer2.jpg War •••
Other Abilities: Specialties, Swords +1, Shields +1
Caste Abilities: Awareness, Brawl, Dodge, Melee, War
Favored Abilities: Athletics, Bureaucracy, Investigation, Resistance, Socialize
Supernal Ability: Melee
Other Traits
Willpower: 3
Merits: Ambidextrous •, Language • (Old Realm), Quick Draw ••••(melee), Resources ••, Artifact ••••
Flaws:
Exaltation Traits
Essence: 1 • Personal Motes: 13 • Peripheral Motes: 33 • Invested Motes: 0
Bonfire Decisive: When anima is at bonfire, add half Essence (round up) to base Initiative after successful decisive attack.

Charms Reset: 10m • 1/day. All combat and movement Charms with reset conditions are automatically reset.

Terror: Add half Essence (round up) to all intimidating social influence. May attempt to intimidate targets that do not feel fear, such as automatons, golems, certain undead.
Limit: 0 • Limit Trigger: The Solar sees innocents suffering, and is either unable or unwilling to help them.
Intimacies
Minor (+2) • Major (+3) • Defining (+4)
Principles
The individual determines their worth, not their station (Major Principle)

There is nothing worse than those who abuse their power(Minor Principle)

Ties
The Land and the People of Svartsten (Love) (Defining Tie)

My Royal Cousin Aldimar (Love) (Major Tie)
Seven Veils Toccata (Respect) (Minor Tie)
Jod (Friendship) (Minor Tie)
Ryken (Friendship) (Minor Tie)

Combat Traits
Health Levels: -0 • -1 • -1 • -2 • -2 • -4 • INC
Soak: Breastplate (Light)
Natural: 3 • Armored: 3 • Total: 6 • Hardness: xxx
Defenses: Parry: 7 • Evasion: 5 • Resolve: 2 • Guile: 2
Weapons
Weapon Accuracy Damage Defense Overw
Long Sword +2 +9 +1 2
Tags: Lethal, Melee, Balanced

Shield +2 +7 +1 1
Tags: Bashing, Melee, Shield

Artifact Shield 3 10 1 4
Tags: bashing, melee, shield

Short Daiklave 5 10 0 3
Tags: Lethal, melee, balance
Charms
None
Experience
General
Experience Total: 10
Experience Unspent: 10
Solar
Experience Total: 5
Experience Unspent: 5
Crafting
Experience Total: x
Experience Unspent: x

Background

Charms

Graceful Crane Stance
Monkey Leap Technique
Foe-Vaulting Method
Sensory Acuity Prana
Surprise Anticipation Method
Excelent Strike
Fire and Stones Strike
Dipping Swallow Defense
Bulwark Stance
Fivefold Bulwark Stance
Call The Blade