Difference between revisions of "Tangle-Talmarkin"

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'''Known Spells:'''<br>''Cantrips:''
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'''Known Spells:'''<br>''Cantrips:'' Prestidigitation, Vicious Mockery<br>''1st Level:'' Dissonant Whispers, Faerie Fire, Speak with Animals, Tasha's Hideous Laughter

Revision as of 22:26, 19 November 2017

Tangle
Tangle-Talmarkin.jpg
Race: Faerie Dragon (Age 20), Class: Bard 1
Background: N/A, Alignment: Chaotic Good
Patron Deity: N/A
Factions: N/A
Ability Scores
Strength 3 (-4), Dexterity 20 (+5), Constitution 13 (+1);
Intelligence 14 (+2), Wisdom 12 (+1), Charisma 16 (+3)
Proficiencies
Bonus: +2
Saving Throws: Dexterity, Charisma
Skills: Arcana +4, Perception +3, Performance +5, Stealth +7
Tools: Vocal Instrument
Languages: Cyrrollae (Halfling), BalGez'ir (Draconic), Aos-sidhe (Sylvan)
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Traits
Spellcasting, Bardic Inspiration (d6)
Feats
Combat
Attacks:
Armor Class: 15, Initiative: +4, Speed: 10ft, fly 60ft
Hit Points: 23, Hit Dice: 2D8
Social
Personality Traits:
Ideals:
Bonds: Talmarkin
Flaws: Cider

Traits

Faerie Dragon Traits

  • Superior Invisibility As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.
  • Limited Telepathy Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
  • Magic Resistance The dragon has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As the dragon ages and changes color, it gains additional spells as shown below.
    • Red, 1/day each: dancing lights, mage hand, minor illusion
    • Orange, 1/day: color spray
    • Yellow, 1/day: mirror image
    • Green, 1/day: suggestion
  • Bite Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
  • Euphoria Breath (Recharge 5–6) The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
    • 1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
    • 5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.

Bard Traits

  • Spellcasting Ability Charisma
  • Bardic Inspiration
    • You can inspire others through stirring w ords or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
    • Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
    • You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
    • Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a dl2 at 15th level.

Spellcasting

Spell save DC: 13
Spell attack modifier: +5

Spells Known/Spell Slots
Cantrips Known Spells Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
2 4 2 - - - - - - - -


Known Spells:
Cantrips: Prestidigitation, Vicious Mockery
1st Level: Dissonant Whispers, Faerie Fire, Speak with Animals, Tasha's Hideous Laughter