Naanna-En

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Naana-En
Naanna-En.jpg
Race: Erephim, Class: Cleric 7th
Background: City Watch, Alignment: Lawful Good
Patron Deity: The Spirits of the Moon
Factions: None
Ability Scores
Strength 10/19 (+0/+4), Dexterity 14 (+2), Constitution 14 (+2);
Intelligence 9 (-1), Wisdom 18 (+4), Charisma 14 (+2)
Proficiencies
Bonus: +3
Saving Throws: Wisdom, Charisma
Skills: Athletics, Insight, Medicine, Perception, Persuasion, Religion
Tools: {{{Tools}}}
Languages: x
Armor: Adamantine Plate
Weapons: Mace, Sickle, Crossbow
Traits
Longest Learned, Spiritual Intervention, Authority of the Firstborn • Discovery • Spellcasting, Arcane Recovery • School of Transmutation (Transmutation Savant, Minor Alchemy)
Feats
Int +2 (4th)
Combat
Attacks: Spells
Armor Class: 12 or 15 (Mage Armor), Initiative: +3, Speed: 30 ft
Hit Points: 37, Hit Dice: 6d6
Social
Personality Traits: I'm always respectful and polite. • I approach problems head-on. A simple, direct course is the best path to a solution.
Ideals: Greater Good. Our fate is to give our lives in the defense of others.
Bonds: Loyalty. Those who fight with me are those worth laying down my life for.
Flaws: Blind Loyalty. I uphold the law, even if the law causes suffering.

Traits

Racial Traits

  • The Longest Learned: You have proficiency in religion and one other skill of your choice.
  • Spiritual Intervention: The spirits surround you, ready to act on your behalf. Their intervention grants you advantage on one ability check, saving throw, or attack roll. Once you call upon the spirits, you may not again until you have completed a short or long rest.
  • Authority of the Firstborn: You may cast the command spell once per day. The DC to resist your command is 13 (8 + your Wisdom modifier + your proficiency bonus).

Class Traits

  • Spellcasting: DC 16, +8 • 4 Cantrips • Spells/Day: 4/3/3/1
  • Spells Prepared: 10/12
    • Cantrips: Fire Bolt, Light, Message, Shape Water
    • First Level: Magic Missile, Mage Armor, Shield
    • Second Level: Blur, Misty Step, Scorching Ray
    • Third Level: Counterspell, Fireball, Fly, Haste, Melf's Minute Meteors
    • Fourth Level: x
  • Spells Known
    • Cantrips: Fire Bolt, Light, Message, Shape Water, Thunderclap
    • First Level: Alarm*, Burning Hands, Catapult, Chromatic Orb, Color Spray, Detect Magic*, Feather Fall^, Find Familiar+, Fog Cloud, Mage Armor, Magic Missile, Protection from Evil and Good, Shield, Sleep, Tenser's Floating Disk+, Thunderwave, Unseen Servant+
    • Second Level: Blur, Continual Flame, Detect Thoughts, Invisibility, Levitate, Melf's Acid Arrow, Misty Step, Scorching Ray, See Invisibility, Web
    • Third Level: Counterspell, Dispel Magic, Fireball, Fly^, Haste^, Leomund's Tiny Hut+, Lightning Bolt, Sending, Slow
    • Fourth Level: Polymorph^, Vitriolic Sphere
  • Ritual Casting: Able to cast ritual spells (marked with a +) from schema.
  • Spellcasting Focus: Able to use spellcasting foci.
  • Arcane Recovery: Recover spell levels equal to half wizard level.


Background Traits

  • Watcher's Eye: My experience in enforcing the law, and dealing with lawbreakers, gives me a feel for local laws and criminals. I can easily find the local outpost of the watch, guards or a similar organization, and just as easily pick out the dens of criminal activity in a community. I am far more likely to be welcome in the former locations rather than the latter, however.

Feats

  • Wis +2 (4th)


Resources

Magic Items

  • Adamantine Armor (Plate)
  • Sentinel Shield
  • Gauntlets of Ogre Power
  • Necklace of Prayer Beads


Worn/Carried Possessions

  • Set of fine clothes, Insignia of Rank, Horn, Manacles x2, Belt Pouch, Healer's Kit.