Difference between revisions of "Rodena Redforge"

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Spells marked with one asterix (*) are Domain Spells; those marked with a cross (+) are rituals.
 
Spells marked with one asterix (*) are Domain Spells; those marked with a cross (+) are rituals.
 
* '''Cantrips (5):''' x
 
* '''Cantrips (5):''' x
* '''1st Level:''' searing smite*, sheild*
+
* '''1st Level:''' searing smite*, shield*
 
* '''2nd Level:''' heat metal*, magic weapon*
 
* '''2nd Level:''' heat metal*, magic weapon*
 
* '''3rd Level:''' elemental weapon*, protection from energy*
 
* '''3rd Level:''' elemental weapon*, protection from energy*
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* '''8th Level:''' x
 
* '''8th Level:''' x
 
* '''9th Level:''' x
 
* '''9th Level:''' x
 +
 
===Racial Traits===
 
===Racial Traits===
 
* '''Darkvision:''' Can see 60' as though normal lighting, and another 60' as dim lighting.
 
* '''Darkvision:''' Can see 60' as though normal lighting, and another 60' as dim lighting.

Revision as of 23:33, 28 October 2017

Rodena Redforge
Rodena-redforge.jpg
Race: Hill Dwarf, Class: Cleric (Forge)
Background: Clan Crafter, Alignment: Lawful Neutral
Patron Deity: Moradin Soulforger
Factions: Nakaltia
Ability Scores
Strength 10 (+0), Dexterity 8 (-1), Constitution 16 (+3);
Intelligence 13 (+1), Wisdom 20 (+5), Charisma 12 (+1)
Proficiencies
Bonus: +6
Saving Throws: Wisdom & Charisma
Skills: History, Insight, Persuasion, Religion
Tools: Smith's Tools, Tinker's Tools
Languages: Common, Dwarvish, x
Armor: Light armor, medium armor, heavy armor, shields
Weapons: Battleaxe, handaxe, throwing hammer, warhammer, all simple weapons
Traits
Respect of the Stout Folk • Darkvision 60', Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Toughness • Divine Domain (Forge), Channel Divinity (Artisan's Blessing, Turn Undead; 2/rest), Destroy Undead (CR 4), Divine Intervention (level%) • Blessings of the Forge, Soul of the Forge, Divine Strike, Saint of Forge & Fire
Feats
Wis +2 • Wis +2 • Shield Master • War Caster
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: -1, Speed: 25 ft
Hit Points: XXX, Hit Dice: 17d8
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

Traits

Spellcasting

  • Maximum # of Prepared Spells: x/22 cleric
  • Spells per Day: Cantrips: x • 1st: x • 2nd: x • 3rd: x • 4th: x • 5th: x • 6th: x • 7th: x • 8th: x • 9th: x
  • Magic Ability: Wisdom (Cleric)
  • Saving Throw DC: 19 • Spell Attack Mod: +11

Prepared Spells

Spells marked with one asterix (*) are Domain Spells; those marked with a cross (+) are rituals.

  • Cantrips (5): x
  • 1st Level: searing smite*, shield*
  • 2nd Level: heat metal*, magic weapon*
  • 3rd Level: elemental weapon*, protection from energy*
  • 4th Level: fabricate*, wall of fire*
  • 5th Level: animate objects*, creation*
  • 6th Level: x
  • 7th Level: x
  • 8th Level: x
  • 9th Level: x

Racial Traits

  • Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
  • Dwarven Resilience: Advantage on saves vs poison, and resistance against poison damage.
  • Dwarven Combat Training: Proficiency with battleaxe, handaxe, throwing hammer, warhammer.
  • Stonecunning: When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check.
  • Dwarven Toughness: Increase gained hit points by +1 with every level.

Class Traits

  • Forge Domain Spells: 1st: searing smite, shield; 3rd: heat metal, magic weapon; 5th: elemental weapon, protection from energy; 7th: fabricate, wall of fire; 9th: animate objects, creation
  • Channel Divinity: May use a Channel Divinity effect 2/rest.
  • Turn Undead: Channel Divinity. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. Must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further. Undead of CR 4 or lower are destroyed instead.
  • Ritual Casting: Can cast prepared clerical spells ritually if they have the ritual tag.
  • Divine Intervention: (Level)% chance of gaining divine favor. Can mimic any cleric spell or domain spell if successful.

Forge Domain Traits

  • Blessing of the Forge: At the end of a long rest, touch one nonmagical armor or weapon. It becomes a +1 item until end of next long rest. Can't use it again until finish a long rest.
  • Artisan's Blessing: Channel Divinity. Create simple items. At the beginning of a short rest, conduct a ritual to Moradin that allows me to complete a finished item that is at least part metal. Item is completed at the end of the rest. Can be worth no more than 100gp, and must expend metals with a value of the item being created. Can be an exact duplicate of a nonmagical item if possess the original during the short rest.
  • Soul of the Forge: Gain +1 AC while wearing medium or heavy armor • Gain resistance to fire damage • When striking a construct with an attack, deal additional force damage equal to cleric level.
  • Divine Strike: Once per turn, inflict +2d8 fire damage with a weapon attack.
  • Saint of Fire & Forge: Immunity to fire damage • Gain resistance bludgeoning, piercing, slashing damage while wearing heavy armor.

Background Traits

  • Respect of the Stout Folk: Highly regarded by dwarves, including being given room and board by dwarves wherever she goes.

Feats

  • Ability Increases: Wis +2 • Wis +2
  • Shield Mastery: When taking an Attack action, may use a bonus action to shove a creature within 5' • Add shield's AC bonus to any Dexterity save as long as not incapacitated • When subjected to a Dexterity save to take only half damage, may use reaction to take no damage if successful on save.
  • War Caster: Advantage on Constitution saves to maintain concentration • Perform somatic components of spells while armed • When creature movement provokes an opportunity attack, may use reaction to cast a spell instead of make an attack, as long as it has a casting time of 1 action and targets only that creature.

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x