Quendar Dhunnyl

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Quendar Dhunnyl
Race: Dark Elf, Class: Wizard (Necromancer)
Background: Sage, Alignment: Neutral Good
Patron Deity: Ellistraee
Factions: None
Ability Scores
Strength 10 (+0), Dexterity 16 (+3), Constitution 10 (+0);
Intelligence 17 (+3), Wisdom 9 (-1), Charisma 12 (+1)
Proficiencies
Bonus: x
Saving Throws: Int & Wis
Skills: Arcana, History, Perception
Tools: TOOLS
Languages: Common, Elvish, Dwarvish, Orc
Armor: ARMOR PROF
Weapons: Rapiers, Shortswords, Hand crossbows
Traits
TRAITS
Feats
FEATS
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: 30 ft
Hit Points: XXX, Hit Dice: 2d6
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

words -Attribution

Spells

Cantrips

Dancing Lights
Chill Touch
Light
Fire Bolt

First Level

Detect Magic
Ray of Sickness

Traits

Racial Traits

Ability Score Increase - Dexterity + 2, Charisma + 1 Keen Senses - Perception proficiency Fey Ancestry - Advantage on saving throws against charm, immune to sleep Trance - Elves meditate for 4 hours Superior darkvision - Darkvision to 120 feet
Sunlight sensitivity - Disadvantage on attack rolls and perception checks
Drow magic - Dancing lights cantrip
Drow weapon training - Proficiency with rapiers, shortswords, and hand crossbows

Class Traits

x

Specialty Traits

Researcher
Whenever you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.

Background Traits

x

Feats

x

Resources

  • Coins: x cp • x sp • x ep • 10 gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Bottle of ink

Carried Equipment

  • In Hand: small knife
  • Worn: common clothes
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x