Difference between revisions of "Glim"

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**(Armor: X + Dex Mod: 0 + Shield: 0 + Other: 0)
 
**(Armor: X + Dex Mod: 0 + Shield: 0 + Other: 0)
 
** Armor: X, AC: X, Weight: xx
 
** Armor: X, AC: X, Weight: xx
* '''Hit Points:''' 8, '''Hit Dice:''' 1dX
+
* '''Hit Points:''' 6, '''Hit Dice:''' 1d6
* '''Initiative:''' xx, '''Speed:''' xx
+
* '''Initiative:''' xx, '''Speed:''' 25
 
* '''Attacks'''
 
* '''Attacks'''
 
**'''Weapon''': Bonus: '''xx''', Damage & Effects: '''xx''', Weight: '''xx'''
 
**'''Weapon''': Bonus: '''xx''', Damage & Effects: '''xx''', Weight: '''xx'''
 
  
 
==Resources==
 
==Resources==

Revision as of 18:52, 8 January 2014

Evendur.jpg


Origin

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Appearance

Words go here.

Character Record

Chaotic Good Female Lightfoot Halfling Rogue & Street Urchin. DoB: X th day of X in the year Z.

  • Ability Scores: Strength 10(+0), Dexterity 17(+3), Constitution 11(+0), Intelligence 13(+1), Wisdom 14(+2), Charisma 16(+3)
  • Saving Throws: Dexterity

Proficiencies

  • Skills: Perception, Stealth, Deception, <Skill>, <Skill>, <Skill>, <Skill>
  • Armor: Light and Medium Armor
  • Weapons: Simple weapons, hand crossbow, light crossbow, long sword, rapier, and short sword
  • Tools: Thieves Tools, Disguise Tools

Traits & Languages

  • Traits: Speed 25, Small Size, Brave(Advantage on saving throws versus being frightened), Halfling Nimbleness, Naturally Stealthy(hide when obscured by a size medium creature)
    • Lucky: Reroll 1's on attack roll, ability check, Saving Throws
    • Expertise +5 with the following ability checks, <proficiency>, <proficiency>, <proficiency>, <proficiency>
    • Sneak Attack: +1d6 Damage When you have advantage or if another ally is within 5 feet of it. This may only be used once per turn.
  • Languages: Common, Halfling, <Background>, <INT>

Interactions

  • Ideals: X
  • Flaws: X
  • Bonds: X

Combat

  • Armor Class: X
    • (Armor: X + Dex Mod: 0 + Shield: 0 + Other: 0)
    • Armor: X, AC: X, Weight: xx
  • Hit Points: 6, Hit Dice: 1d6
  • Initiative: xx, Speed: 25
  • Attacks
    • Weapon: Bonus: xx, Damage & Effects: xx, Weight: xx

Resources

Moneys: 175 GP

Carried Equipment:


Important Individuals


Projects and/or Downtime

Experience Points

Earned: 0

  • Session x.x.14