Difference between revisions of "Ravimarga"

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** Requires the use of "sun sails," sails of various colors that shimmer with golden pearlescence, which can catch the solar winds and propel a ship quickly.
 
** Requires the use of "sun sails," sails of various colors that shimmer with golden pearlescence, which can catch the solar winds and propel a ship quickly.
 
** The longer a ship remains in the solar winds, the hotter it gets, with heatstroke and even spontaneous combustion of wood and cloth after too long.
 
** The longer a ship remains in the solar winds, the hotter it gets, with heatstroke and even spontaneous combustion of wood and cloth after too long.
 +
** Ships that are crafted of the "divine gold" - ''thevaqan'' - are immune to this effect, and in fact move faster than other ships within the Solar Wind.
 
* Forms a lemniscate path, with "windstop" points along it that provide access to the myriad systems.
 
* Forms a lemniscate path, with "windstop" points along it that provide access to the myriad systems.
 
* At its center is Barhis, a great port of call for many of the sun-ships.
 
* At its center is Barhis, a great port of call for many of the sun-ships.

Revision as of 16:12, 26 July 2015

"Ravimarga" means "Path of the Sun"

  • Fantasy setting with ships that move among the stars.
    • They are called "sunships."
  • Solar system with four suns, each quite distant from one another, appearing only as very bright stars in the night sky.
    • Each generates its own gravity, with multiple planets orbiting it.
  • System of planets, designed according to "Points of Light" design - few settlements, most of them large, with most shipping and transportation arranged by sunships.

The Ravimarga

  • A band of "solar winds" upon which ships may sail to move quickly from one place to the other in the Ravimarga system.
    • Requires the use of "sun sails," sails of various colors that shimmer with golden pearlescence, which can catch the solar winds and propel a ship quickly.
    • The longer a ship remains in the solar winds, the hotter it gets, with heatstroke and even spontaneous combustion of wood and cloth after too long.
    • Ships that are crafted of the "divine gold" - thevaqan - are immune to this effect, and in fact move faster than other ships within the Solar Wind.
  • Forms a lemniscate path, with "windstop" points along it that provide access to the myriad systems.
  • At its center is Barhis, a great port of call for many of the sun-ships.

The Golden Sun

  • System of 9 planets.
  • Considered the cradle of civilization because it is the source of thevaqan, the strange gold that is reactive to the solar winds.

The Rastram Kanaqa

  • "The Golden Empire"
  • Advanced civilization that produces and uses most of the thevaqan in the Four Suns.
  • Themes: Imperial India, solarpunk

The Blood Sun

  • System of 13 planets.

The Frost Sun

  • A pale blue sun that doesn't give much heat
  • System of 5 planets, three of which are frozen.

The Dragon Sun

  • System of 8 planets