SW Finding Gear Legal

From OakthorneWiki
Revision as of 12:36, 1 December 2020 by Oakthorne (talk | contribs)
Jump to navigationJump to search


Initiative
PRESENCE (COOL) or WILLPOWER (VIGILANCE)
Rolled at the beginning of combat. Use Cool if expected, or Vigilance if surprised.
Difficulty: None; roll only Skill dice.
Modifiers: None
Advantage-result.png May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
Triumph-result.png Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead.