Difference between revisions of "Quendar Dhunnyl"

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|Bonus=x
 
|Bonus=x
 
|Saving Throws=Int & Wis
 
|Saving Throws=Int & Wis
|Skills=Arcana, History, Perception
+
|Skills=Arcana, History, Perception, Investigation, Medicine
|Tools=TOOLS
+
|Tools=None
|Languages=Common, Elvish, Dwarvish, Orc
+
|Languages=Common, Elvish, Dwarvish, Draconic
|Armor=ARMOR PROF
+
|Armor=None
|Weapons=Rapiers, Shortswords, Hand crossbows
+
|Weapons=Rapiers, Shortswords, Hand crossbows, daggers, darts, slings, quarterstaffs, light crossbows
 
|Traits=TRAITS
 
|Traits=TRAITS
 
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS
 
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS
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|Speed=30 ft
 
|Speed=30 ft
 
|Feats=FEATS
 
|Feats=FEATS
|Hit Points=XXX
+
|Hit Points=9
 
|Hit Dice=2d6
 
|Hit Dice=2d6
|Personality=PERSONALITY
+
|Personality=There's nothing I like more than a good mystery
|Ideals=IDEALS
+
|Ideals=The path to power and self-improvement is through knowledge.
|Bonds=BONDS
+
|Bonds=
|Flaws=FLAWS
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|Flaws=I can't keep a secret to save my life, or anyone else's.
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__
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* x
 
* x
 
==Equipment==
 
==Equipment==
Bottle of ink
+
Bottle of ink, small knife, spellbook
 
===Carried Equipment===
 
===Carried Equipment===
* '''In Hand:''' small knife
+
* '''In Hand:''' Quarterstaff
* '''Worn:''' common clothes
+
* '''Worn:''' Common clothes
* '''Belt:''' x
+
* '''Belt:''' Component pouch
* '''Backpack:''' x
+
* '''Backpack:''' Scholars pack
 
===Stored Equipment===
 
===Stored Equipment===
 
* x
 
* x

Revision as of 22:38, 11 July 2018

Quendar Dhunnyl
Race: Dark Elf, Class: Wizard (Necromancer)
Background: Sage, Alignment: Neutral Good
Patron Deity: Ellistraee
Factions: None
Ability Scores
Strength 10 (+0), Dexterity 16 (+3), Constitution 10 (+0);
Intelligence 17 (+3), Wisdom 9 (-1), Charisma 12 (+1)
Proficiencies
Bonus: x
Saving Throws: Int & Wis
Skills: Arcana, History, Perception, Investigation, Medicine
Tools: None
Languages: Common, Elvish, Dwarvish, Draconic
Armor: None
Weapons: Rapiers, Shortswords, Hand crossbows, daggers, darts, slings, quarterstaffs, light crossbows
Traits
TRAITS
Feats
FEATS
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: 30 ft
Hit Points: 9, Hit Dice: 2d6
Social
Personality Traits: There's nothing I like more than a good mystery
Ideals: The path to power and self-improvement is through knowledge.
Bonds:
Flaws: I can't keep a secret to save my life, or anyone else's.

words -Attribution

Spells

Cantrips

Dancing Lights
Chill Touch
Light
Fire Bolt

First Level

Detect Magic
Ray of Sickness

Traits

Racial Traits

Ability Score Increase - Dexterity + 2, Charisma + 1 Keen Senses - Perception proficiency Fey Ancestry - Advantage on saving throws against charm, immune to sleep Trance - Elves meditate for 4 hours Superior darkvision - Darkvision to 120 feet
Sunlight sensitivity - Disadvantage on attack rolls and perception checks
Drow magic - Dancing lights cantrip
Drow weapon training - Proficiency with rapiers, shortswords, and hand crossbows

Class Traits

x

Specialty Traits

Researcher
Whenever you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.

Background Traits

x

Feats

x

Resources

  • Coins: x cp • x sp • x ep • 10 gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Bottle of ink, small knife, spellbook

Carried Equipment

  • In Hand: Quarterstaff
  • Worn: Common clothes
  • Belt: Component pouch
  • Backpack: Scholars pack

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x