Difference between revisions of "Themes of Liminal"

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* '''Hospitaler:''' A member of a compassionate order dedicated to providing care, comfort and healing to the poor, the weak and the sick. Your order likely maintains chapter houses in major cities, though members such as yourself often venture out into the world to lend aid to any and all who have need of it.
 
* '''Hospitaler:''' A member of a compassionate order dedicated to providing care, comfort and healing to the poor, the weak and the sick. Your order likely maintains chapter houses in major cities, though members such as yourself often venture out into the world to lend aid to any and all who have need of it.
 
* '''Noble:''' You were born into a noble family, and bear the markings of that upbringing. You enjoy comforts and privileges that others can only dream of, but also frequently find yourself put into positions of danger, intrigue and responsibility because you are your father's child.
 
* '''Noble:''' You were born into a noble family, and bear the markings of that upbringing. You enjoy comforts and privileges that others can only dream of, but also frequently find yourself put into positions of danger, intrigue and responsibility because you are your father's child.
 +
==Neverwinter Campaign Setting==
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* '''Guardian of the Greensward:''' ''(Iliyanbruen Guardian)'' You are an eladrin and it is your sacred charge to defend from interlopers the Feywild. To that end, you help defend one of the Feywild's most vulnerable entry points: the massive Greensward district of the city of Liminal.
 +
* '''Badlands Nomad:''' ''(Uthgardt Barbarian)'' You are a member of one of the many Badlands tribes of ancestor-worshipping barbarians, eschewing the pollution and weakness of civilization to live a life by your wits and strength. Perhaps you have been outcast from your tribe for some crime (real or imagined), or perhaps you are simply a young adult seeking his fortune in the world.
 +
* '''Moon-Bitten:''' ''(Pack Outcast)'' Your life is marked by a singular event: being bitten by a werewolf, and surviving that bite. So many fall victim to the terrible ravages of lycanthrophy, but you were different. Something in you gave you control over the shape-shifting, to a limited degree, and now you use that lupine prowess to your advantage.
 +
* '''Crown-Forged:''' ''(Heir of Delzoun)'' You are no ordinary dwarf - in your veins runs the thick royal blood of the ancient dwarven kings. Though the dwarf-folk of the world are no longer ruled by kings, you are accorded more than a small degree of respect for your heritage.
 +
* '''Scion of Shadow:''' You grew up in the Blackstreets of Liminal, and the touch of the Shadowfell brings no true fear to you. Slipping between the world of shadows and the world of light is second nature to you, and you have turned its dark potency to your advantage.
 +
* '''Devil's Pawn:''' You grew up in the Hellsward of Liminal, the devil-haunted district that only the poor, downtrodden and those with something to hide flee to. You have been marked by your time there, whether by the active efforts of demonkind or through simple and prolonged exposure to infernal energies.

Revision as of 09:13, 16 November 2012

Heroes for Hire

  • Explorer: You use your talents to seek out new places in the world, and discover new wonders. It's not just about dangers and riches for you - seeing things no one's seen before (or at least, no one's seen in hundreds of years) is part of the point of adventuring for you.
  • Guttersnipe: You come from poverty and the streets. Use of your talents is a means of improving your lot in life, and you're going to fight to crawl up out of the low place you were born to. Gods help whoever stands in your way.
  • Mercenary: Your talents are up for sale to the highest bidder. You know that riches are to be had not just from old crumbling ruins, but from the rich and powerful who need brutal, violent men and women to do their bidding. You are one such individual, and take pride in that role. You may be an informal sell-sword, or even a member of a formal mercenary's company.
  • Outlaw: No one ever gave you anything, so you take from others in order to get what you've got. You might be a callous bandit or a noble-hearted hero stealing from the rich and giving (some) to the poor, but either way you'll put your talents to use in making what does not belong to you yours.

Heroes of Nature & Lore

  • Alchemist: You study the ancient arts of alchemy, seeking to unlock the recipes, techniques and secrets for instilling magic and transforming matter. Your talents in adventuring are rather secondary to you, though they do serve a vital function: adventuring is simultaneously a mobile testing situation for your concoctions as well as a source of funding for them.
  • Animal Master: Gifted with an uncanny ability to befriend and train natural beasts, animal masters are often more at home with animals than with people. These creatures aren't just pets, however - they are highly trained and skilled companions.
  • Order Adept: Achieving true arcane mastery requires personal dedication, self-discipline, rigorous training and access to occult techniques. Those magi who are part of an arcane order gain access to greater power faster in exchange for bending their talents to the goals of their order.
  • Wizard's Apprentice: Apprenticed to a powerful and skilled wizard, you bend your efforts to his service in exchange for his personal teaching. Your mentor is quite well-known and potent, so there is some prestige for you as one of his students, to say nothing of some immersion in wizardly magic, even if you're not a wizard yourself.

Heroes of Tome and Temple

  • Ordained Priest: You are formally appointed to act as an officiant of your chosen religion, administering that faith's sacraments to its faithful. Your talents - even if they are not Divine in origin - are bent to the goals of your church.
  • Scholar: For you, the past is not something dead and buried. It is a marvelous thing waiting to be discovered again by the discerning man or woman of learning and perseverance. It's not just a crumbling dungeon full of monsters to you - it's a clue to the past, and you intend to discover its secrets as surely as you do its treasures.
  • Seer: Gifted with unusual abilities of foretelling and prophecy, you are a prized advisor to those with questions about the future. You might be a soothsayer, an astrologer, a reader of cards or palms, or any number of other things, but one thing is sure: the ring of truth is in your predictions.

Heroes of Virtue

  • Chevalier: A mounted knight dedicated to the ideals of chivalry, you are an exemplar of good and justice to those around you. Your honor is worth more to you than all your treasures, and you will do what is required to uphold that honor on the field of battle.
  • Guardian: You are a member of an elite society or military order dedicated to protecting and guarding someone or something. Whether you are part of an active organization, or have inherited the charge from a fallen order matters not: you will act in its defense.
  • Hospitaler: A member of a compassionate order dedicated to providing care, comfort and healing to the poor, the weak and the sick. Your order likely maintains chapter houses in major cities, though members such as yourself often venture out into the world to lend aid to any and all who have need of it.
  • Noble: You were born into a noble family, and bear the markings of that upbringing. You enjoy comforts and privileges that others can only dream of, but also frequently find yourself put into positions of danger, intrigue and responsibility because you are your father's child.

Neverwinter Campaign Setting

  • Guardian of the Greensward: (Iliyanbruen Guardian) You are an eladrin and it is your sacred charge to defend from interlopers the Feywild. To that end, you help defend one of the Feywild's most vulnerable entry points: the massive Greensward district of the city of Liminal.
  • Badlands Nomad: (Uthgardt Barbarian) You are a member of one of the many Badlands tribes of ancestor-worshipping barbarians, eschewing the pollution and weakness of civilization to live a life by your wits and strength. Perhaps you have been outcast from your tribe for some crime (real or imagined), or perhaps you are simply a young adult seeking his fortune in the world.
  • Moon-Bitten: (Pack Outcast) Your life is marked by a singular event: being bitten by a werewolf, and surviving that bite. So many fall victim to the terrible ravages of lycanthrophy, but you were different. Something in you gave you control over the shape-shifting, to a limited degree, and now you use that lupine prowess to your advantage.
  • Crown-Forged: (Heir of Delzoun) You are no ordinary dwarf - in your veins runs the thick royal blood of the ancient dwarven kings. Though the dwarf-folk of the world are no longer ruled by kings, you are accorded more than a small degree of respect for your heritage.
  • Scion of Shadow: You grew up in the Blackstreets of Liminal, and the touch of the Shadowfell brings no true fear to you. Slipping between the world of shadows and the world of light is second nature to you, and you have turned its dark potency to your advantage.
  • Devil's Pawn: You grew up in the Hellsward of Liminal, the devil-haunted district that only the poor, downtrodden and those with something to hide flee to. You have been marked by your time there, whether by the active efforts of demonkind or through simple and prolonged exposure to infernal energies.