Difference between revisions of "Glim"

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* '''Saving Throws:''' Dexterity
 
* '''Saving Throws:''' Dexterity
 
'''Proficiencies'''
 
'''Proficiencies'''
* Skills: Perception, Stealth, Deception, Sleight of Hand, <Skill>, <Skill>, <Skill>
+
* Skills: Perception, Stealth, Deception, Sleight of Hand, Persuasion, Acrobatics, Athletics
 
* Armor: Light and Medium Armor
 
* Armor: Light and Medium Armor
 
* Weapons: Simple weapons, hand crossbow, light crossbow, long sword, rapier, and short sword
 
* Weapons: Simple weapons, hand crossbow, light crossbow, long sword, rapier, and short sword
* Tools: Thieves Tools, Disguise Tools
+
* Tools: Thieves Tools, Disguise Kit
 
'''Traits & Languages'''  
 
'''Traits & Languages'''  
 
* '''Traits:''' Speed 25, Small Size, Brave(Advantage on saving throws versus being frightened), Halfling Nimbleness, Naturally Stealthy(hide when obscured by a size medium creature), City Knowledge
 
* '''Traits:''' Speed 25, Small Size, Brave(Advantage on saving throws versus being frightened), Halfling Nimbleness, Naturally Stealthy(hide when obscured by a size medium creature), City Knowledge
 
** ''Lucky:'' Reroll 1's on attack roll, ability check, Saving Throws
 
** ''Lucky:'' Reroll 1's on attack roll, ability check, Saving Throws
**  ''Expertise'' +5 with the following ability checks, <proficiency>, <proficiency>, <proficiency>, <proficiency>
+
**  ''Expertise'' +5 with the following ability checks: Stealth, Sleight of Hand, Thieves Tools, Deception
 
** ''Sneak Attack:'' +1d6 Damage When you have advantage or if another ally is within 5 feet of it. This may only be used once per turn.
 
** ''Sneak Attack:'' +1d6 Damage When you have advantage or if another ally is within 5 feet of it. This may only be used once per turn.
 
* '''Languages:''' Common, Halfling, <Background>, <INT>
 
* '''Languages:''' Common, Halfling, <Background>, <INT>

Revision as of 21:52, 9 January 2014

Evendur.jpg


Origin

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Appearance

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Character Record

Chaotic Good Female Lightfoot Halfling Rogue & Street Urchin. DoB: X th day of X in the year Z.

  • Ability Scores: Strength 10(+0), Dexterity 17(+3), Constitution 11(+0), Intelligence 13(+1), Wisdom 14(+2), Charisma 16(+3)
  • Saving Throws: Dexterity

Proficiencies

  • Skills: Perception, Stealth, Deception, Sleight of Hand, Persuasion, Acrobatics, Athletics
  • Armor: Light and Medium Armor
  • Weapons: Simple weapons, hand crossbow, light crossbow, long sword, rapier, and short sword
  • Tools: Thieves Tools, Disguise Kit

Traits & Languages

  • Traits: Speed 25, Small Size, Brave(Advantage on saving throws versus being frightened), Halfling Nimbleness, Naturally Stealthy(hide when obscured by a size medium creature), City Knowledge
    • Lucky: Reroll 1's on attack roll, ability check, Saving Throws
    • Expertise +5 with the following ability checks: Stealth, Sleight of Hand, Thieves Tools, Deception
    • Sneak Attack: +1d6 Damage When you have advantage or if another ally is within 5 feet of it. This may only be used once per turn.
  • Languages: Common, Halfling, <Background>, <INT>

Interactions

  • Ideals: X
  • Flaws: X
  • Bonds: X

Combat

  • Armor Class: 15
    • (Armor: 13 + Dex Mod: 2 + Shield: 0 + Other: 0)
    • Armor: Studded Leather, AC: 13, Weight: 13
  • Hit Points: 6, Hit Dice: 1d6
  • Initiative: xx, Speed: 25
  • Attacks
    • Weapon: Bonus: +4, Damage & Effects: 1d8+3, Weight: 2lb

Resources

Moneys: 75 GP

Carried Equipment: Studded Leather Armor, Rapier, Thieves' Tools, Disguise Kit

Important Individuals


Projects and/or Downtime

Experience Points

Earned: 0

  • Session x.x.14