Liminal State

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A Dungeons & Dragons, Fourth Edition Campaign
Welcome to the Great City of Liminal.
Forgive me for speaking out of turn, but you're clearly new to our fair city. At the risk of offending, it was obvious - only outsiders stare the way you were. No, no, it's no shame. Liminal is wondrous to behold, after all!

You obviously come from the Countryside around Liminal. From the foothills of the Savyrn Ranges, perhaps, or the hamlets in the shadows of the Delannwood? No matter - the Countryside is the Countryside, and you have never seen the things that Liminal has to offer you. We call her "the City Between," for reasons that will become apparent. Where else, after all, can you find the paths to walk that you can here?

Oh, certainly, a great many of the avenues and districts here are found in the world you know, the world that is the home to the Countryside, and all the nations beyond it. But look there. Do you see the dim red glow of the Coalman's District there at the far end of the wall, there? That is where this world touches the world of flame and fire. Beyond the Brass Gate in the Coalman's District is the terrible burning world, home to the ifrits and the red dragons, salamanders and fire elementals.

Likewise, do you see the rich green park-plaza there, the Greensward? Just beyond it is the Feywild, and the Greensward is the place where the Feywild and this world meet, like fingers touching in forbidden dalliance. Beyond the Gate of Thorns awaits the rest of the Feywild, and the fey lords of that world.

Will you find the Blackstreets, which touch the Shadowfell, or perhaps the temple district of Empyros, where the Great Heavens await on the other side of the Adamant Gate? Liminal is the great between-place, where the myriad worlds overlap like the petals of a rose, each distinct, but folding in on one another, to create the beauteous blossom that is the Great City.

If you would remain here, watch your step. The power of the City of Brass, the Feywild, even the Eternal Hells themselves meet and mingle here. The politics our nobles play are not for mere power or wealth: they are for the existence of Liminal itself.

But such concerns are above people like you and I. Come! I know of a wonderful bar where romantic devils and scandalous angels like gather to watch the most sinuous, barely-clothed fae dancers in all the worlds. They also serve the finest drinks mortal money can buy.

Player Characters

  • Sherman, Kobold Artificer; played by Chillos.
  • X, X; played by A.J.
  • X, X; played by Kurt.
  • X, X; played by Dan.
  • X, X; played by Josh.

Campaign Rules

The Great City of Liminal

Crossroads of the Many Planes

  • The Accord, center of Liminal, home to the Accord of Worlds and imbricate to the world of mortals.
  • The Greensward, imbricate to the Feywild.
  • The Blackstreets, imbricate to the Shadowfell.
  • The Coalman's District, imbricate to a number of Elemental Chaos realms associated with smoke and flame.
  • Greytown, imbricate to a number of githyanki cities in the Astral Sea.
  • Empyros, temple district, imbricate to the Great Heavens.
  • The Hellsward, poor district, imbricate to the Eternal Hells.
  • The Rivermouth, imbricate to a number of Elemental Chaos realms associated with water.
  • The Warrens, imbricate to the Abyss, with connections to the Underdark.

Setting Details