Varf

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Varf & Skazi
Varf1.jpg
Race: hill dwarf, Class: ranger 3
Background: outlander, Alignment: Neutral
Patron Deity:
Factions:
Ability Scores
Strength 15 (+2), Dexterity 14 (+2), Constitution 14 (+2);
Intelligence 10 (+0), Wisdom 14 (+2), Charisma 8 (-1)
Proficiencies
Bonus: +2
Saving Throws: Strength & Dexterity
Skills: Animal Handling, Athletics, Perception, Stealth, Survival
Tools: brewer's supplies, panpipes
Languages: Common, Dwarven, Sylvan
Armor: light, medium & shields
Weapons: simple & martial weapons
Traits
Darkvision 60', dwarven resilience, stonecunning, dwarven toughness, wanderer, favored enemy, natural explorer, fighting style (duelist), spellcasting, primeval awareness, ranger conclave (beast), animal companion/bond (Skazi)
Feats
Combat
Attacks:
Armor Class: 18, Initiative: +2, Speed: 25
Hit Points: 34, Hit Dice: 3d10
Social
Personality Traits:
Ideals:
Bonds:
Flaws:

"Quote." - Whosaid

Origin

Appearance

Resources

Moneys:

Carried Equipment:

  • Equipped:
  • Carried:

Stored Equipment:


Lifestyle:

Important Individuals

Projects, Goals