Difference between revisions of "Knights of the Beacon"

From OakthorneWiki
Jump to navigationJump to search
Line 1: Line 1:
 
==Ranks==
 
==Ranks==
 
===Leadership===
 
===Leadership===
* '''Marshall of the Beacon:''' x
+
* '''Marshall of the Beacon:''' The head of the Knighthood. In addition to acting as its leader, the Marshall also acts as the chairperson for the [[Creed of the Beacon]].
* '''Cavalier Commander:''' x
+
* '''Cavalier Commander:''' One of the three Commanders, in charge of the order's cavalier-knight troops. Oversees the acquisition of arms and armor for the order as a whole.
* '''Ranger Commander:''' x
+
* '''Ranger Commander:''' One of the three Commanders, in charge of the order's ranger-knight troops. Oversees the acquisition of mounts and tack for the order as a whole.
* '''Mage Commander:''' x
+
* '''Mage Commander:''' One of the three Commanders, in charge of the order's mage-knight troops. Oversees the acquisition of magical supplies and defenses for the order as a whole.
 +
* '''House Sergeant:''' House Sergeants are the heads of individual Beacon Houses, leading the knights of each such holding, and acting as the Marshall's second there.
 
===Knights===
 
===Knights===
 
* '''Cavalier-Knight:''' x
 
* '''Cavalier-Knight:''' x
Line 13: Line 14:
 
* '''Novices:''' x
 
* '''Novices:''' x
 
==Tenets==
 
==Tenets==
 +
* '''x:''' x
 +
==Operation==
 +
* '''Chapter House:''' There is a single Knights of the Beacon Chapterhouse, which acts as its headquarters. This is located in Katrica City. Novices are trained in the main Chapter House, and all knighting ceremonies take place here.
 +
* '''Beacon Houses:''' There should be individual fortified keeps and forts, designated "Beacon Houses," which serve as holdings for the Knighthood as a whole. Knights are assigned to Beacon Houses on five-year rotations, manning it for half a year, and using it as their "launch pad" for their half-year of errancy. Each Beacon House is run by a House Sergeant.
 +
* '''Knights-Errant:''' For half of a knight's year, he or she is required to venture out into the world and perform acts of heroism and defense. These are explicitly expected to be a time of questing, with each knight determining how best they might perform such acts to increase their own strength, to make the world a better place, and to exalt the name and reputation of the Knights as a whole.

Revision as of 15:07, 14 November 2015

Ranks

Leadership

  • Marshall of the Beacon: The head of the Knighthood. In addition to acting as its leader, the Marshall also acts as the chairperson for the Creed of the Beacon.
  • Cavalier Commander: One of the three Commanders, in charge of the order's cavalier-knight troops. Oversees the acquisition of arms and armor for the order as a whole.
  • Ranger Commander: One of the three Commanders, in charge of the order's ranger-knight troops. Oversees the acquisition of mounts and tack for the order as a whole.
  • Mage Commander: One of the three Commanders, in charge of the order's mage-knight troops. Oversees the acquisition of magical supplies and defenses for the order as a whole.
  • House Sergeant: House Sergeants are the heads of individual Beacon Houses, leading the knights of each such holding, and acting as the Marshall's second there.

Knights

  • Cavalier-Knight: x
  • Ranger-Knight: x
  • Mage-Knight: x

Trainees

  • Squire: x
  • Novices: x

Tenets

  • x: x

Operation

  • Chapter House: There is a single Knights of the Beacon Chapterhouse, which acts as its headquarters. This is located in Katrica City. Novices are trained in the main Chapter House, and all knighting ceremonies take place here.
  • Beacon Houses: There should be individual fortified keeps and forts, designated "Beacon Houses," which serve as holdings for the Knighthood as a whole. Knights are assigned to Beacon Houses on five-year rotations, manning it for half a year, and using it as their "launch pad" for their half-year of errancy. Each Beacon House is run by a House Sergeant.
  • Knights-Errant: For half of a knight's year, he or she is required to venture out into the world and perform acts of heroism and defense. These are explicitly expected to be a time of questing, with each knight determining how best they might perform such acts to increase their own strength, to make the world a better place, and to exalt the name and reputation of the Knights as a whole.